Doesn't look like your setting if the player isn't in wildy.
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When someone goes to wildy to fight then the other person runs u can still get attacked when they leave wildy. then once uve done that u can attack anyone anywhere ... LOL
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Doesn't look like your setting if the player isn't in wildy.

Fixed iton the thing to check if it was wildy or not it was like
just added ResetAttack(); after } else { and before return falseCode:public boolean checkWild() { if (absX >= 2949 && absX <= 3400 && absY >= 3521 && absY <= 4462) { return true; } else { return false; } }
EDIT: how can i get rid of the attack option when out of wildy, it does it already but once u been wildy once it stays like that untill u logoff![]()
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