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Hi all! Merry Christmas! I thought this would be fun to do, so I decompiled the Moparscape client.
You can find it here: https://www.upload.ee/files/13744155/Mopar.zip.html
If you'd like to use it, here's a small tutorial on how to add this back to the main Moparscape 3.2 folder:
1. Open the project in Eclipse. Right click the projects folder, hover over 'build path' then click 'use as source folder.'
2. Then, click 'file' then 'export'; exporting as a 'runnable .jar file'. ( Use the second option: Package required libraries into generated .jar) & save it somewhere. Ignore the warning.
You should get a runnable .jar: https://www.upload.ee/files/13744170...Scape.jar.html
3. Next, add the .jar you created, with any changes you made to it, to the main Moparscape 3.2 folder.
You can find MoparScape itself here if you dont have it: https://www.upload.ee/files/7769848/moparscape.zip.html
I hope you all enjoy! Have a great holidays & New Years! ^_^
- Snow.![]()
I remember using this as a wee child in the library and tricking people into thinking I was maxed on real rs.... good times
Thanks for the share, this brings back memories.
Thanks for your support guys! ^-^
Let me know if you do anything with it =)
- Snow.![]()
Someone joined IRC and mentioned this thread, I was confused because I thought I released this open source a decade ago, but I guess I didn't. https://github.com/moparisthebest/MoparScape
If people are still interested I can release the full source for MoparScape 3 and 4, not like there is anything to hide in there![]()
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