if (playerEquipment[playerWeapon] == 6541 && specialAmount >= 75) {//d skim
startAnimation(451);
specialDamage = 30 + misc.random(5);
specialAmount -= 75;
}
if (playerEquipment[playerWeapon] == 4755 && specialAmount >= 100 || playerEquipment[playerWeapon] == 4734 && specialAmount >= 100 || playerEquipment[playerWeapon] == 4718 && specialAmount >= 100 || playerEquipment[playerWeapon] == 4726 && specialAmount >= 100 || playerEquipment[playerWeapon] == 4747 && specialAmount >= 100 || playerEquipment[playerWeapon] == 47 && specialAmount >= 100) {//barrows
startAnimation(playerSEA);
specialDamage = 10 + misc.random(5);
specialAmount -= 100;
}
}
public int stealtimer;
public int Reptimer = 0;
public int EnemyY = 0;
public int EnemyX = 0;
public void process() {
if ((IsAttackingNPC) && DCDamg == true ) {
if (DCdown == 2 ) {
setAnimation(2068);
}
SpecDamgNPC(30);
DCdown -= 1;
if (DCdown == 0 ) {
DCDamg = false;
}
}
if (IsAttacking == true && DCDamg == true ) {
if (DCdown == 2 ) {
setAnimation(2068);
}
SpecDamg(25);
DCdown -= 1;
if (DCdown == 0 ) {
DCDamg = false;
}
}
if (isRunning2 == true){
isRunning = true;}
if (isRunning2 == false){
isRunning = false;}