Thread: [EasyRS2] Progressive Singleplayer

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  1. #201  
    Goodbye and Goodnight!

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    These updates really are coming in thick and fast, love all the hard work you're putting into this!
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  3. #202  
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    Another great update, Mige!

    I did a lot of play testing with the previous update regarding the accurate NPC stats, and it's truly a world of difference. This was extremely noticeable with the Daganoth Kings!

    Tokkul rewards work great and seem to scale correctly, nicely done.

    Is it possible to get a config for how quickly shops refresh stock? I know you have a quantity multiplier but would appreciate this as well.

    Also, is there any hope of getting some sort of config that disables cheats ? (LAN players would really appreciate this feature)




    Some other bugs I'd like to report:

    1. Jarvald still charges a fee for travelling to Waterbirth Island even after completion of Fremennik Trials

    2. Entering the Daganoth Kings lair teleports the player into the ladder, not the tile in front, allowing them to be invincible
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  4. #203  
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    Quote Originally Posted by mige5 View Post
    V2.2 Now available. Link in 1st post.

    V2.2 Patch notes:
    - Fight Caves will now correctly reward you with tokkul even if you dont fully beat it.
    - Fixed a bug with trade bots
    - Changed dharoks effect to affect every hit (which I guess is right based on wiki) instead of 25% chance like all other barrows effects
    - Quest system will now check if the quest actually exists in the current version before handling any of the quest logic. (for example previously it was atleast possible to start monkey madness when it didnt exist on the version being played)
    - Added some more p2p content checks to crafting
    - More improvements to fixes added in 2.0/2.1 (Hopefully theres no longer issues that didn't exist pre 2.0)
    This is getting silly mate..
    How consistent can you be?! I'm running out of adjectives to describe you bro.

    Edit: Update loops may be too efficient now. Video Link
    You can experience this by traversing the map normally without run ever being enabled.
    Last edited by StaticSyntax; 02-04-2023 at 06:18 PM.
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  5. #204  
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    Quote Originally Posted by StaticSyntax View Post
    This is getting silly mate..
    How consistent can you be?! I'm running out of adjectives to describe you bro.

    Edit: Update loops may be too efficient now. Video Link
    You can experience this by traversing the map normally without run ever being enabled.
    Just trying to get the issues that didnt exist pre 2.0 sorted out. - Interesting issue, wondering if other ppl are also experiencing that
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
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  6. #205  
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    Unfortunately I haven't heard of anyone else having the same issue yet.
    It really just seems like the game is running "too fast".
    It's very noticeable in combat as you attack and take damage much faster. Sometimes up to 3 hits in rapid succession.
    Here's another example that I think demonstrates the issue better: Video Link
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  7. #206  
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    Quote Originally Posted by StaticSyntax View Post
    Unfortunately I haven't heard of anyone else having the same issue yet.
    It really just seems like the game is running "too fast".
    It's very noticeable in combat as you attack and take damage much faster. Sometimes up to 3 hits in rapid succession.
    Here's another example that I think demonstrates the issue better: Video Link
    Seems more like its actually lagging and then the client is trying to catch up. - Have u tried disabling bots etc. so its only you playing to see if it makes a difference?
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
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  8. #207  
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    Quote Originally Posted by mige5 View Post
    Seems more like its actually lagging and then the client is trying to catch up. - Have u tried disabling bots etc. so its only you playing to see if it makes a difference?
    Hmm strange. I only ever play with bots disabled so this definitely isn't the issue.
    Gallus seemed to be under the impression that it's currently "over optimized" as apparently he had a similar issue on another project in the past.

    Edit: I've just tried a fresh copy of 2.2 and I'm not experiencing issues. So perhaps it's my config? I'll continue to test later today to see if I can figure out what I've done to cause this.

    Edit2: Okay, so I've tried playing around with the configs and I'm actually unable to reproduce it. They strangest part is after restoring the old "buggy" copy, it's now working completely fine as well?
    I'm going to leave it down to user error. I've obviously busted something. Sorry for wasting your time.
    Last edited by StaticSyntax; 02-06-2023 at 04:41 AM.
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  9. #208  
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    I've been playing rs/using java programs since 05 and I find programs and the coding super sensitive. One little thing can just break it to pieces.
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  10. #209  
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    Does the download include the client?
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  11. #210  
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    Poggers brother, keep up the Great Work!
    19 Years of NO XP WASTE.
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