Thread: 3 compile errors

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  1. #1 3 compile errors 
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    CTucker's Avatar
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    well i use delta... sorry to say ;(
    but this is funpk and i;m trying to add
    can some1 tell me how to modify these few errors for delta i cant get it!!!

    here is what i added

    Code:
    if (actionTimer == 0 && IsDeadTimer == true && (absX >= 3333 && absX <= 3355  && absY >= 3333 && absY <= 3355)) {
                            toX = 3333;
                            toY = 3333;
                            IsDeadTeleporting = true;
                            frame1();
                            updateRequired = true;
                            appearanceUpdateRequired = true;
                            NewHP = getLevelForXP(playerXP[3]);
                            setSkillLevel(3, getLevelForXP(playerXP[3]), playerXP[playerHitpoints]);
                            playerLevel[3] = getLevelForXP(playerXP[3]);
                            refreshSkills();
                            KillerId = playerId;
    }
    this is the FAILED error i get

    Code:
    client.java:16794: cannot find symbol
    symbol  : variable actionTimer
    location: class client
    if (actionTimer == 0 && IsDeadTimer == true && (absX >= 3333 && absX <= 3355  &&
     absY >= 3333 && absY <= 3355)) {
        ^
    client.java:16794: cannot find symbol
    symbol  : variable IsDeadTimer
    location: class client
    if (actionTimer == 0 && IsDeadTimer == true && (absX >= 3333 && absX <= 3355  &&
     absY >= 3333 && absY <= 3355)) {
                            ^
    client.java:16797: cannot find symbol
    symbol  : variable IsDeadTeleporting
    location: class client
                            IsDeadTeleporting = true;
                            ^
    3 errors
    Press any key to continue . . .

    please help me WILL [email protected][email protected][email protected]
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  2. #2  
    Doctor p - Sweet Shop

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    declare in client.java
    Code:
    public boolean IsDeadTeleporting = false;
    public boolean IsDeadTimer = false;
    public int actionTimer = 0;

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