Thread: [EasyRS2] Progressive Singleplayer

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  1. #1 [EasyRS2] Progressive Singleplayer 
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    Hey

    Was pretty much done with rsps but found this idea interesting. Based on my earlier released singleplayer rsps. (except this one aims to be somewhat clean & no custom stuff)

    You can pick & choose whatever version u want to play. (Currently ranging from #289-377) I already included all the builds I managed to get working myself, but if u have an old rs2 cache laying around u can also try if that would work. (#377 is the last supported version, but I think u could possibly go down to something like #235 if u happen to get cache somewhere)

    Unofficial fan discord: RSPS Central

    V2.3
    Download: Easyupload.io - Upload files for free and transfer big files easily.

    V2.3 Patch notes:
    - Jarvald will no longer charge you to go to waterbirth after fremennik trials
    - Minor fix to DK ladder
    - Minor crafting fixes
    - Fixed small design flaw that affected few fishing tasks causing the bot to not work right
    - Fixed a coding mistake with pkbots that made them able to reset and regenerate as new pkbot mid escape
    - Changes to bot-npc interaction code
    - Other players will now get a message if you cheat (+ also gets printed in the server window)
    - New config: SHOP_RESTOCK_TIME_MULTIPLIER

    V2.2 Patch notes:
    - Fight Caves will now correctly reward you with tokkul even if you dont fully beat it.
    - Fixed a bug with trade bots
    - Changed dharoks effect to affect every hit (which I guess is right based on wiki) instead of 25% chance like all other barrows effects
    - Quest system will now check if the quest actually exists in the current version before handling any of the quest logic. (for example previously it was atleast possible to start monkey madness when it didnt exist on the version being played)
    - Added some more p2p content checks to crafting
    - More improvements to fixes added in 2.0/2.1 (Hopefully theres no longer issues that didn't exist pre 2.0)

    V2.1 Patch notes: (Even though patch notes may seem small, this was definitely one of the largest updates I have done to this project)
    - Rewrote combat formulas & changed npc stats (for pretty much every npc) to match osrs wiki. Feel free to report issues, but atleast based on my small testing seems to be working. (Previously npcs didnt have that much to do with their real rs counterparts)
    If any1 is wondering why they were so incorrect before its because the amount of data & info how everything works was very different ~10 years ago when I started the project compared to whats available now, so back then just had to come up with something that does the job.
    - Few minor fixes to crafting
    - More optimisation on fixes added on 2.0

    V2.0 Patch notes:
    - Fixed wizard tower and seers bank for bots on older builds
    - Corrected some barrows mechanics (I think should now be close to authentic)
    - More fixes to bots being generated with gear that doesnt exist on lower versions
    - Apparently I had somehow managed to broke setting private chat mode at some point, fixed now
    - Removed shake txt effect on #254 build as it didnt exist on it. (+ also for some reason it caused txt to mess up)
    - Member items will now show up correctly as "Members Object" while in f2p world
    - Npc movement processing update by Gallus
    - New server config: RECOLOR_MISSING_QUESTS

    - New cheats:
    - rchar (randomize character look)
    - lquest part of quest name (for example: lquest hero, to get quest ids for specific quests)
    - cquest ID (for example: cquest 50, to complete specific quest)
    - rquest ID (for example: rquest 50, to reset specific quest)
    ^NOTE: if u reset quest its best to also get rid of any quest items u have for that quest (you will have to do that manually)

    V1.9 Patch notes:
    - Support for pre #274 caches, currently have: #254. (if cache between #254-#274 is found, it might need little tweaking before it works, as currently can't know accurately in which build they made the changes in)
    - New working caches found: 298 & 339
    - New modded caches: 254, 330 & 367
    - As the old builds seems to now be working without issues (un-modded ones), removed beta tag, and changed 289 to default build
    - Cheats to switch spellbook: "modern" and "ancient"
    - Some other small fixes here and there based on reported stuff
    - Some slight changes to how the server is running, provided by Gallus. (Report if the performance is better or worse)
    Attached image

    V1.8.3 Patch notes:
    - Botting fixes on lower builds

    V1.8.2 Patch notes:
    - Some small fixes

    Temporary "fix" for dagannoth doors: (couldn't think of a simple way to fix it, so as a temporary workaround you can switch between the old and new movement systems)
    - New config: MOVEMENT_SYSTEM (the default movement system you will be set on each login)
    - New command ::ms (changes ur movement system)

    V1.8.1 Patch notes:
    - Minor fixes
    - Some improvements to botting code
    - New cheat: rquests -> resets quests
    - New config: BOT_LOGIN (mainly useful if u have lower end cpu, which usually leads to bunch of bots stuck at lumby castle)

    - Build date tool, input the build number that should launch when ur using the tool, and it will generate you the dates when the next builds should launch (if u wanted to progress with same speed as the real game did)

    V1.8 Patch notes:
    - Updated drop system (+drops thx to: Oyusveyus)
    - ROW logic changed to work like in the real game
    - updated config: ITEM_DROP_RATES (as the old one wouldnt work with the new system)
    - Spinolyps can now be attacked with melee
    - ::bot cheat (BETA) basically makes the account bot like a progressive bot would, to stop botting you need to logout, to continue from last time just use the command again (Note: if u logout while the bot is not active, no botting data is getting saved, so it will reset u to lumb the next time u use it)
    ^Also note the bot cheat will use the quest cheat too.

    V1.7.4 Patch notes:
    - Crashing fix for older builds (Earlier #289 crashed easily during combat)
    - Some anim fixes for older builds
    - Found 1 new gamebuild that seem to work: #372
    - Some patches to make modded caches work with less issues
    - Modded* caches: 274, 308, 317, 327, 332, 337, 368 (these are included in a separate folder and you will need to copy these into clients & servers cache folder if you want to use these)
    * = These caches were missing some files that made them not work with this, now these have been "fixed" by taking some files from some other cache that works. Each of the these caches now also have a log that shows: what was originally missing, what got added and from which cache, and whats missing from the modded cache. Each of these caches are still like 97+% authentic, so shouldnt probably be too noticeable.

    Attached image

    V1.7.3 Patch notes:
    - Clickable links for patch notes for different gamebuilds
    - Found 2 new gamebuilds that seem to work: #321 & #340

    Attached image

    V1.7.2 Patch notes:
    - Fixed Reldo for questing on old builds

    V1.7.1 Patch notes:
    - Minor item & npc changes

    V1.7 Patch notes:
    - More Zanaris fixes on old builds + The area is now also working with the #289 build.
    - Ported fix to gmaul spec from my other project. (didnt test, should work)
    - Fixed issue which caused only progressive bots to answer when asking for lvls
    - Added rock crabs north of Rellekka
    - New server & client config: LAN

    V1.6 Patch notes:
    - Added fairy bankers to zanaris
    - Added door man to zanaris marketplace area for old cache versions
    - You can ask bots for their lvls when they are skilling
    - You can now spam to buy & sell items and the bots will trade you (u can put the price info, but the bots will ignore ur prices)

    V1.5 Patch notes:
    - Patched KBD on #289
    - Patched Mage Arena objects on lower builds
    - Patched Npcs aggroing through walls
    - Added Brother Jered
    - Fixed anim related crash
    - Adjusted anims for 2h's and spears on lower builds (likely wrong anims, but I guess better than no anims at all)
    - Bots (NOTE: lots of door, gate, ladder etc. ids might have changed on lower builds, so bots might get stuck easier on lower builds, I did patch quite a bit of these but possibly not all)
    - Rewritten bot login system
    - New bot configs:
    BOT_ESCAPE_HIGH_LVLS (not tested)
    FORCE_RESET_BOTS
    - Old configs re-enabled:
    HOTZONES_FOR_WILDYBOTS
    REMOVED_BOT_NAMES
    TRADE_BOT_COMMON_ITEM_CHANCE
    WILDY_BOTS
    SKILLING_BOTS
    PROGRESSIVE_BOTS
    TRADE_BOTS
    OTHER_BOTS
    CLANWAR_BOTS
    DROP_PARTY_CHANCE
    SCAMMER_CHANCE
    WALKING_BOTS

    V1.4 Patch notes:
    - Hans can be configured to sell membership (didnt test, should work)
    - Fixed issue with dying while thieving
    - Fixed few issues with woodcutting on lower builds
    - Cheats: (thought the required client edits would be fine as you won't notice them during normal gameplay and only makes the use of cheats more userfriendly)
    - ctrl+shift teleporting enabled to make the teleport cheat easier to use
    - #377 style item search menu for item spawning
    - ::lvls command that adds right click menu to skills to set the lvls
    - New configs: (didnt actually test, but should work)
    DISEASING
    BARROWS_REWARD_RATE
    CLUE_REWARD_RATE
    NO_RANDOMS
    - Old configs re-enabled:
    IDLE_LOGOUT
    WC_STYLE_MINING

    V1.3 Patch notes:
    - Cooking fix on earlier builds
    - Firemaking fix on earlier builds
    - Fix to earlier crashing fix added on 1.1 (at some point the code had somehow moved a few lines from the spot I originally put it into)
    - Filtering clues & rewards
    - Movement related fix (Credits: Gallus)
    - Bots should be mostly prepared for lower builds (still disabled though)
    - New skillguide system (As a player you shouldnt really see a difference except for example the empty tabs for barrows and white items will be gone on lower builds, the way they were originally done wasnt really practical for a server like this where they need adjusting depending on whats available. Was a huge amount of work to recreate all the menus using the new system)
    - New cheat "char"
    - ^Dont remember if theres more as the skillmenus was lots of work

    V1.2 Patch notes:
    - Filtering out items that dont exist from npc drops for the selected version
    - Cleaned skillguides from most of the stuff that doesnt exist for the selected version
    - Fixed draynor manor basement maze also on the later versions
    - And some other minor tweaks

    V1.1 Patch notes:
    - Fixed lots of crashing & other issues on earlier revisions
    - Fixed draynor manor basement maze on some of the earlier revisions

    ^Might update if theres interest on this. - and if ppl post the issues they found, as im probably not going to spend that much time playing this myself.

    Media:
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    New cheats compared to old one: master & setlevel.

    A lot of the features of the older singleplayer project is still in there, but a lot of them are atleast currently disabled (bots for example) as the current focus of this is to make the current content work as intended no matter which build you want to be playing on.

    PS. Not sure why I even bothered releasing as some ppl already consider me scum for not finishing the earlier singleplayer project or not releasing the source for it. (well thats atleast one of the reasons now, that project will remain discontinued)
    Last edited by mige5; Yesterday at 07:17 PM.
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  2. #2  
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    Cool. I had forgotten how nostalgic the bend in the bridge was for me going to wizards tower. reminds me of when I started runescape. Sometimes it is the little things that trigger nostalgia.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  3. #3  
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    Quote Originally Posted by Advocatus View Post
    Cool. I had forgotten how nostalgic the bend in the bridge was for me going to wizards tower. reminds me of when I started runescape. Sometimes it is the little things that trigger nostalgia.
    ive never seen it like that before; but I kinda wish I had so long ago I can understand why they didn't want to keep it that way.

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  4. #4  
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    For some reason P2p mode won't turn on even if I have changed it to be on in the server config file. Thank you very much for releasing this btw
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  5. #5  
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    Quote Originally Posted by biggyBeat View Post
    For some reason P2p mode won't turn on even if I have changed it to be on in the server config file. Thank you very much for releasing this btw
    isnt it on by default already? - didnt actually try it myself though.
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  6. #6  
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    Quote Originally Posted by mige5 View Post
    isnt it on by default already? - didnt actually try it myself though.
    Nvm, it works now... weird. Before I got a message about having to be a member when I attempted to pickpocket/fletch. Anyways, thank you again.
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  7. #7  
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    Quote Originally Posted by biggyBeat View Post
    Nvm, it works now... weird. Before I got a message about having to be a member when I attempted to pickpocket/fletch. Anyways, thank you again.
    Oh weird that it started working for u as I noticed the issue aswell. - Well anyway heres a fixed Server.jar that should work without any issues. https://easyupload.io/gku6dt
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  9. #8  
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    Damn Mige, This is cool to see. Sad to see the other project fully discontinued, but hey. At least we have this now
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  10. #9  
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    Yeah, I need to correct myself again.. I thought it worked but it didn't. I used a knife on oak logs and the fletching interface popped up, but when I used a knife on normal logs I got the message "You need to be in members world to access members content.". I'll use that new server.jar you just sent, thank you!
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  11. #10  
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    I have always been interested in the single player RSPS stuff, I always keep it downloaded for if i'm ever hard pressed with no internet and need to waste time
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