Thread: Remove Thread - per client (2 compile errors)

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  1. #1 Remove Thread - per client (2 compile errors) 
    jareq
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    When i complete that tutorial: http://www.rune-server.org/showthread.php?t=82322

    And im trying to compile it, i got that:
    Code:
    client.java:16: 'class' or 'interface' expected
    private int numBytesInBuffer, offset;
            ^
    client.java:17: 'class' or 'interface' expected
            public void parseOutgoingPackets() {
                   ^
    2 errors
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  2. #2  
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    I'd suggest just trying to re-do the tutorial from your backup you should of made before trying to do this; because it's worked fine for me in the past without any errors.
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  3. #3  
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    stfu your stupid. add a } above that first error until it works.
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  4. #4  
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    Quote Originally Posted by Blood Runna View Post
    stfu your stupid. add a } above that first error until it works.
    stfu i was right.
    he didn't follow the tutorial correctly.
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  5. #5  
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    dude that error has nothing to do with incorrect methods. he left out a }
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  6. #6  
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    eh i always get lost when i try 2 add that tutorial......

    some1 add me on msn, if u wanna do the tut fo me

    [email protected]
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  7. #7  
    jareq
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    ok i did that tutorial again, carefully and i got some other errors:
    Code:
     IOClient.java:250: cannot find symbol
    symbol  : class PlayerSave
    location: class IOClient
            public PlayerSave loadGame(String playerName, String playerPass)
                   ^
    IOClient.java:182: cannot find symbol
    symbol  : class PlayerSave
    location: class IOClient
                                            PlayerSave loadgame = loadGame(playerNam
    e, c.passHash(playerPass));
                                            ^
    IOClient.java:252: cannot find symbol
    symbol  : class PlayerSave
    location: class IOClient
                    PlayerSave tempPlayer;
                    ^
    IOClient.java:257: cannot find symbol
    symbol  : class PlayerSave
    location: class IOClient
                            tempPlayer = (PlayerSave) in.readObject();
                                          ^
    4 errors
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