Thread: [317] #180 - Anguish - Hydra's / Raids / OSRS Eco Emulation (Bug Fixed Ascend)

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  1. #221  
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    Quote Originally Posted by Telemarquis View Post
    Did you figure out how to fix this I'm having the same issue

    Error: Unable to initialize main class ethos.Server
    Caused by: java.lang.NoClassDefFoundError: org/jboss/netty/channel/ChannelFactory

    I'm getting that error from eclipse when I try to run the server can anyone help
    When asking for help try providing information on how you got the error; for example, you’ve obviously imported the project into your IDE and haven’t been able to complete the next step; running the source. So you should start by telling us what/how you imported the project so we can easily point out any issues with what you did.


    You’re either missing Sever.java in your SRC folder or you may be importing the WHOLE package instead of importing the source & client individually. Just my guess but I could be wrong.

    I’ve seen many people get this error lately and would like to know exactly what everyone is doing wrong so I can make one noob friendly post.

    Edit; try doing the following
    Code:
    in eclipse:
    
    File -> import -> Existing Projects into Workspace -> select root directory -> browse -> click on the Hs-Source-dev-fixed file and click finish
    
    
    
    right click on the file -> build path -> add external archives -> CTRL+A -> open
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  2. #222  
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    Has a bunch of coding errors in the server file and not run.bat file. Only download if you want yourself a project.
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    Quote Originally Posted by Cryptdatrip View Post
    Has a bunch of coding errors in the server file and not run.bat file. Only download if you want yourself a project.
    Run.bat files are pretty much a thing of the past, also the project when imported into an IDE has little to no errors.

    It sounds like you've dabbled with RSPS hosting or coding in the past and are trying to jump back into things. I would suggest reading around these forums to catch up on the evolution of things + search the interwebs for information about IDE's such as Eclipse.
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  5. #224  
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    i seem to be missing lombok-edge.jarin the LIBS any one know where i can find it ?
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  7. #225  
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    Time to find the backdoors

    Perhaps I should have not posted this...
    Last edited by BooZee; 08-24-2020 at 07:26 AM.
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  8. #226  
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    [Only registered and activated users can see links. ]

    Reason why it got released on rune-server
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    Hey all, I keep trying to build the server into a .jar in Eclipse and I keep getting this error:

    JAR creation failed. See details for additional information.
    Class files on classpath not found or not accessible for: 'Hs-Source-dev-fixed/src/ethos/model/content/staff/RottenPotato.java'
    Class files on classpath not found or not accessible for: 'Hs-Source-dev-fixed/src/ethos/model/minigames/Dicing.java'

    Anyone know of any solutions? I am not too versed in java or Eclipse really, and ive already tried cleaning the project and everything. Maybe there was a step I missed or something but any help would be greatly appreciated :=)
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  10. #228  
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    Nice release man
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  11. #229  
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    Haven't been back since my last post, any projects/active servers stemming from this release?
    [Only registered and activated users can see links. ]
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    Quote Originally Posted by Waked View Post
    Haven't been back since my last post, any projects/active servers stemming from this release?
    Using this as its a great base to start off with!

    Noticed talking to npcs clips me through certain parts of the custom map in edgeville. Is there a clipping file where i can fix this or is it a pathfinding issue? I believe it was the sections of walls that had a window

    And what did you guys use to make/edit the map? It looks amazing and I have a few ideas in mind for map edits of my own.


    Also for people using this, this is just a fix for the Advanced Settings sprite, this just fixes the context menus so dropdown menus arent showing through others.

    In Interfaces.java look for:
    Code:
    void settingsInterface(TextDrawingArea[] tda){
    Spoiler for Replace it with::

    Code:
    	public static void settingsInterface(TextDrawingArea[] tda){
    		RSInterface tab = addInterface(39000);
    		addSprite(39001, 1, "/Interfaces/Achievements/IMAGE");
    		addText(39002, "Advanced Settings", tda, 2, 0xFFA500, true, true);
            addText(39020, "    Have something you would want to see added here? Please suggest it on our forums!", tda, 1, 0xFFA500, false, true);
            String dir = "/Interfaces/Prestige/SPRITE";
            addHoverButton(39021, dir, 1, 16, 16, "Close", -1, 39022, 1);
            addHoveredButton(39022, dir, 2, 16, 16, 39023);
            setChildren(6,tab);
    		setBounds(39001,0,0,0,tab);
    		setBounds(39002,253,15,1,tab);
    		setBounds(39003,60,65,2,tab);
            setBounds(39020,5,310,3,tab);
            setBounds(39021,490,5,5,tab);
            setBounds(39022,490,5,4,tab);
    		RSInterface scroll = addInterface(39003);
    		scroll.width = 366;
    		scroll.height = 238;
    		scroll.scrollMax = 550;
    		scroll.totalChildren(24);
    		addText(39004, "Old Gameframe", tda, 2, 0xFFA500, false, true);
    		addText(39005, "Game Timers", tda, 2, 0xFFA500, false, true);
    		addText(39006, "Anti-aliasing", tda, 2, 0xFFA500, false, true);
    		addText(39007, "Ground item names", tda, 2, 0xFFA500, false, true);
    		addText(39008, "Fog", tda, 2, 0xFFA500, false, true);
    		addText(39009, "Smooth shading", tda, 2, 0xFFA500, false, true);
    		addText(39010, "Tile blending", tda, 2, 0xFFA500, false, true);
            addText(39019, "Inventory Menu", tda, 2, 0xFFA500, false, true);
    		addText(39023, "Bounty Hunter", tda, 2, 0xFFA500, false, true);
    		addText(39024, "Entity Target", tda, 2, 0xFFA500, false, true);
    		addText(39028, "Chat effect", tda, 2, 0xFFA500, false, true);
    		addText(39029, "Player Names", tda, 2, 0xFFA500, false, true);
    		dropdownMenu(39011, 166,1, new String[]{"On", "Off"}, Dropdown.OLD_GAMEFRAME, tda, 1);
    		dropdownMenu(39012, 166,0, new String[]{"On", "Off"}, Dropdown.GAME_TIMERS, tda, 1);
    		dropdownMenu(39013, 166,1, new String[]{"On", "Off"}, Dropdown.ANTI_ALIASING, tda, 1);
    		dropdownMenu(39014, 166,0, new String[]{"On", "Off"}, Dropdown.GROUND_ITEM_NAMES, tda, 1);
    		dropdownMenu(39015, 166,0, new String[]{"Off", "On(Grey)","On(Sisle)", "On(Dark)","On(Marroon)", "On(Rainbow?)"}, Dropdown.FOG, tda, 1);
    		dropdownMenu(39016, 166,0, new String[]{"On", "Off"}, Dropdown.SMOOTH_SHADING, tda, 1);
    		dropdownMenu(39017, 166,0, new String[]{"On", "Off"}, Dropdown.TILE_BLENDING, tda, 1);
    		dropdownMenu(39018, 166,1, new String[]{"Off", "On (Magenta)", "On (Lime green)", "On (Cyan)", "On (Red)"}, Dropdown.INVENTORY_CONTEXT_MENU, tda, 1);
    		dropdownMenu(39025, 166,0, new String[]{"On", "Off"}, Dropdown.BOUNTY_HUNTER, tda, 1);
    		dropdownMenu(39026, 166,0, new String[]{"On", "Off"}, Dropdown.TARGET_INTERFACE, tda, 1);
    		dropdownMenu(39027, 166,0, new String[]{"Yellow(Default)", "Red","Green","Cyan","Purple","White","Flash 1","Flash 2", "Flash 3","Glow 1", "Glow 2","Glow 3"}, Dropdown.CHAT_EFFECT, tda, 1);
    		dropdownMenu(39030, 166,0, new String[]{"On", "Off"}, Dropdown.PLAYERNAMES, tda, 1);
    		
    		
    		/** Tip for adding extra options to this menu,
    		 *  Make sure the frames are in the correct ascending 
    		 *  and descending order or the dropdown menus will act up
    		 */
    		setBounds(39004,3,0,0,scroll); // gameframe
    		setBounds(39005,3,25,1,scroll); // timers
    		setBounds(39006,3,50,2,scroll); // aa
    		setBounds(39007,3,75,3,scroll); // grounditem names
    		setBounds(39008,3,100,4,scroll); //fog
    		setBounds(39009,3,125,5,scroll); // ss
    		setBounds(39010,3,150,6,scroll); // tb
    		setBounds(39019,3,175,7,scroll); //invcm
    		setBounds(39023,3,200,8,scroll); // bh
    		setBounds(39024,3,225,9,scroll); // target
    		setBounds(39028,3,250,10,scroll); // chat
    		setBounds(39029,3,275,11,scroll); // pnames
    		
    		setBounds(39030,199,275,12,scroll); //pnames
    		setBounds(39027,199,250,13,scroll); //chat
    		setBounds(39026,199,225,14,scroll); // target
    		setBounds(39025,199,200,15,scroll); // bh
    		setBounds(39018,199,175,16,scroll); //invcm
    		setBounds(39017,199,150,17,scroll); // tb
    		setBounds(39016,199,125,18,scroll); // ss
    		setBounds(39015,199,100,19,scroll); // fog
    		setBounds(39014,199,75,20,scroll); // grounditem names
    		setBounds(39013,199,50,21,scroll); // aa
    		setBounds(39012,199,25,22,scroll); // timers
    		setBounds(39011,199,0,23,scroll); // gameframe
    	}
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