Doesn't look like your setting if the player isn't in wildy.
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When someone goes to wildy to fight then the other person runs u can still get attacked when they leave wildy. then once uve done that u can attack anyone anywhere ... LOL
Doesn't look like your setting if the player isn't in wildy.
Fixed it on the thing to check if it was wildy or not it was likejust added ResetAttack(); after } else { and before return falseCode:public boolean checkWild() { if (absX >= 2949 && absX <= 3400 && absY >= 3521 && absY <= 4462) { return true; } else { return false; } }
EDIT: how can i get rid of the attack option when out of wildy, it does it already but once u been wildy once it stays like that untill u logoff
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