Thread: Arios OSRS 176

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  1. #21  
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    Quote Originally Posted by Technotik View Post
    Hello there,

    Due to unfortunate circumstances, I am forced to release a pure 176 OSRS base, built on Arios with netty networking. Shit happens.
    I've learned a lot using this base, all the way from 155 to 177 and I would like to give a special thanks to Kris for answering my stupid questions throughout the process of understanding the protocol and other things related.

    This does not mean we're not going to continue with Inferno. Inferno has hundreds of hours of work stacked on this base.

    Download: https://mega.nz/#!o4sWQQzb!eeCGHzbJb...eWnf93z-eCqWEM

    NOTE: This is unfinished but has most of the packets & updating. Saw a good quotable comment on my thread releasing 667 cache with OSRS maps. It's useless to those who know how to use it, and useless to those who don't.

    Server dcs every 15 seconds because of the last buffertype in the player updating appearance mask. Client is refactored enough for you to be able to find it.

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    Credits to the Arios team, Kris, trees, Klem3n & whoever else.
    Thanks for the release this is really useful, hoping I will have the time to update the revision sometime in this new year!
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  2. #22  
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    Quote Originally Posted by Lantern Web View Post
    Thanks for the release this is really useful, hoping I will have the time to update the revision sometime in this new year!
    Focus on fundamentals before updating the revision, It's pointless until the framework of this project is finished.
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  4. #23  
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    This could be really nice if someone smart puts some work into it.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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    Quote Originally Posted by i_pk_pjers_i View Post
    This could be really nice if someone smart puts some work into it.
    I haven't stopped working on it tbh this release aggravated the hell out of me but we didn't have a choice
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  7. #25  
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    rip
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    Quote Originally Posted by rickolas View Post
    rip
    Not rip. Project still lives on
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    Quote Originally Posted by trees View Post
    Not rip. Project still lives on
    true, but rip to the release.
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    Attached image

    Managed to get it to login and not instantly crash but as soon as you click play it crashes lol. definitely not the apperance block either. thanks for the release though, I've already learned loads from it.
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  11. #29  
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    Quote Originally Posted by Lantern Web View Post

    Managed to get it to login and not instantly crash but as soon as you click play it crashes lol. definitely not the apperance block either. thanks for the release though, I've already learned loads from it.
    Well if you remove the appearance block you are able to walk around (without seeing your character obviously) but it'll still crash after a few seconds. I think there's just something wrong with the player updating in general, not sure tho.
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    Quote Originally Posted by Joris View Post
    Well if you remove the appearance block you are able to walk around (without seeing your character obviously) but it'll still crash after a few seconds. I think there's just something wrong with the player updating in general, not sure tho.
    GPI is very close to being complete but I can't vouch for masks. I can't remember where I left the 176 off as we upgraded to 177 before we even completed 176, nothing that should crash you though as long as you finish the masks. I think Lanterns issue is widget-related (that is if what he's done is convert whatever revision of lost isle people are still messing with to this day). A LOT of widget children and ids have changed since then.
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