why are objects loaded client side?
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Import the libs

why are objects loaded client side?
Objects are loaded from the cache. Some objects hardcoded via client because they are not in the mapdata & most of the teams who worked on this framework never had a real map editor or found it useless to edit and repack a whole map for 1-2 objects in an area. Theres also a ton of objects hardcoded from the server.
Editing the maps and repacking them is obviously the cleanest method but would require the most effort I guess.
Last edited by Kid Buu; 08-30-2020 at 05:20 PM.
anyone know the solution for wind strike spell
Sorry for stupid question but how to open armour sets?
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