|
V1.7.1 Now available. Link in 1st post.
V1.7.1 Patch notes:
- Minor item & npc changes
pls add an IP Changer to the client so my irl mates and me can play together xd
I noticed skillcapes seem to have been removed. Think we can get them back on this version? hmm perhaps each capes bonus given was unauthentic from real 2006scape so you wanted to remove them in this version, im not sure just speculating. But I looked it up and skill capes came out in oct 16th 2006. So it would be groovy to have them in here
link broken
Links on original post are dead.
I have uploaded all versions that I have to dropbox, and the live links are available in the discord linked on the original post.
noice
V1.7.2 Now available. Link in 1st post.
V1.7.2 Patch notes:
- Fixed Reldo for questing on old builds
Tired of hearing the drop system is coded shit and buggy. Its not and works just as intended.
However it is working differently compared to how the drops work in rs due to there not being
enough accurate info available when it was made.
But the drop system in place can be quite easily extended to also support rs style drops.
Due to me personally not having time/interest in recreating all the drop tables, heres a tool
you can use to create drop tables, also allows you to easily share the tables you have made so
you can work together to create them faster.
Download: https://easyupload.io/y5e304
FR = Fixed rate
AR = Auto/Adjusted rate
Drop table example:
item1 FR 1/128
item2 FR 1/128
item3 AR
item4 AR
^without AR items, this would result into nothing being dropped 126/128 times. - but now that will be evenly distributed between all the AR items,
so theyr drop rate in this example would be: 63/128
Guide:
Drop Rate options:
#1. example: 1/128
#2. 0 = AR
#3. empty = always drop
Amount options:
#1. amount
#2. min-max
#3. amount1,amount2,amount3,...
Multiple items in 1 drop:
Id: item1Id,item2Id,...
Amount: item1Amount,item2Amount,...
PS. The design probably isnt the best, as I mainly just removed un-needed features from my other tool to create this. (made this quite fast so could have issues, but seemed to work when I tested)
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 3 users browsing this thread. (0 members and 3 guests) |