Thread: Null Pointer Exception in Emulous

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  1. #1 Null Pointer Exception in Emulous 
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    Code:
    Exception in thread "main" java.lang.NullPointerException
            at server.npcs.NPCHandler.process(NPCHandler.java:459)
            at server.Server.main(Server.java:23)
    Base: Emulous

    That is my error. It all pointed the the process in NPCHandler.java. Now this only happens after about 45 mins. I added some code to it for slayer. So here is the part of my process in NPCHandler that gives me the error
    Code:
    				if (npcs[i].isDead == true) {
    					if (npcs[i].actionTimer == 0 && npcs[i].applyDead == false && npcs[i].needRespawn == false) {
    						npcs[i].updateRequired = true;
    						npcs[i].facePlayer(0);
    						npcs[i].killedBy = getNpcKillerId(i);
    						npcs[i].animNumber = getDeadEmote(i); // dead emote
    						npcs[i].animUpdateRequired = true;
    						npcs[i].freezeTimer = 0;
    						npcs[i].applyDead = true;
    						npcs[i].actionTimer = 4; // delete time
    					} else if (npcs[i].actionTimer == 0 && npcs[i].applyDead == true &&  npcs[i].needRespawn == false) {
    						int p = npcs[i].killerId;
    						Client c = (Client) Server.playerHandler.players[p];
    						npcs[i].needRespawn = true;
    						npcs[i].actionTimer = getRespawnTime(i); // respawn time
    						dropItems(i); // npc drops items!
    						npcs[i].absX = npcs[i].makeX;
    						npcs[i].absY = npcs[i].makeY;				
    						npcs[i].HP = npcs[i].MaxHP;
    						npcs[i].animNumber = 0x328;
    						npcs[i].updateRequired = true;
    						npcs[i].animUpdateRequired = true;
    						if (npcs[i].npcType == 1653) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 1616) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 1637) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 1619) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 1624) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 1610) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 1613) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 1615) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    						if (npcs[i].npcType == 2783) {
    							c.getPA().addSkillXP(2000, 18);
    						}
    							c.getPA().refreshSkill(18);
    							c.getPA().requestUpdates();
    					} else if (npcs[i].actionTimer == 0 && npcs[i].needRespawn == true) {
    					
    						int old1 = npcs[i].npcType;
    						if (old1 == 1267 ||old1 == 1265) {
    							old1 += 1;
    						}
    						int old2 = npcs[i].makeX;
    						int old3 = npcs[i].makeY;
    						int old4 = npcs[i].heightLevel;
    						int old5 = npcs[i].walkingType;
    						int old6 = npcs[i].MaxHP;
    						int old7 = npcs[i].maxHit;
    						int old8 = npcs[i].attack;	
    						int old9 = npcs[i].defence;
    						
    						npcs[i] = null;
    						newNPC(old1, old2, old3, old4, old5, old6, old7, old8, old9);
    
    					}
    
    				}
    I always get the errors around the part where I have it give slayer xp. Now I am not sure why this works for awhile then aroun the 45 min mark I get the above error. Any ideas?
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  2. #2  
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    Anyone have any ideas?
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