Thread: OpenRS2 Archive

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  1. #31  
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    Wonderful release, thanks Graham!
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    Quote Originally Posted by mige5 View Post
    If ur system allows easily checking this, maybe when theres a missing map for the version ur looking, make it show, what version it would be available in if any? (like the latest one before ur version and earliest one after)
    It might be possible to add. I think it'd be tricky for a few reasons (mostly that caches are sorted by a mixture of build/timestamp, some caches lack one or both of those fields, and it might be tricky to write an SQL query to do this efficiently). But I'll add it to my list of possible ideas cos it would definitely be useful.

    Edit: thinking a bit more, perhaps it could be based on the file version rather than the cache build/timestamp, given the file versions will always be present. Though the fact that OSRS diverges from mainline RS after 468 might complicated things...

    Edit 2: Desetude provided a few more XTEA keys for mainline RS.
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  3. #33  
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    me last week: 'Wow there is a lot here, I doubt there are any more xteas'

    me now: 'What rock have u guys been hiding these under'
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  4. #34  
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    Quote Originally Posted by Fire Cape View Post
    me last week: 'Wow there is a lot here, I doubt there are any more xteas'

    me now: 'What rock have u guys been hiding these under'
    This is also how I feel about rsps often
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    Keep trying. Quitting is the only true failure.
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  • #35  
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    Updates:

    * A live view of ent's output is now available on the keys page: [Only registered and activated users can see links. ].
    * Encrypted groups we can infer to be empty are now treated as having valid keys. I think this is probably reasonable (though I'm still not 100% decided, maybe I should have it as an option that can be toggled on/off?) - in most cases, these are sea maps we'll never be able to reach. It also makes the valid key percentage for Polar's modified caches more consistent with the non-modified ones. A few OSRS caches have 100% valid keys if counted in this manner. Note that this change has inflated many of the numbers somewhat - it isn't because I've imported more keys.
    * I've added a column with the estimated size of each cache. This is a rough estimate: the .dat2/.idx format introduces some overhead, but the .zip compression will reduce this overhead.
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  • #36  
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    Quote Originally Posted by Graham View Post
    Updates:

    * A live view of ent's output is now available on the keys page: [Only registered and activated users can see links. ].
    * Encrypted groups we can infer to be empty are now treated as having valid keys. I think this is probably reasonable (though I'm still not 100% decided, maybe I should have it as an option that can be toggled on/off?) - in most cases, these are sea maps we'll never be able to reach. It also makes the valid key percentage for Polar's modified caches more consistent with the non-modified ones. A few OSRS caches have 100% valid keys if counted in this manner. Note that this change has inflated many of the numbers somewhat - it isn't because I've imported more keys.
    * I've added a column with the estimated size of each cache. This is a rough estimate: the .dat2/.idx format introduces some overhead, but the .zip compression will reduce this overhead.
    Awesome, so it looks like if ppl are looking for "perfect" versions u should be currently picking osrs #83 for earliest one or #149 for latest one (or few other revisions between those). - any1 know if theres already a released server base for either version? (or some other revision with 100% maps)

    PS. is there something similar for osrs? [Only registered and activated users can see links. ]
    ...
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  • #37  
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    Desetude provided about 270 more XTEA keys today, it looks like they are mostly for OSRS revisions around build 30.

    Quote Originally Posted by mige5 View Post
    Awesome, so it looks like if ppl are looking for "perfect" versions u should be currently picking osrs #83 for earliest one or #149 for latest one (or few other revisions between those)
    Yeah, though do note that a lot of the later revisions don't have keys for some maps simply because we can't access them (e.g. because the content isn't in use yet, or because it's simply an area that isn't reachable like that small island north of Fossil Island). The latest revisions have all the keys collected by RuneLite/OpenOSRS users, so they should have everything you can actually access.


    Quote Originally Posted by mige5 View Post
    PS. is there something similar for osrs? [Only registered and activated users can see links. ]
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  • #38  
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    Quote Originally Posted by Graham View Post
    Desetude provided about 270 more XTEA keys today, it looks like they are mostly for OSRS revisions around build 30.



    Yeah, though do note that a lot of the later revisions don't have keys for some maps simply because we can't access them (e.g. because the content isn't in use yet, or because it's simply an area that isn't reachable like that small island north of Fossil Island). The latest revisions have all the keys collected by RuneLite/OpenOSRS users, so they should have everything you can actually access.




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    Thanks, maybe make it show how many regions are missing that have data on some earlier version?
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  • #39  
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    Quote Originally Posted by mige5 View Post
    Thanks, maybe make it show how many regions are missing that have data on some earlier version?
    Similar to [Only registered and activated users can see links. ], I think this would be tricky with the way the database is set up atm. But it is something I'm thinking about.

    Another update: Flenarn provided a 154 OSRS cache + keys, 61/171 OSRS caches and a 510/574 RS2 caches. I've also fixed the broken overlay colours in the maps (they were incorrect in some revisions).
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  • #40  
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    Quote Originally Posted by Graham View Post
    Similar to [Only registered and activated users can see links. ], I think this would be tricky with the way the database is set up atm. But it is something I'm thinking about.
    Well kind of yea, but the first one would show more accurate info on the map, and I was thinking this one is simpler and could be shown on table simply to give an idea how many probably accessible areas are missing.
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