Thread: [EasyRS2] Progressive Singleplayer

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  1. #121  
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    Quote Originally Posted by mige5 View Post
    Yes server handles barrows, genies and so on.
    So, regarding the Nechryaels, it appears that they do drop two seeds at once*, and I'm a complete moron. I also fixed a gem drop table that rolls twice for lizards, though kebab and waterskin cannot be added to their table because they exceed the total drop chance, so I'm not sure what to do about that. What remains are these issues: ID 1002: Iban's staff (broken) has not been added yet because of the following s - Pastebin.com


    The final step will be to go through each F2P mob and ensure that they have at least one item affected by the AR drop rate. Following that, you will be given the option to either download the files or wait for the problems to be resolved first.

    *Can be confirmed here: Oldschool.gg
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  2. #122  
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    Quote Originally Posted by Oyusveyus View Post
    So, regarding the Nechryaels, it appears that they do drop two seeds at once*, and I'm a complete moron. I also fixed a gem drop table that rolls twice for lizards, though kebab and waterskin cannot be added to their table because they exceed the total drop chance, so I'm not sure what to do about that. What remains are these issues: ID 1002: Iban's staff (broken) has not been added yet because of the following s - Pastebin.com


    The final step will be to go through each F2P mob and ensure that they have at least one item affected by the AR drop rate. Following that, you will be given the option to either download the files or wait for the problems to be resolved first.

    *Can be confirmed here: Oldschool.gg
    Code:
    ID 1002: Iban's staff (broken) has not been added yet because of the following statement, "Unless one is already owned (broken or not)." Do we have a fail-safe in place so that it doesn't drop one for each kill, should you have a broken staff already in your inventory?
    Handled by server


    Code:
    ID 3808: Three sets of bones are dropped from killing the three riders on the tortoise; likely connected to ID 3815. There is a 10/128 chance of mithril arrows dropping alone, and a 10/128 chance of mithril arrows dropping with the seed drop table. There is a 10/128 chance of rolling the general seed drop table, with the exception of one set of cabbage seeds that are also an individual drop. Upon rolling the fixed allotment seed drop table, mithril arrows are always dropped. Cannot add cabbage with the herb drop table because there is a limitation in the following code: { Id: 65011,1968 Amount: 1,20-59 Drop rate:10/128 } The problem is the quantity. Same goes for the mithril arrows. Also exceeds the total drop chance limit. The drop rate of cabbage has been adjusted.
    Yeah, its not atleast currently possible to do this. - u could just use the average amount I guess. OR to be a bit more accurate u could add the item drop 3 times with the other item having the following amounts: min, max, average. (Also remember to divide the drop chance by 3)
    ^I would probably use the second option here

    OR you could add it as 1 item that link to another table, and then on that table add them as separate items as always drop. (yeah not the best solution)
    ^This solution i dont recommend, yea its the most accurate but its stupid to do it like that. (maybe i update the system at some point to allow doing this like u tried, but probably not anytime soon)

    Id: 65011,1968 Amount: 1,20-59 Drop rate:10/128
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  3. #123  
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    Quote Originally Posted by mige5 View Post
    Code:
    ID 1002: Iban's staff (broken) has not been added yet because of the following statement, "Unless one is already owned (broken or not)." Do we have a fail-safe in place so that it doesn't drop one for each kill, should you have a broken staff already in your inventory?
    Handled by server


    Code:
    ID 3808: Three sets of bones are dropped from killing the three riders on the tortoise; likely connected to ID 3815. There is a 10/128 chance of mithril arrows dropping alone, and a 10/128 chance of mithril arrows dropping with the seed drop table. There is a 10/128 chance of rolling the general seed drop table, with the exception of one set of cabbage seeds that are also an individual drop. Upon rolling the fixed allotment seed drop table, mithril arrows are always dropped. Cannot add cabbage with the herb drop table because there is a limitation in the following code: { Id: 65011,1968 Amount: 1,20-59 Drop rate:10/128 } The problem is the quantity. Same goes for the mithril arrows. Also exceeds the total drop chance limit. The drop rate of cabbage has been adjusted.
    Yeah, its not atleast currently possible to do this. - u could just use the average amount I guess. OR to be a bit more accurate u could add the item drop 3 times with the other item having the following amounts: min, max, average. (Also remember to divide the drop chance by 3)
    ^I would probably use the second option here

    OR you could add it as 1 item that link to another table, and then on that table add them as separate items as always drop. (yeah not the best solution)
    ^This solution i dont recommend, yea its the most accurate but its stupid to do it like that. (maybe i update the system at some point to allow doing this like u tried, but probably not anytime soon)

    Id: 65011,1968 Amount: 1,20-59 Drop rate:10/128
    I have messaged you on Discord (I am EclecticImpling#3773).
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  4. #124  
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    Quote Originally Posted by Oyusveyus View Post
    I have messaged you on Discord (I am EclecticImpling#3773).
    Hey I actually managed to think of a simple way to add support for this, and should now work properly.
    Attached image

    Updated editor: Easyupload.io - Upload files for free and transfer big files easily. (make a backup of ur old data though, just in case)
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  5. #125  
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    Quote Originally Posted by mige5 View Post
    Hey I actually managed to think of a simple way to add support for this, and should now work properly.
    Attached image

    Updated editor: Easyupload.io - Upload files for free and transfer big files easily. (make a backup of ur old data though, just in case)
    Sweet. I don't know if you've read the Discord message yet, but I'll fix the issues and reupload the files.

    Tortoises have been patched, but they still require server-side adjustments, specifically the whole general seed drop table, which comes paired with mithril and steel arrows. Because the total drop chance for tortoises also exceeds 100%, cabbage seeds have been removed to make room for the general seed drop table. Then there are Juvinates, who function similarly to genies and mysterious old men in that they have reward tables. I assume the server handles this as well?
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  6. #126  
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    Hi @mige5, and helpers.

    Thank you guys sooooo much!!!! I love this release, its so easy to use and run.
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  7. #127  
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    V1.8 Now available. Link in 1st post.


    V1.8 Patch notes:
    - Updated drop system (+drops thx to: Oyusveyus)
    - ROW logic changed to work like in the real game
    - updated config: ITEM_DROP_RATES (as the old one wouldnt work with the new system)
    - Spinolyps can now be attacked with melee
    - ::bot cheat (BETA) basically makes the account bot like a progressive bot would, to stop botting you need to logout, to continue from last time just use the command again (Note: if u logout while the bot is not active, no botting data is getting saved, so it will reset u to lumb the next time u use it)
    ^Also note the bot cheat will use the quest cheat too.
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  9. #128  
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    very interested to see how the bot command works and would love to see expansion of that command if time allows
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  10. #129  
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    Thanks man! Really enjoying the botting haha, very neat to watch! I like to play/bot in the earliest version 274 aka 2004 RS2! I also really appreciate the major drop update! This project has come a long way since starting this thread in march! Two main things i found.
    The helmet shop owner in barbarian village will not let you trade him in 274. the bot got held up there I switched to 377 and it continued. This will be a good way to bot and find bugs lol!

    Also keep getting stuck in varrock mining in south east mine by the berrys. My guy keeps standing there stuck with a full inventory. That is on build 377.

    Also it got stuck in fally mine with a full inventory.

    The solution is to tele to bank and open bank and boom it kicks in saying... i should go do somthing else lol. or ::empty inventory while mining so that it just keeps doing it till it hits a certain level it seems and moves on to another task. So all other activitys bank and go great but mining once a full inventory is hit it says position not found.
    Last edited by mariogp; 11-11-2022 at 10:30 PM.
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  11. #130  
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    Quote Originally Posted by mariogp View Post
    Also keep getting stuck in varrock mining in south east mine by the berrys. My guy keeps standing there stuck with a full inventory. That is on build 377.
    I would need the character file to see why its stuck, can't do much otherwise.
    Number of page #1 releases with most views & posts: (Updated: 2023)
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