Thread: [EasyRS2] Progressive Singleplayer

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  1. #21  
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    Quote Originally Posted by mige5 View Post
    Highly unlikely that any actual new content will be added, other than possibly fixing some old issues or something. - mainly looking forward to having the existing content work great on all revisions.
    Sounds good, that task alone is huge and quite enjoyable to experience 289 for example! Honestly in my RS history since 05 i have never liked questing very much. So for me this feels complete as is. Complete enough lol with its 10 years + of evolution from runesorce. It is an incredible amount of work and energy that no one else is doing! (besides openrsc) So cool man keep it up and don't worry about the haters!
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    In terms of what you plan on working on, will things like the farming big where saplings break, or patches getting diseased or dying within the first few minutes be fixed? And, would things like agility be worked on to get it to a more complete state?
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  3. #23  
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    Thank you for the release
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  4. #24  
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    V1.3 Now available. Link in 1st post.

    V1.3 Patch notes:
    - Cooking fix on earlier builds
    - Firemaking fix on earlier builds
    - Fix to earlier crashing fix added on 1.1 (at some point the code had somehow moved a few lines from the spot I originally put it into)
    - Filtering clues & rewards
    - Movement related fix (Credits: Gallus)
    - Bots should be mostly prepared for lower builds (still disabled though)
    - New skillguide system (As a player you shouldnt really see a difference except for example the empty tabs for barrows and white items will be gone on lower builds, the way they were originally done wasnt really practical for a server like this where they need adjusting depending on whats available. Was a huge amount of work to recreate all the menus using the new system)
    - New cheat "char"
    - ^Dont remember if theres more as the skillmenus was lots of work
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
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  6. #25  
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    Thanks Mige5!

    Have been following your work for quite a while now. Really appreciate all the time you put into this.
    My best memories playing Runescape are from this time period. Something Runescape doesn't offer anymore today, you brought back to life.

    You asked for some feedback. I wish I wrote everything down I encountered before, but tbh I didn't expect you to revisit this project.
    I also don't know if you're only looking for big game breaking bugs or if small bug reports are also welcome.
    So, I encountered a small one yesterday while doing Scorpion Catcher, it's completable, but one issue:
    The seer in seers village only gives information for catching the 1st scorpion. after catching it, he doesn't talk about the 2nd and 3rd scorpion.
    they can be caught if you know where they are though. The bar crawl was also not required, but that's probably left out on purpose.

    then about non quest things. not sure if you want feedback on that as well. I'll wait with that for now.

    Thanks again


    edit:
    something I would like to know, about item drop rates

    //ITEM_DROP_RATES - Parameters for customization:
    //# = chance of uncommon item 1/#
    //# = chance of rare item 1/#
    //# = chance of very rare item 1/#

    [ITEM_DROP_RATES];3;50;100

    These are the default settings. I would like to know which items fall under rare and very rare. I figured out already I shouldn't touch uncommon, as I noticed herb drops fall under that for chaos druids at least.
    I set my rare drops to 128 and very rare to 512. I would like to know if this is somewhat correct if my goal is to have authentic drop rates.
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  7. #26  
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    Thanks a million Mige! Everything is working great now on 289, really appreciate the detail to the skill menus so we know what we have and don't have in game per version! Also my random clicking issue is fixed now so it feels like runescape now lol. The only thing i can see adding from previous 06sp is the ::item search menu for easier spawns and the Ctr,Shift,click teleport to get to hard to reach places. But I know you are trying to keep this version slim so that might be to much.


    For those interested here is a list of all the working/not working bosses in game from this time period!
    -Elvarg: September 2001 works
    -King Black Dragon (first real boss): September 2002 Works
    -Kalphite Queen: September 2004 Works
    -Barrows (original bosses): May 2005 works
    -Jad: October 2005 Works
    -Dagannoth Kings: November 2005 works
    -Champion's Challenge bosses December 2005 not in game
    -Chaos Elemental: February 2006 works
    -Giant Mole: March 2006 not in game
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  8. #27  
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    When I fail pickpocketing an npc and die from their hit damage I get an exception. Can't re-log after restarting the server

    Attached image
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  9. #28  
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    Quote Originally Posted by biggyBeat View Post
    When I fail pickpocketing an npc and die from their hit damage I get an exception. Can't re-log after restarting the server

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    Fixed, will be on next update.
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
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  11. #29  
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    Feels petty for me to even mention but i noticed when you cut Magic, yew, and willows that after you cut down the tree it becomes a crate lol instead of a stump. 1.3, 289 cache. All other trees tested in game and are fine stumps when cut lol. Just a small animation issue I suppose, so cool how user @George dumped the 289 animations! Amazing work here! Truly nostalgic experience.... osrs is not nostalgic for me because its a time when bullshit took over like ge and graphic updates and it ruined my game. thanks for bringing it back for us, I will play this even when I am a retired old man.
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  12. #30  
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    V1.4 Now available. Link in 1st post.

    V1.4 Patch notes:
    - Hans can be configured to sell membership (didnt test, should work)
    - Fixed issue with dying while thieving
    - Fixed few issues with woodcutting on lower builds
    - Cheats: (thought the required client edits would be fine as you won't notice them during normal gameplay and only makes the use of cheats more userfriendly)
    - ctrl+shift teleporting enabled to make the teleport cheat easier to use
    - #377 style item search menu for item spawning
    - ::lvls command that adds right click menu to skills to set the lvls
    - New configs: (didnt actually test, but should work)
    DISEASING
    BARROWS_REWARD_RATE
    CLUE_REWARD_RATE
    NO_RANDOMS
    - Old configs re-enabled:
    IDLE_LOGOUT
    WC_STYLE_MINING
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
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