Thread: OpenRS2 Archive

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  1. #21  
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    Polar's caches are slightly modified - he replaces empty encrypted location files that we can't reach (the ocean maps, basically) and replaces them with unencrypted empty files.

    The copy marked "Original" is downloaded directly from the OSRS JS5 servers and hasn't been changed.

    Another update: I've imported a 481 cache (thanks again Whis, who pointed out it was available here: https://www.rune-server.ee/runescape...l-grabber.html).

    And another update:

    Quote Originally Posted by mige5 View Post
    Here u go: (some caches may have incorrect revision number on them, but those are what they claimed to be at the time of download, though for 400+ I did extract the client from the cache and deobed it for some versions)

    Clients: https://easyupload.io/f8hfnb
    Caches: https://easyupload.io/nkrbiu
    I've imported all of these. I didn't have the 455 cache, so thanks for that. It looks like I already had all the others.

    And yet another update: I've imported some additional OSRS XTEA keys I've found from old threads with working links, but my search has by no means been exhaustive. Ken has also supplied me with some keys.
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  3. #22  
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    Already looking better than yesterday.
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  5. #23  
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    Updates:

    * Ken provided even more XTEA keys/caches for OSRS.
    * K4rn4ge provided more XTEA keys for mainline RS and OSRS, and some caches for both too. I've imported the keys, but I'm yet to look at/import the caches.
    * Flenarn provided more XTEA keys (and some caches, but again, I'm yet to import those).
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    Friendly bump.
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    Quote Originally Posted by rareware View Post
    How come the cache is so small?
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
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    Quote Originally Posted by Tyluur View Post
    How come the cache is so small?
    good compression idk? The ones beginning with "osr" are complete.
    or you mean text files? they just have update info in them.
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    Quote Originally Posted by Tyluur View Post
    How come the cache is so small?
    It's only like a little over 2x the space now, the old clients caches are just really small in comparison to HD era caches. I believe a (mostly) untouched 317 cache is only like 10mb or so.
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    Quote Originally Posted by rareware View Post
    Thanks, I've imported all these. I've also finished importing the caches from K4rn4ge and Flenarn.

    I've also made the following changes to the software:

    * Added an option for exporting XTEA keys as a zip of .txts (the classic format with four decimal integers across four lines).
    * Added a keys page (https://archive.openrs2.org/keys) allowing all keys in the database to be exported in bulk. This might be useful for people who already have XTEA key validation tools they want to run against a local copy of the cache (if you have a local copy of a cache not in the database, I'd still appreciate receiving a copy though!)

    Finally, I've added (very rough at this stage) support for plotting the valid/invalid keys on a map, making it easy to visualise which builds have a useful set of XTEA keys and which don't. Plotting the maps is fairly expensive memory-wise, so please don't abuse this endpoint - I'm probably going to look at caching them on the nginx side.

    Here's a cropped example of what these map images look like:

    Attached image

    The map squares with green outlines have known keys or aren't encrypted. A grey outline/background means we don't have the key, but can infer that the map square contains no objects because of the size of the encrypted group (we can replace these with empty unencrypted loc groups). A red outline/background means we don't have the key (and the map square is not empty).

    These maps can be generated for any cache in the archive (though there are a few niggling bugs in some cases that I'm still looking into), just click the "Map" link under "Download".
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  14. #30  
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    Quote Originally Posted by Graham View Post
    Thanks, I've imported all these. I've also finished importing the caches from K4rn4ge and Flenarn.

    I've also made the following changes to the software:

    * Added an option for exporting XTEA keys as a zip of .txts (the classic format with four decimal integers across four lines).
    * Added a keys page (https://archive.openrs2.org/keys) allowing all keys in the database to be exported in bulk. This might be useful for people who already have XTEA key validation tools they want to run against a local copy of the cache (if you have a local copy of a cache not in the database, I'd still appreciate receiving a copy though!)

    Finally, I've added (very rough at this stage) support for plotting the valid/invalid keys on a map, making it easy to visualise which builds have a useful set of XTEA keys and which don't. Plotting the maps is fairly expensive memory-wise, so please don't abuse this endpoint - I'm probably going to look at caching them on the nginx side.

    Here's a cropped example of what these map images look like:

    Attached image

    The map squares with green outlines have known keys or aren't encrypted. A grey outline/background means we don't have the key, but can infer that the map square contains no objects because of the size of the encrypted group (we can replace these with empty unencrypted loc groups). A red outline/background means we don't have the key (and the map square is not empty).

    These maps can be generated for any cache in the archive (though there are a few niggling bugs in some cases that I'm still looking into), just click the "Map" link under "Download".
    If ur system allows easily checking this, maybe when theres a missing map for the version ur looking, make it show, what version it would be available in if any? (like the latest one before ur version and earliest one after)
    Number of page #1 releases with most views & posts: (Updated: 2023)
    RS2 server section: 1
    RS2 client section: 2
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