Thread: Asteria OSRS | Stable Base

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  1. #51  
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    Quote Originally Posted by trees View Post
    Lemme save you the trouble of reading the other pages, there is a [317] revision tag on the topic title which you didn't notice.
    "SEVERE: An error has occured while initializing the Bootstrap!
    java.lang.ClassNotFoundException: plugin.PluginBootstrap
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at com.asteria.game.plugin.PluginHandler.init(PluginH andler.java:49)
    at java.util.concurrent.ThreadPoolExecutor.runWorker( Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
    at java.lang.Thread.run(Unknown Source)"

    I keep getting this error, i've been tryna troubleshoot it for like an hour now, please hlep
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  2. #52  
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    Quote Originally Posted by IamLife View Post
    Are you a troll or something? No one can be that clueless.
    no sir. i actually feel bad for trees. all his threads gets shitted on by ego-centric morons.
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  3. #53  
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    Quote Originally Posted by Chandler_ View Post
    no sir. i actually feel bad for trees. all his threads gets shitted on so hard by ego-centric morons.
    very sweet of you but shit you seem to have very limited rsps knowledge
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  4. #54  
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    Quote Originally Posted by shitposter View Post
    Didn't notice
    Because he added it later lmao
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    Quote Originally Posted by Bartvh View Post
    Because he added it later lmao
    Incorrect. Been there since I posted.
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    If this has the same networking/core features lare provided for asteria i'd highly suggest nobody to use it... because it is faarrr from stable.
    Keep your head up.



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    Quote Originally Posted by Stanaveli View Post
    If this has the same networking/core features lare provided for asteria i'd highly suggest nobody to use it... because it is faarrr from stable.
    I think lare did a better job than most of the servers in 317 being used today still. Fee free to elaborate on what you find bad about asteria.
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  8. #58  
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    Quote Originally Posted by trees View Post
    I think lare did a better job than most of the servers in 317 being used today still. Fee free to elaborate on what you find bad about asteria.
    Try to host it with a few hundreds of players (or bots)... And don't skip the client > server packets like most bots do. Have it set up so it sends a login request (but obviously don't do anything with it) and don't disable incoming/outgoing packets for these bots.

    I've been running an Asteria 3.0 project for over 2 years (Avarrocka / Edgeville), we've had many problems regarding the networking features (Our first game-release we had 100+ players trying to login and we also HIGHLY exceeded the 600ms cycle time). We thought since lare wrote it and the code looked all nice that it'd work... I was young and stupid, always test no matter the circumstances.

    You'll be surprised, an average Project Insanity will most likely be able to hold a bit more players, wish I still had the benchmarks so I could show you.
    Keep your head up.



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  9. #59  
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    Quote Originally Posted by Stanaveli View Post
    Try to host it with a few hundreds of players (or bots)... And don't skip the client > server packets like most bots do. Have it set up so it sends a login request (but obviously don't do anything with it) and don't disable incoming/outgoing packets for these bots.

    I've been running an Asteria 3.0 project for over 2 years (Avarrocka / Edgeville), we've had many problems regarding the networking features (Our first game-release we had 100+ players trying to login and we also HIGHLY exceeded the 600ms cycle time). We thought since lare wrote it and the code looked all nice that it'd work... I was young and stupid, always test no matter the circumstances.

    You'll be surprised, an average Project Insanity will most likely be able to hold a bit more players, wish I still had the benchmarks so I could show you.
    How does a server exceed the 600ms cycle time lol
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    Quote Originally Posted by Stanaveli View Post
    Try to host it with a few hundreds of players (or bots)... And don't skip the client > server packets like most bots do. Have it set up so it sends a login request (but obviously don't do anything with it) and don't disable incoming/outgoing packets for these bots.

    I've been running an Asteria 3.0 project for over 2 years (Avarrocka / Edgeville), we've had many problems regarding the networking features (Our first game-release we had 100+ players trying to login and we also HIGHLY exceeded the 600ms cycle time). We thought since lare wrote it and the code looked all nice that it'd work... I was young and stupid, always test no matter the circumstances.

    You'll be surprised, an average Project Insanity will most likely be able to hold a bit more players, wish I still had the benchmarks so I could show you.
    Avarrocka was actually one of my inspirations on this project, sad to hear that. I got a copy of avarrocka server and client about a year ago most likely a leak but I’m gunna have to give this a nice test later on now just for gags, I’ve only ran it local. I did it as a demo for our options of what we could host, we went with Hyperion instead.
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