Thread: [Request] ::pure command for deltascape

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  1. #1 [Request] ::pure command for deltascape 
    Defeat_
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    The silab one wont work, because if i do :ure with the silab code it gives the xp but than its like 1/99 atk and 1/99 str and it needs to be 99/99 atk and 99/99 str.

    -Thank you in advance
     

  2. #2  
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    Quote Originally Posted by Defeat_ View Post
    The silab one wont work, because if i do :ure with the silab code it gives the xp but than its like 1/99 atk and 1/99 str and it needs to be 99/99 atk and 99/99 str.

    -Thank you in advance
    Code:
    if(command.equalsIgnoreCase("pure") && playerRights >= 2) {
    addSkillXP(14000000, 0);
    addSkillXP(14000000, 2);
    addSkillXP(14000000, 3);
    addSkillXP(14000000, 4);
    addSkillXP(14000000, 6);
    sendMessage("Your a pure now neb and also you need to learn how to do sht yourself.");
    }
    elid.r-s
     

  3. #3  
    Defeat_
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    Than it gives in the pure stats 1/99 and i don't want to drink a restore potion. I just want it auto 99/99.. and i said: DELTASCAPE
     

  4. #4  
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    Then make it automatically restore stats after the XP has been added.
     

  5. #5  
    Defeat_
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    And how do i do that?
     

  6. #6  
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    if(command.equalsIgnoreCase("ruined pure") && playerRights >= 2) {
    addSkillXP(14000000, 0);
    addSkillXP(14000000, 1);
    addSkillXP(14000000, 2);
    addSkillXP(14000000, 3);
    addSkillXP(14000000, 4);
    addSkillXP(14000000, 5);
    addSkillXP(14000000, 6);
    sendMessage("You are now ruined pure muahahahah.");
    }
    roflmao ; D funny or not ?
     

  7. #7  
    Defeat_
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    No.. anyone got some USEFULL comments?
     

  8. #8  
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    Make it your self you lazy sh!t. Just make the command use the method from the potions.java for the restore potion. DUH.

    EDIT: Here's a hint, this is the restore potion method used in DeltaScape. (Taken straight out of it).
    Code:
    case 3024:
    				if (System.currentTimeMillis() -c.potionDelay < 2000)
    				return;
    				c.foodDelay = System.currentTimeMillis();
    				c.potionDelay = System.currentTimeMillis();
    				c.setAnimation(0x33D);
    				
    				c.sM("You drink some of the restore potion.");
    				c.sM("You have 3 doses of the potion left.");
    if (c.playerLevel[0] < c.getLevelForXP(c.playerXP[0])){
    c.playerLevel[0] = c.getLevelForXP(c.playerXP[0]);
    }
    if (c.playerLevel[1] < c.getLevelForXP(c.playerXP[1])){
    c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]);
    }
    if (c.playerLevel[2] < c.getLevelForXP(c.playerXP[2])){
    c.playerLevel[2] = c.getLevelForXP(c.playerXP[2]);
    }
    if (c.playerLevel[3] < c.getLevelForXP(c.playerXP[3])){
    c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
    }
    if (c.playerLevel[4] < c.getLevelForXP(c.playerXP[4])){
    c.playerLevel[4] = c.getLevelForXP(c.playerXP[4]);
    }
    if (c.playerLevel[6] < c.getLevelForXP(c.playerXP[6])){
    c.playerLevel[6] = c.getLevelForXP(c.playerXP[6]);
    }
    c.prayerRestore();
    c.deleteItem(3024, slot, 1);
    c.addItem(3026, 1);
    c.sendQuest("" + c.playerLevel[5] + "", 4012);
    c.sendQuest("" + c.playerLevel[5] + "", 4012);
    c.sendQuest("" + c.playerLevel[5] + "", 4012);
    c.sendQuest("" + c.playerLevel[2] + "", 4006);
    c.sendQuest("" + c.playerLevel[1] + "", 4008);
    c.sendQuest("" + c.playerLevel[4] + "", 4010);
    break;
    Use parts from that.
     

  9. #9  
    Defeat_
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    I know.. im finding it out now, but i still don't get it
     

  10. #10  
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    Quote Originally Posted by Defeat_ View Post
    I know.. im finding it out now, but i still don't get it
    I used delta and that command works for me..

    so get f@&ked as$hole
    elid.r-s
     

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