Thread: [#181] RS Mod Release

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  1. #1 [#181] RS Mod Release 
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    RS Mod is still in active development. Thread: https://www.rune-server.ee/runescape...-together.html


    RS Mod is a modern OSRS framework made from scratch. I'm by no means a professional or grade-a developer, so I'm always open to criticism and feedback, good or bad!

    This project also has bigger plans with a marketplace where developers can share and sell plugins they have made which can be an extra source of side income for developers. Preview of Marketplace



    Short image guide on how to set up client project: https://imgur.com/a/NjNTpkk

    Notes
    • The client's entry/start-point class is "Launcher"
    • The GitHub page has a README that contains instructions on how to run the server. If you run into any issues just post on this thread and I'll help you out, and if it's an issue that can happens to others, it will be added to the README instructions
    • RS Mod is currently in a pre-release phase and should not be used in production as of yet.


    Spoiler for Media:

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    Acknowledgements
    Spoiler for Credits:

    • Graham Edgecombe
      • Project setup based off Apollo
      • Using StatefulFrameDecoder, AccessMode, DataConstants, DataOrder, DataTransformation, DataType, GamePacket & GamePacketBuilder from Apollo


    • Major
      • Using Collision Detection from Apollo
      • Basic idea behind the Region system (known as Chunk on RS Mod)


    • Polar


    • Kris
      • Always willing to lend a hand and share some code


    • Bart and Scu11
      • Helped me solve an issue with setting up KotlinScript


    • Ryley
      • Suggested the usage of KotlinScript


    • Bart (from the original OSS team)
      • The naming of certain features such as TimerSystem, AttributeSystem and Services
      • The idea behind the TimerSystem
      • The basic idea behind user-friendly plugin binding




    Join the RS Mod Discord by clicking the icon below

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  2. #2  
    Software Developer

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    Damn that was pretty quick. does it mean you gave up on the project?

    also, any reason not to use netty?
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  3. #3  
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    Quote Originally Posted by Tyrant View Post
    Damn that was pretty quick. does it mean you gave up on the project?
    i should probs clarify that on op. no the project is still going. the server was going to be open-source from the start, but wanted to fix/add some things before making it public
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  5. #4  
    Registered Member Kairon's Avatar
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    Damn, looks nice.
    Code:
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  6. #5  
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    Quote Originally Posted by Tyrant View Post
    also, any reason not to use netty?
    The project is using netty

    Nice job so far, look forward to seeing more progres
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  8. #6  
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    params for local client?
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  9. #7  
    Throne Scape - Founder/Developer
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    thank you looks good
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  11. #8  
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    Awesome! Finally Thanks for sharing m8.
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  13. #9  
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    looks good, are you going to finish that plugin system though? it's pretty nice

    thanks for the attribution too
    xxxxxxx
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  15. #10  
    Extreme Donator [#181] RS Mod Release Market Banned



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    Had been watching over this carefully.
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