No lol, Just make a handler for it.
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Would it be possible to change [Only registered and activated users can see links. ] around so that it loads and adds global objects via type command? So like in the txt file it has like
and then while ingame you type ::reloadobjects and it spawns the new ones?Code:makeGlobalObject(3306, 3204, 2783, 0, 10);//anvil


Yh, its possible

I do have a command in my server that is :bj, but its only temporarily. If your friend used it,and you weren't around the area, but then you came after they finished, you won't see the spawned objects. If you came, then left, then came back, it won't be there. If you log out, then back in it won't be there. If your restart your server, ti won't be there. If you want the command just PM me and I'll give it to you. Other than that, I don't know if making a command to make objects permanent can or will work.

with a command, its always going to work like euro said, because the regular object spawning is called inside the packet for map loading. so when you leave the area and come back, it wont load again. unless, the command writes the object to a file, and you make a method to put in the object loading case that reads from the file that the command writes to. but then you would run into sinchronazation issues, because the object reader might be reading the file at the same time its being written to, causing the server to crash. so its better to just stick to spawning objects via config file.
wait so if you designated the .txt file the object loading case thing wouldn't that work?
come on, there has to be a way this could work somehow... dude you guys are pro right? you could think of something... There has to be a way... and what is this about a .cfg file? how does it works?

He might be pro, but I'm not.I can barley even complete a autocast guide because I don't know where things go.
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lol, i think i know here things go but i don't know how to make stuff...
omg, i have the rune armor now!! yippy
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