[rev180][317] fixed Project 51.
FIRST OFF ALL I JUST EDITED SOME FILES AND FIXED RANDOM STUFF THAT MADE THIS PLAYABLE. ALL CREDITS GO TO KID BUU!!!!!!
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Fixes:
Trade post dupe
Nulling on inventory at start.
Nulling in mystery boxes (almost all are found)
Added some fishing spots in the home pond area.
Moved one or two NPC's.
Removed CoX skilling area so CoX actually works.
Saw more people still struggle with getting this on including me, this should work after you import the project. if not, some fixes are easy to find, just read the errors in a logical way.
If you need to see media just head into Kid Buu's topic, all is basically there. I just reuploaded this, Kid Buu helped me with this when I was new roughly 4 months ago, figured out you all could need the help I got, but without asking him.
To be honest, you all should need to migrate to deob's. I haven't got one working myself, but it is written in a pretty way.
I'm not here to scam like most people on here do, so feel free to virusscan before unzipping etc.
IF there's an online virus scanner let me know, I just only use Windows Defender, if you're at least 15% capable of thinking.. you should know what to download and what not.
And yes, this is source/client/cache. Like I said, nothing much has changed.
Download
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[Only registered and activated users can see links. Click Here To Register...] VIRUSTOTAL LINK: I am aware of those 2 ''virus'' hits. if you would throw the Ikov.exe file through virus total, same virus pops up. And theres plenty of people that play that.
Therefore this is a false positive because its obfuscated code. If I knew this was wrong I wouldn't have posted and clarified this. Just decompile any jar you like to find out this is actually a false
positive. :-)
[Only registered and activated users can see links. Click Here To Register...] You can just browse the folder here and check/compare folders with the original Project 51 folder.