Thread: [EasyRS2] Progressive Singleplayer

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  1. #1 [EasyRS2] Progressive Singleplayer 
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    Hey

    Was pretty much done with rsps but found this idea interesting. Based on my earlier released singleplayer rsps. (except this one aims to be somewhat clean & no custom stuff)

    You can pick & choose whatever version u want to play. (Currently ranging from #289-377) I already included all the builds I managed to get working myself, but if u have an old rs2 cache laying around u can also try if that would work. (#377 is the last supported version, but I think u could possibly go down to something like #235 if u happen to get cache somewhere)

    Unofficial fan discord: https://discord.gg/pxkwv8TjWc

    V1.7.1 Beta (Older cache versions are not fully tested so there might be some issues, #377 should work the best, so its the default value)
    Download: https://easyupload.io/p19zba

    V1.7.1 Patch notes:
    - Minor item & npc changes

    V1.7 Patch notes:
    - More Zanaris fixes on old builds + The area is now also working with the #289 build.
    - Ported fix to gmaul spec from my other project. (didnt test, should work)
    - Fixed issue which caused only progressive bots to answer when asking for lvls
    - Added rock crabs north of Rellekka
    - New server & client config: LAN

    V1.6 Patch notes:
    - Added fairy bankers to zanaris
    - Added door man to zanaris marketplace area for old cache versions
    - You can ask bots for their lvls when they are skilling
    - You can now spam to buy & sell items and the bots will trade you (u can put the price info, but the bots will ignore ur prices)

    V1.5 Patch notes:
    - Patched KBD on #289
    - Patched Mage Arena objects on lower builds
    - Patched Npcs aggroing through walls
    - Added Brother Jered
    - Fixed anim related crash
    - Adjusted anims for 2h's and spears on lower builds (likely wrong anims, but I guess better than no anims at all)
    - Bots (NOTE: lots of door, gate, ladder etc. ids might have changed on lower builds, so bots might get stuck easier on lower builds, I did patch quite a bit of these but possibly not all)
    - Rewritten bot login system
    - New bot configs:
    BOT_ESCAPE_HIGH_LVLS (not tested)
    FORCE_RESET_BOTS
    - Old configs re-enabled:
    HOTZONES_FOR_WILDYBOTS
    REMOVED_BOT_NAMES
    TRADE_BOT_COMMON_ITEM_CHANCE
    WILDY_BOTS
    SKILLING_BOTS
    PROGRESSIVE_BOTS
    TRADE_BOTS
    OTHER_BOTS
    CLANWAR_BOTS
    DROP_PARTY_CHANCE
    SCAMMER_CHANCE
    WALKING_BOTS

    V1.4 Patch notes:
    - Hans can be configured to sell membership (didnt test, should work)
    - Fixed issue with dying while thieving
    - Fixed few issues with woodcutting on lower builds
    - Cheats: (thought the required client edits would be fine as you won't notice them during normal gameplay and only makes the use of cheats more userfriendly)
    - ctrl+shift teleporting enabled to make the teleport cheat easier to use
    - #377 style item search menu for item spawning
    - ::lvls command that adds right click menu to skills to set the lvls
    - New configs: (didnt actually test, but should work)
    DISEASING
    BARROWS_REWARD_RATE
    CLUE_REWARD_RATE
    NO_RANDOMS
    - Old configs re-enabled:
    IDLE_LOGOUT
    WC_STYLE_MINING

    V1.3 Patch notes:
    - Cooking fix on earlier builds
    - Firemaking fix on earlier builds
    - Fix to earlier crashing fix added on 1.1 (at some point the code had somehow moved a few lines from the spot I originally put it into)
    - Filtering clues & rewards
    - Movement related fix (Credits: Gallus)
    - Bots should be mostly prepared for lower builds (still disabled though)
    - New skillguide system (As a player you shouldnt really see a difference except for example the empty tabs for barrows and white items will be gone on lower builds, the way they were originally done wasnt really practical for a server like this where they need adjusting depending on whats available. Was a huge amount of work to recreate all the menus using the new system)
    - New cheat "char"
    - ^Dont remember if theres more as the skillmenus was lots of work

    V1.2 Patch notes:
    - Filtering out items that dont exist from npc drops for the selected version
    - Cleaned skillguides from most of the stuff that doesnt exist for the selected version
    - Fixed draynor manor basement maze also on the later versions
    - And some other minor tweaks

    V1.1 Patch notes:
    - Fixed lots of crashing & other issues on earlier revisions
    - Fixed draynor manor basement maze on some of the earlier revisions

    ^Might update if theres interest on this. - and if ppl post the issues they found, as im probably not going to spend that much time playing this myself.

    Media:








    New cheats compared to old one: master & setlevel.

    A lot of the features of the older singleplayer project is still in there, but a lot of them are atleast currently disabled (bots for example) as the current focus of this is to make the current content work as intended no matter which build you want to be playing on.

    PS. Not sure why I even bothered releasing as some ppl already consider me scum for not finishing the earlier singleplayer project or not releasing the source for it. (well thats atleast one of the reasons now, that project will remain discontinued)
    ...
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  2. #2  
    Chemist

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    Cool. I had forgotten how nostalgic the bend in the bridge was for me going to wizards tower. reminds me of when I started runescape. Sometimes it is the little things that trigger nostalgia.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  3. #3  
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    Quote Originally Posted by Advocatus View Post
    Cool. I had forgotten how nostalgic the bend in the bridge was for me going to wizards tower. reminds me of when I started runescape. Sometimes it is the little things that trigger nostalgia.
    ive never seen it like that before; but I kinda wish I had so long ago I can understand why they didn't want to keep it that way.


    New #727 open source - click below


    Zed#3343
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  4. #4  
    ;D
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    For some reason P2p mode won't turn on even if I have changed it to be on in the server config file. Thank you very much for releasing this btw
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  5. #5  
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    Quote Originally Posted by biggyBeat View Post
    For some reason P2p mode won't turn on even if I have changed it to be on in the server config file. Thank you very much for releasing this btw
    isnt it on by default already? - didnt actually try it myself though.
    ...
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  6. #6  
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    Quote Originally Posted by mige5 View Post
    isnt it on by default already? - didnt actually try it myself though.
    Nvm, it works now... weird. Before I got a message about having to be a member when I attempted to pickpocket/fletch. Anyways, thank you again.
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  7. #7  
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    Quote Originally Posted by biggyBeat View Post
    Nvm, it works now... weird. Before I got a message about having to be a member when I attempted to pickpocket/fletch. Anyways, thank you again.
    Oh weird that it started working for u as I noticed the issue aswell. - Well anyway heres a fixed Server.jar that should work without any issues. https://easyupload.io/gku6dt
    ...
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  9. #8  
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    Damn Mige, This is cool to see. Sad to see the other project fully discontinued, but hey. At least we have this now
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  10. #9  
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    Yeah, I need to correct myself again.. I thought it worked but it didn't. I used a knife on oak logs and the fletching interface popped up, but when I used a knife on normal logs I got the message "You need to be in members world to access members content.". I'll use that new server.jar you just sent, thank you!
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  11. #10  
    🧬 Rune Decay 667

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    I have always been interested in the single player RSPS stuff, I always keep it downloaded for if i'm ever hard pressed with no internet and need to waste time
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