Thread: [EasyRS2] Progressive Singleplayer

Page 25 of 53 FirstFirst ... 15232425262735 ... LastLast
Results 241 to 250 of 523
  1. #241  
    Registered Member
    Join Date
    Jun 2018
    Posts
    73
    Thanks given
    50
    Thanks received
    8
    Rep Power
    34
    Quote Originally Posted by grosso View Post
    Is there a list of cheat commands? The bot feature is pretty cool. How does it select what skill I bot? How do I pick combat?
    Here ya go mate
    Cheats: (to use type in chatbox, add put :: infront of the cheat)
    home - teleports you to lumbridge
    runes - spawns 10k each rune
    nfood - spawns 1k of different noted foods
    food - spawns 20 lobs
    money - spawns 1m coins
    arrows - spawns 10k each arrow
    empty - deletes items from inventory
    bank - opens bank
    ge - opens ge
    god - turns godmode on/off
    run - fills run energy
    irun - infinite run energy mode on/off (godmode also does this)
    pray - fills prayer
    nbones - spawns 1k bones and big bones
    quests - completes quests
    music - unlocks all songs
    skiptask - skips slayer task
    dwarf - turns you into dwarf
    human - turns you into human
    giant - turns you into giant
    skeleton - turns you into skeleton
    ghost - turns you into ghost
    item or item # (# = item count) - opens item spawn menu
    lvls - adds right click option to skill menus to set skill lvls
    ctrl + shift + click - teleport to destination
    ::bot
    ::modern
    ::ancients
    ::rquests
    ::tele
    To pk as team:
    - Login with ur accounts and set them ready to go to wild.
    - Do ::inv PLAYERNAME with the leader account
    - Accept with ur other accounts
    - Once ur ready to go to wild do :k with ur other accounts,
    and the server will start controlling them and u will be playing as the group leader
    Reply With Quote  
     

  2. #242  
    Registered Member
    Join Date
    Mar 2023
    Posts
    2
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Hi! I just wanted to report on some prevalent bugs on build #254. They are as follows:

    - No running animation is present while wielding a dragon longsword.
    - Fletching has ceased to function.
    - Left-clicking on a skill doesn't bring up its respective menu.

    Other than that, my journey through Gielinor has been smooth sailing, and I look forward to even older builds - that is, if people are willing to sift through their old hard drives and share the cache with us. Mige's hard work and the community's contributions are greatly appreciated.
    Reply With Quote  
     

  3. #243  
    Community Veteran

    mige5's Avatar
    Join Date
    Aug 2008
    Posts
    5,528
    Thanks given
    573
    Thanks received
    1,410
    Rep Power
    2114
    Quote Originally Posted by Zuperduper View Post
    Hi! I just wanted to report on some prevalent bugs on build #254. They are as follows:

    - No running animation is present while wielding a dragon longsword.
    - Fletching has ceased to function.
    - Left-clicking on a skill doesn't bring up its respective menu.

    Other than that, my journey through Gielinor has been smooth sailing, and I look forward to even older builds - that is, if people are willing to sift through their old hard drives and share the cache with us. Mige's hard work and the community's contributions are greatly appreciated.
    #1. no skill menus in that build, so thats why its not opening them
    #2. will check fletching
    #3. ye there might be quite a bit of anim/sound issues with older builds. (will try my best fixing them if correct ids are found)
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
    Reply With Quote  
     

  4. #244  
    Registered Member
    Join Date
    Mar 2023
    Posts
    2
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Quote Originally Posted by mige5 View Post
    #1. no skill menus in that build, so thats why its not opening them
    #2. will check fletching
    #3. ye there might be quite a bit of anim/sound issues with older builds. (will try my best fixing them if correct ids are found)
    Forgot to mention that the animations (or lack thereof) are also affecting staves
    Reply With Quote  
     

  5. #245  
    Registered Member
    Join Date
    Apr 2022
    Posts
    6
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Link down for anyone else? Would love to test out some of these new updates, the last few patches look incredible!
    Reply With Quote  
     

  6. #246  
    Community Veteran

    mige5's Avatar
    Join Date
    Aug 2008
    Posts
    5,528
    Thanks given
    573
    Thanks received
    1,410
    Rep Power
    2114
    Well this took quite a bit longer than expected. And still not done, but this I think is as far as it can be gotten with automation.
    This adds item&npc spawns obtained from osrs which have been converted to older builds. (Comparing to old data, both item&npc spawns are now both up by 1,7x)

    However theres still many issues left to be fixed, and heres why:
    - item&npc id changes in osrs compared to old versions
    - map changes in osrs
    - mistakes in the osrs data obtained

    After these get fixed, this should have close to authentic item&npc spawns. The focus is on #377 build currently.
    But this is too big of a task for me to do alone, so im posting the current version here.

    IF you want to help:

    New command "mypos" to possibly help report issues.

    Report:
    - Incorrect/missing item&npc spawns or if npc is facing wrong direction or if walking instead of standing still or standing still instead of walking
    - P2P spawns in F2P worlds or spawn that should be F2P is P2P.
    - Broken shops (Though I think this mostly affects general stores)
    - Theres also most likely some broken quests

    ALSO NOTE: if you notice that this doesnt really significantly improve any of the areas compared to old, also report that so no time is wasted working on this.

    v2.5 [Indev]
    Download: Easyupload.io - Upload files for free and transfer big files easily up to 10GB
    ^Pls note: this is a broken build only meant for reporting issues, if u just want to play use v2.4 instead.
    Last edited by mige5; 03-26-2023 at 06:27 PM.
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
    Reply With Quote  
     


  7. #247  
    Registered Member
    Join Date
    Dec 2022
    Posts
    45
    Thanks given
    64
    Thanks received
    15
    Rep Power
    11
    Here's a list of issues I've come across. While a lot of areas have improved the data in general for NPCs seems pretty messed up.

    NPCs that should be stationary but aren't.
    Ali the Snake Charmer
    Drunk Ali
    Various Bankers across the map

    Missing NPC Spawns.
    Melzars Maze - Everything.
    Entrana - Everything. (It wasn't very accurate prior to this update either, but I've noticed the Fire Bird is missing now)
    The Bear(s) south of the Varrock east mine.
    Delrith south of Varrock for the Demon Slayer Quest. (I have completed the quest however, so this may be the issue.)
    Black Demons in the Edgeville Slayer dungeon.
    Gertrude from her house near Varrock.
    The Gypsy from her tent in Varrock.
    The Champions Guild is missing it's Guildmaster.
    The Legends Guild is missing Siegfried Erkle. He would usually sell the Legends Cape and Shield Half.
    Port Phasmatys is missings it's General Store owner.
    Undead Cows, Undead Chickens and Alice's Ghostly Husband are missing from the farm near the Ectofuntus.
    NPC citizens that turn into Warewolves are missing from Canifis.

    Incorrect NPC Spawns.
    There is an Evil Chicken spawn in the Champions Guild. I'm pretty sure this is an OSRS spawn.
    There is a farmer in level 38 Wilderness called Edmond, I believe this is suppose to be a cape seller instead.
    Ardougne Zoo has the Wilderness Cape seller Larry spawned.
    Larry is also spawned off the coast of the eastern Rock Crab spot in Rellekka.
    There are two Bankers standing outside of the Cooking Guild.
    There are two Goblins spawned on the Eastern cliff of Goblin Village.
    There are two Guards spawned in the Party Room.
    There are Frogs and additional Giant Rats spawned all over Lumbridge Swamp.
    There are additional Goblin Spawns near the Al Kharid gate.
    There are additional Cow spawns in the Lumbridge Cow Pens.
    There are additional Cows, Chickens and Goblins spawned south and north of the Lumbridge Windmill.
    The Grand Exchange Bankers are spawned.
    There seems to be additional Moss Giant spawns in the Varrock sewers.
    There is a Captain Burnaby spawn West of Rimmington.
    There is a Jelly spawn south of the Kurasks in the Relleka Slayer cave.
    Party Pete is spawned in Falador instead of Camelot.
    The Brimhaven Dungeon entrance contains a large number of Red Dragon spawns in the void.

    Additionally, The King Black Dragon is no longer attackable nor aggressive. He only has an Examine option.
    Reply With Quote  
     

  8. Thankful user:


  9. #248  
    Community Veteran

    mige5's Avatar
    Join Date
    Aug 2008
    Posts
    5,528
    Thanks given
    573
    Thanks received
    1,410
    Rep Power
    2114
    Quote Originally Posted by StaticSyntax View Post
    Here's a list of issues I've come across. While a lot of areas have improved the data in general for NPCs seems pretty messed up.

    NPCs that should be stationary but aren't.
    Ali the Snake Charmer
    Drunk Ali
    Various Bankers across the map

    Missing NPC Spawns.
    Melzars Maze - Everything.
    Entrana - Everything. (It wasn't very accurate prior to this update either, but I've noticed the Fire Bird is missing now)
    The Bear(s) south of the Varrock east mine.
    Delrith south of Varrock for the Demon Slayer Quest. (I have completed the quest however, so this may be the issue.)
    Black Demons in the Edgeville Slayer dungeon.
    Gertrude from her house near Varrock.
    The Gypsy from her tent in Varrock.
    The Champions Guild is missing it's Guildmaster.
    The Legends Guild is missing Siegfried Erkle. He would usually sell the Legends Cape and Shield Half.
    Port Phasmatys is missings it's General Store owner.
    Undead Cows, Undead Chickens and Alice's Ghostly Husband are missing from the farm near the Ectofuntus.
    NPC citizens that turn into Warewolves are missing from Canifis.

    Incorrect NPC Spawns.
    There is an Evil Chicken spawn in the Champions Guild. I'm pretty sure this is an OSRS spawn.
    There is a farmer in level 38 Wilderness called Edmond, I believe this is suppose to be a cape seller instead.
    Ardougne Zoo has the Wilderness Cape seller Larry spawned.
    Larry is also spawned off the coast of the eastern Rock Crab spot in Rellekka.
    There are two Bankers standing outside of the Cooking Guild.
    There are two Goblins spawned on the Eastern cliff of Goblin Village.
    There are two Guards spawned in the Party Room.
    There are Frogs and additional Giant Rats spawned all over Lumbridge Swamp.
    There are additional Goblin Spawns near the Al Kharid gate.
    There are additional Cow spawns in the Lumbridge Cow Pens.
    There are additional Cows, Chickens and Goblins spawned south and north of the Lumbridge Windmill.
    The Grand Exchange Bankers are spawned.
    There seems to be additional Moss Giant spawns in the Varrock sewers.
    There is a Captain Burnaby spawn West of Rimmington.
    There is a Jelly spawn south of the Kurasks in the Relleka Slayer cave.
    Party Pete is spawned in Falador instead of Camelot.
    The Brimhaven Dungeon entrance contains a large number of Red Dragon spawns in the void.

    Additionally, The King Black Dragon is no longer attackable nor aggressive. He only has an Examine option.
    hmm.. I would have another npc spawn list that could be tested if its any better. (that would also have iirc about 20% more spawns too)

    I didnt notice any reports about item spawns in there? - or any notes about areas that are better than before.

    - I mean theres also option to keep old npc spawns but use the new item spawns. (if that seems like it would give the best result)

    EDIT: heres the other spawn file u can check if its any better: Easyupload.io - Upload files for free and transfer big files easily up to 10GB
    Last edited by mige5; 03-28-2023 at 04:08 PM.
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
    Reply With Quote  
     

  10. #249  
    Registered Member
    Join Date
    Dec 2022
    Posts
    45
    Thanks given
    64
    Thanks received
    15
    Rep Power
    11
    The following is all continued data from my previous post & refers to the original 2.5 indev build you provided.

    Additional Incorrect NPC Spawns
    Leela is missing from near the Draynor Jail.
    Bears are missing from near the Spirit Tree north of the Varrock west bank.
    Galahad is missing from near the Coal Trucks near Seers Village.
    Port Phasmatys is missing many of it's ghostly citizens that were previously there.
    There are Mammoths spawned in the Wilderness. OSRS data.
    Postie Pete is spawned on top of Ice Mountain. I believe this is OSRS data.

    Improved NPC Spawns
    Draynor Jail now contains Jail Guards.
    Goblin Village now contains Goblins.
    The Zammorak Temple west of Goblin Village now contains more than one Monk of Zammorak.
    Edgeville Monestary now contains Monks.
    The Dwarven Mine entrance on Ice Mountain is now inhabited by more Dwarves and their Guard counterparts.
    Ectofuntus now contains Necrovarus.
    Port Phasmatys bar now contains Bill Teach & Robin.
    Mos Le'Harmless is correctly populated with it's respective pirates & bankers. Shop keepers who existed previously seem to still be there.
    King Roald now has his Queen Ellamaria.
    The Varrock Church now contains church goers.
    Sinclair Mansion seems to be fully inhabited now.
    The Swaying Tree (2740, 3637, 0) is now correctly surrounded by Bunnies.
    Black Unicorns & Bears as well as their foals/cubs have been spawned north of The Swaying Tree.
    There also seems to be some new wildlife south of the Swaying Tree too.
    Rock Crabs & Hobgoblins are now correctly spawned north of Rellekka on both sides.

    Incorrect Item Spawns
    Hammer - 2579, 3463, 0
    Bucket of Water - 3233, 3222, 0

    Corrected & Additional Item Spawns
    Knife & Spade spawn in Varrock General Store have been corrected to the upper floor.
    Sinclair Mansion contains some more quest items.
    The Swaying Tree (2740, 3637, 0) is now surrounded by Doogle Leaves.
    Relleka Rock Crab areas now contain their correct spawns. However there are some bones there that I don't think that authentic.
    Rellekka has been slightly improved in terms of item spawns. Milk Bucket. c:
    Natures Runes have been spawned in the Wilderness east of the Red Dragons.


    The new NPC data you provided seems to be a hit and miss compared to the original 2.5 indev NPC data.

    While NPCs like Leela and Galahad exist again, and NPCs like Postie Pete are gone as they should be. There are new issues such as Father Aereck & Bob the axe seller being in the incorrect places by a considerable amount. (Bob seems to be the Lumbridge Priest now.)

    Compounded by the fact that a lot of the original issues still persist in the new data too such as the excess spawns of low level training mobs in Lumbridge and the Champions Guild missing it's Guildmaster.

    Personally, I'd keep your original data and hand-pick from these lists as additions when they are pointed out by your community. The new data improves a lot visually but seems to break a lot of the actual original gameplay you had working.
    Reply With Quote  
     

  11. Thankful user:


  12. #250  
    Registered Member
    Join Date
    May 2016
    Posts
    10
    Thanks given
    0
    Thanks received
    0
    Rep Power
    11
    Quote Originally Posted by mige5 View Post
    hmm.. I would have another npc spawn list that could be tested if its any better. (that would also have iirc about 20% more spawns too)

    I didnt notice any reports about item spawns in there? - or any notes about areas that are better than before.

    - I mean theres also option to keep old npc spawns but use the new item spawns. (if that seems like it would give the best result)

    EDIT: heres the other spawn file u can check if its any better: Easyupload.io - Upload files for free and transfer big files easily up to 10GB
    how did you even edit the npc spawn?
    Reply With Quote  
     

Page 25 of 53 FirstFirst ... 15232425262735 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Zenzie's ServerConsole (In Progress)
    By × Zenzie × in forum Tools
    Replies: 27
    Last Post: 12-25-2007, 01:03 AM
  2. Replies: 2
    Last Post: 12-24-2007, 09:40 AM
  3. Project Ferrari Progress
    By Its A Ferrari in forum RS2 Server
    Replies: 3
    Last Post: 09-15-2007, 05:08 PM
  4. work in progress
    By Llama in forum RS2 Client
    Replies: 11
    Last Post: 05-06-2007, 12:02 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •