Thread: (OSRS Based) Project 51 Release

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  1. #1 (OSRS Based) Project 51 Release 
    🖤RuneScape Veteran(2004)🖤 0117be's Avatar
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    It isnt much but here is a more up to date Project 51 release.

    (No antileaches)

    DOWNLOAD Package : Just a moment... (Contains Server, Client and Cache!)

    Updated Server Data folder : Just a moment...

    Welcome to Oldschool Runescape! *317 Base*

    Updates :

    Items :
    for (Male and Female)
    ALL 3RD AGE (DRUIDIC/3A PLATEKSIRT)
    All Crystal Tools (no animations yet)
    All NIGHTMARE STAFFS (harmonised/volatile/eldritch)
    ALL SANGUINE/HOLY ORNAMENTS (STAFF/SCYTHES/RAPIER)
    ALL SLAYER HELMETS
    Blade of Saeldor
    Bow of Faerdhinen
    Full Inquisitor's + Mace
    Full Twisted ancestral
    Full Crystal armour
    Full Sprit angler outfit (+Fish xp bonus added)
    Full Golden prospector outfit (+Mining xp bonus added)
    Monkey Backpack
    Metamorphic dust
    Twisted horns
    Twisted ancestral ornament kit
    Tormented bracelet (or)


    Added Teleports:
    -teleport spot to Barbarian fishing.
    -teleport spot to Amethyst Mine (+ bank booth added)
    -teleport spot to Ardougne Knights (Right beside bank)
    -teleport to Woodcutting Guild (+ bank next to trees)
    -teleport to ::Ge (Grand exchange + Added banker npc's)
    -teleport to :kzone (a big open area with a Max Hit Dummy)
    -teleport to Redwood Trees (+Banker added)


    Added Things:
    -Scythe of Vitur(orn's) Stand animation fixed.
    -Sanguine Scythe of vitur Stance anim/gfx/triple hit added.
    -Correct stance for Majority of Crossbow's.
    -Correct run animation for Dragon Hunter Lance.
    -10 different Fishing spots added at Home.
    -removed (+) from bank tabs.
    -Fixed cuff remove on male character.
    -Corrected majority of Item Bonuses.
    -Added Levitate animation to 3rd age longsword.
    -Added Seat Levitate animation to Harmonised nightmare staff.
    -Added all Pearl fishing rods + usable at spots.
    -Removed Anim/Gfx's for Moder/Ancient tele's.
    -Reduced teleport time from 11 to 6
    -Added Runite/Addy/Mith/Gold ore veins at home (+2 bank booths)
    -Mining ore never depletes.
    -Added Magic/Yew/Maple/willow/oak trees to home.
    -Added Holy ghrazi rapier (with working animations
    -Fire Surge Autocast works with Harmonised staff.
    -Added crystal tools, with working animations.
    -Added Golden prospector/spirit angler outfits + xp bonus.



    Added Pets:
    -Little Nightmare
    -Fixed Tangleroot Model
    -Tiny Tempor
    -Youngllef
    -Corrupted Youngllef
    -Smolcano
    -Sraracha
    -Lil' Creator


    SKILLS :
    -Changed XP Base to 20x OSRS Rate.
    Woodcutting:
    -Trees never deplete.



    MEDIA :









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    If you would like a Simple RuneLite Client for the base just replace this Client folder with the one provided above.

    Updated RuneLite Link here : https://mega.nz/file/QpwVDApA#U53oEr...iCCAdeLan_PRSU

    Happy scaping
    Last edited by 0117be; 03-22-2023 at 03:12 AM.
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  2. #2  
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    Thanks for the release and contribution to the community! Looks good!
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  3. #3  
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    This full server and client ?
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  4. #4  
    🖤RuneScape Veteran(2004)🖤 0117be's Avatar
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    Package contains, Server+Client+Cache. Load and run, no anti leeches.
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  5. #5  
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    Might want to find a new upload provider. The link says it's going to expire in 4 days, heads up.
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  6. #6  
    🖤RuneScape Veteran(2004)🖤 0117be's Avatar
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    Package reuploaded.
    19 Years of NO XP WASTE.
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  7. #7  
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    how are you setting up full mask property on the tzkal slayer helmet?
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  8. #8  
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    Tutorial on how to get this running? im new to this and want to use my own server. TIA
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  9. #9  
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    Why are the orbs in the interface messed up? Was that in the original release?
    And to sum this up you packed the latest or a higher revision data to this version? Asking because you are naming individual items which makes me think you added them 1 by 1 rather than propperly packing new data (Just asking for clearification)
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  10. #10  
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    Quote Originally Posted by null View Post
    Why are the orbs in the interface messed up? Was that in the original release?
    And to sum this up you packed the latest or a higher revision data to this version? Asking because you are naming individual items which makes me think you added them 1 by 1 rather than propperly packing new data (Just asking for clearification)
    I'm working on doing this myself with 206 data on the original release. Kinda don't know what I'm going to do.
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