It is a fresh release among the released PI's in history. Believe me or not, this version of Project Insanity will help you create a server from scratch without requirements.
This package is perfect for beginner programmers as well as for advanced ones. RForge is an extremely stable design of files, classes and rules so you will not be disappointed with the performance of your individual configuration.
Enjoy I do not intend to update this package. However, if there are people who are willing, we can transform the project as open-source on github.
Well, why not?
Original Project Insanity has much things to offer. RForge has much more, they are well used from the predecessor and were developed it to final stage.
Check the features below.
Original Project Insanity:
Amazing combat
Fairly accurate accuracy formulas (tweaked a lot)
Fully functional clan chat
3/4 godwar bosses
Amazing npc drop system
Fight Pits
Pest Control
Barrows
Fight Caves (360 onwards, easy to add all ways, just build on the array)
Quite a few skills (some half-assed)
All 474 items (loaded through cache)
Most pots work, very easy to add more
Most food work, very east to add more
100% Potion dose mixing
Base for skill menus
Piety + chivalry
Perfect prayer draining
Custom infinity/mage book minigame
Working obelisks
Perfect prayer draining and protection prayer delay in pvp
RForge 0.03a:
A lot of Dupe Fixed (ones released with Jacks source, there is like 3-4 more)
Cycle-Based EventManager
Boat Sailing
Gnome Glider
Crystal Chest
Current Weapon Speeds
Far Casting (Magic/Ranged)
Cow Milking
Flax Milking
Mute/Banning + Timers
Server-Sided Clipped Following
ItemOnPlayer Packet Handling
Single+ Double Door handler
Greatly Improved Item Handler
A Shit Load of Combat Improvements (Bug Wise)
Current Weapon Speeds
Correct Ranged Max-Hit Formulae
Better Drop System (easier to add new drops)
God Book Making + Preaching
Fixed 15 Bugs
Character Appearance Interface on Start-up (thought it was a decent edition )
Better Commands Handler
6 Player Rights (all configured)
NPC Facing (Check NPC Spawn.cfg for more info)
Removed all of the Pointless cfg files and renamed them better
Cleaned-up All classes, Electronically and Manually
Tweaked a lot of timers!
Players Save on a individual basis (might want to re-add to config class)
No Errors in eclipse
Fixed as many Warnings as I could
Re-Did packaging, classes can be found easily and it isn't a maze of BS now
Home is in lumbridge
The package itself does not have a compiler Make one yourself or try this one:
---------------------------------------- Total level fix Navigate to the PlayerAssistant class and under
public void setSkillLevel this method ^, add this method:
Thanks for the Contribution
And btw what does PI mean... Sorry might be a stupid question
Project Insanity - Known as PI, it was created by a member known as Sanity and gained immense popularity due to how it's code was written. It's very easy to adapt to for beginners in programming, but as a drawback of this simplicity the first version had loads of bugs, exploits, dupes and other problems which meant it could only manage to hold around ~40 players depending on computer host specs before major lag problems occured.
There have been improvements to PI which replace old systems with new ones to fix dupes, bugs and lag problems while keeping the old code style so newbies could still learn and use it with ease.
Project Insanity - Known as PI, it was created by a member known as Sanity and gained immense popularity due to how it's code was written. It's very easy to adapt to for beginners in programming, but as a drawback of this simplicity the first version had loads of bugs, exploits, dupes and other problems which meant it could only manage to hold around ~40 players depending on computer host specs before major lag problems occured.
There have been improvements to PI which replace old systems with new ones to fix dupes, bugs and lag problems while keeping the old code style so newbies could still learn and use it with ease.