Thread: Getting NPC's to move?

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  1. #1 Getting NPC's to move? 
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    Deadly Uzi's Avatar
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    Hey! While I was coding my server, I thought of putting a person in Mage Bank, not a bank booth, so I added this command to my autospawn.

    Code:
    spawn = 494	2540	4716	0	2538	4714	2542	4718	1
    494 is the ID, 2540 4716 are the NPC's co-ordinates, 2538 4714... is the walking thing, RangeX1, RangeX2, that sort of thing.

    Once I added it and saved it, I restarted my server. I went to the Mage Bank, I saw the banker but the banker was NOT moving... I could not figure it out!

    So I went looking through the autospawn and ::tele'ing to coordinates of NPC's that have RangeX1 and stuff filled in. I found this -

    Code:
    spawn = 1060	2570	9527	0	2572	9529	2568	9525	1
    This NPC DOES WALK. I looked at the code and it looked the same! (Except for the coordinates, of course) So I'm still wondering, why does my code (The first one) not work? The second one is the same, and it works! (Second one IS the same, except for the coordinates.)

    I appreciate ANY help.
    Thanks in advance,
    -Skullator
    Attempting to develop a multi-revision library. See it on GitHub.
     

  2. #2  
    anubis3
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    Switch 2572 with 2568
    and
    Switch 9529 with 9525

    Should work then
     

  3. #3  
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    Deadly Uzi's Avatar
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    So it's the coordinates?!

    I did what you said, it does NOT work!
    Last edited by Deadly Uzi; 01-27-2009 at 12:22 AM. Reason: Double posting is not allowed!
    Attempting to develop a multi-revision library. See it on GitHub.
     


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