Thread: MSB Spec - Emulous

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  1. #1 MSB Spec - Emulous 
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    Ecstasy's Avatar
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    Well I downloaded that server where the guy just named it like

    'My Emulous'

    Anyways, i'm trying to add a special for MSB, I've got it all working, expect the special bar stays empty, and is all red, and won't go back up - How do I fix this?

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  2. #2  
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    Deadly Uzi's Avatar
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    So what's the problem... The special bar not reloading or the MSB special?
    Attempting to develop a multi-revision library. See it on GitHub.
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  3. #3  
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    Rupps's Avatar
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    I added it, but it only hits once and the gfx doesn't work, but spec bar is fine
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  4. #4  
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    ive downloaded hazies and added the things i like from my emulous, hayzies is more tidy lol, do you nkow where i can find the code for the specials that livinglife has added and maybe the double hit mask?
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  5. #5  
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    Lol, i added it all perfect just my gfx and double hit doesn't work o.O
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  6. #6  
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    Add this to client.java under public void fillBar() with the rest of them.
    Code:
    else if (playerEquipment[playerWeapon] == 861)
    	{
    		if(s >= 0 && s < 25) {
    			getPA().sendFrame126(SpecColorForBoolean() +"S P E C I A L  A T T A C K", 7561);
    			getPA().frame70(0, 0, 7551);
    			getPA().frame70(0, 0, 7552);
    			getPA().frame70(0, 0, 7553);
    			getPA().frame70(0, 0, 7554);
    			getPA().frame70(0, 0, 7555);
    			getPA().frame70(0, 0, 7556);
    			getPA().frame70(0, 0, 7557);
    			getPA().frame70(0, 0, 7558);
    			getPA().frame70(0, 0, 7559);
    			getPA().frame70(0, 0, 7560);
    		} else 	if(s >= 25 && s < 50) {
    			getPA().sendFrame126(SpecColorForBoolean()+ "S P E @bla@C I A L  A T T A C K", 7561);
    			getPA().frame70(500, 0, 7551);
    			getPA().frame70(500, 0, 7552);
    			getPA().frame70(500, 0, 7553);
    			getPA().frame70(0, 0, 7554);
    			getPA().frame70(0, 0, 7555);
    			getPA().frame70(0, 0, 7556);
    			getPA().frame70(0, 0, 7557);
    			getPA().frame70(0, 0, 7558);
    			getPA().frame70(0, 0, 7559);
    			getPA().frame70(0, 0, 7560);
    		} else 	if(s >= 50 && s < 75) {
    			getPA().sendFrame126(SpecColorForBoolean() + "S P E C I A L  @bla@A T T A C K", 7561);
    			getPA().frame70(500, 0, 7551);
    			getPA().frame70(500, 0, 7552);
    			getPA().frame70(500, 0, 7553);
    			getPA().frame70(500, 0, 7554);
    			getPA().frame70(500, 0, 7555);
    			getPA().frame70(0, 0, 7558);
    			getPA().frame70(0, 0, 7559);
    			getPA().frame70(0, 0, 7560);
    			getPA().frame70(0, 0, 7559);
    			getPA().frame70(0, 0, 7560);
    		} else 	if(s >= 75 && s < 100) {
    			getPA().sendFrame126(SpecColorForBoolean() +"S P E C I A L  A T T A @bla@C K", 7561);
    			getPA().frame70(500, 0, 7551);
    			getPA().frame70(500, 0, 7552);
    			getPA().frame70(500, 0, 7553);
    			getPA().frame70(500, 0, 7554);
    			getPA().frame70(500, 0, 7555);
    			getPA().frame70(500, 0, 7556);
    			getPA().frame70(500, 0, 7557);
    			getPA().frame70(500, 0, 7558);
    			getPA().frame70(0, 0, 7559);
    			getPA().frame70(0, 0, 7560);
    		} else 	if(s >= 100) {
    			getPA().sendFrame126(SpecColorForBoolean() + "S P E C I A L  A T T A C K", 7561);
    			getPA().frame70(500, 0, 7551);
    			getPA().frame70(500, 0, 7552);
    			getPA().frame70(500, 0, 7553);
    			getPA().frame70(500, 0, 7554);
    			getPA().frame70(500, 0, 7555);
    			getPA().frame70(500, 0, 7556);
    			getPA().frame70(500, 0, 7557);
    			getPA().frame70(500, 0, 7558);
    			getPA().frame70(500, 0, 7559);
    			getPA().frame70(500, 0, 7560);
    	}
    	}
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  7. #7  
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    Rupps's Avatar
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    ok, i got the draw back gfx, and the projectile gfx... it just wont hit twice

    and yes, i added it in the same place as the dds double hit thing...

    any way to fix? if anyone has, I'll rep em
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