Thread: [317] #180 - Anguish - Hydra's / Raids / OSRS Eco Emulation (Bug Fixed Ascend)

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  1. #201  
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    Quote Originally Posted by jongskie120 View Post
    -No sounds in game
    You will have to create the code for sounds/music. There is some code there to get you started, it just isn't finished.


    Quote Originally Posted by jongskie120 View Post
    -i am not able to harm the barbarians
    They are missing their NPC Definition. Add that in.
    ---------------------------------------------
    My Contributions:
    [317]
    Run Regeneration
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    Prifddinas Agility Course
    Priffdinnas NPC Spawns
    ---------------------------------------------
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    You've done some great work but i do want to point out you used quite a bit of my code for Mystic, which was an Ascend release but I got no credit. You used my method for custom maps/items, which has my custom item pictures still in it. And a few other things, like my scyhe code you just cleaned it up a bit etc.

    I remember paying g00n to add the music into the server, if you check the cache that file named "1" is some youtube into I downloaded. x'D Great release though
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  3. #203  
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    Anyone have a reupload for the client?

    Tried using Mystic client but the readvalues are different and I am too lazy to find the correct ones.

    Many thanks, Sam
    - -
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    Hi, could anybody help me ? I tried to change bunch of drops+drop rates in npc_droptable.json, but when I go ingame and test it out it still has the same drops. Ok, even after deleting everything from it, it doesnt havy any effect on drops whatsoever.. So where do I change the drops lmfao ? nvm i fixed it by changing the path in dropmanager
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  5. #205  
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    Quote Originally Posted by jongskie120 View Post
    Anyone can help me
    How do i fixed this?

    -No sounds in game
    -i am not able to harm the barbarians
    Sounds have to be packed within the cache & then a system has to be coded server sided & probably client sided as well. I haven't look at the Anguish client in awhile so I can't remember if it has a system to support sounds already.
    For barbarians add their ID to npc_config.txt which is in the cffolder. For example
    npc = BARBIAN_ID_HERE Barbarian LEVEL HP
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  6. #206  
    Registered Member taboo's Avatar
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    cool thanks for release
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  7. #207  
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    client url off! Update?

    How start server?
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  8. #208  
    Registered Member Satobi46's Avatar
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    Quote Originally Posted by Kid Buu View Post
    Sounds have to be packed within the cache & then a system has to be coded server sided & probably client sided as well. I haven't look at the Anguish client in awhile so I can't remember if it has a system to support sounds already.
    For barbarians add their ID to npc_config.txt which is in the cffolder. For example
    npc = BARBIAN_ID_HERE Barbarian LEVEL HP
    ーthank you so much for help,do you also know how to fix some doors that i am unable to open? Im using this server for weeks now and im learning everyday.
    and i dont see fish pools too i can only see their icon on the map
    *edit* the npc id is not same in the npc_config.cfg.
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  9. #209  
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    Since many people throughout this thread have had issues with some dumb errors and are incapable of fixing themselves despite it being posted numberous times (by me)

    here is the server with the fixes

    https://drive.google.com/file/d/1ATT...ew?usp=sharing


    virus scan:


    https://www.virustotal.com/gui/file/...390d/detection






    in eclipse:

    File -> import -> Existing Projects into Workspace -> select root directory -> browse -> click on the Hs-Source-dev-fixed file and click finish



    right click on the file -> build path -> add external archives -> CTRL+A -> open
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  11. #210  
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    Quote Originally Posted by jongskie120 View Post
    ーthank you so much for help,do you also know how to fix some doors that i am unable to open? Im using this server for weeks now and im learning everyday.
    and i dont see fish pools too i can only see their icon on the map
    *edit* the npc id is not same in the npc_config.cfg.
    Every npc named Barbarian should go inside npc_config.cfrg with the proper ID, Hitpoints, and combat. So I wouldn't neccesarily replace what you saw listed as Barbarian. Just copy it, pasted it, edit it on a new line and save.
    Doors I believe are handled in doors.cfg, door_config.cfg, or door_definitions.json I can't remember which one handles what exactly but you'll be able to get doors working within one of those.

    Fishing Pools you'll have to find & add spawns by NPC ID. I believe the latest OSRS data packed into this source does not match the outdated fishing spot ID's that are supported by the fishing system.


    Spoiler for Edit; Newer fishing spot ID's for those who may need them;:
    3913 - Shrimp / Herring / Sardine /Anchovie

    3417 - Trout / Salmon

    3657 - Tuna / Lobster / Swordfish

    1520 - Monkfish / Kawambwam

    4712 - Karambwan

    6825 - Anglerfish

    635 - Dark crabs
    Last edited by Kid Buu; 06-21-2020 at 03:18 PM.
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