Thread: Over Powerd Items

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  1. #1 Over Powerd Items 
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    How to fix? Certain items.
    - G Maul
    - DDS

    are really powered. I mean, hitting 40's at 60 strength with a DDS. :/

    I have no idea where to edit/what to edit.

    Bit of help please?
     

  2. #2  
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    Go through your item.cfg file and search the dds and Granite maul Item Ids Then Change the stats along the line, Ermm I'm not quite sure which ones which but you'll have to test them, Remember your don't have to compile for these changes to take effect, Just restart the server

    Hope I helped
     

  3. #3  
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    It's in item.cfg, and it's the 2nd from last on the line. Just to help i'll show:

    Code:
    item = 5698	Dragon_dagger(s)	A_powerful_dagger.	15700.8972448399	15700.8972448399	19939.2766003741	0	76	0	0	0	0	0	0	0	0	45	0
    (SCROLL ACCROS THE CODE BOX)

    The first numbers are the prices of stuff in shops buy and sell.

    The number 45 (Yours will be higher) is the strength bonus, make your number that's there lower and it will hit lower. Not sure what the 76 is.

    If this works rep is appreciated.
     

  4. #4  
    Fuckin PRO

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    No....change what the special max hit is lol. Dunno what source your using so i can't tell you off the top of my head what to change.
     

  5. #5  
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    search for the item number, find the spec and lower the getHit and hitDiff on both of them as if you hit that much they will be ridiculously high
     

  6. #6  
    hitch
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    Quote Originally Posted by MudkiepWarrior View Post
    It's in item.cfg, and it's the 2nd from last on the line. Just to help i'll show:

    Code:
    item = 5698	Dragon_dagger(s)	A_powerful_dagger.	15700.8972448399	15700.8972448399	19939.2766003741	0	76	0	0	0	0	0	0	0	0	45	0
    (SCROLL ACCROS THE CODE BOX)

    The first numbers are the prices of stuff in shops buy and sell.

    The number 45 (Yours will be higher) is the strength bonus, make your number that's there lower and it will hit lower. Not sure what the 76 is.

    If this works rep is appreciated.
    This will work.
     

  7. #7  
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    Quote Originally Posted by hitch View Post
    This will work.
    not if it is just the spec thats overpowered...stats can be 1s but if spec code is messed it can still hit high...you need to check both of them.
     

  8. #8  
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    Code:
    if(playerEquipment[playerWeapon] == 5698 && specialAmount > 24){
    specialAtk(true, 25, 252, 0x426);
    getHit(8);
    usingSpecial = true;
    }
    what do i change there? :/
     

  9. #9  
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    did you check your stats of the item in item.cfg cause the spec fine...maybe even a little weak of a spec. Its the stats on this one not the spec. Check the g maul too if stats are normal post its spec.
     

  10. #10  
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    Both are normal but still highly over powered? :/
     

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