Thread: Economy version of Elvarg framework with some skills and improved core.

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  1. #1 Economy version of Elvarg framework with some skills and improved core. 
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    The goal with this sideproject was just to try to build a nice economy OSRS server using my Elvarg framework. Seeing how I won't have time to work on this anymore, I really hope someone does.

    Make sure to read the list below for a quick update log. These are only the things I have on the top of my head right now. A lot more has been done.
    TLDR; Better core and 11 skills added. Also converted to economy.

    • Added a definition loading system which loads in the background of startup. It literally boots instantly now.
    • Added all #148 OSRS item definitions.
    • Added all #148 OSRS npc drops.
    • Added all #148 OSRS npc defs (a lot of anims are missing).
    • Added tons of OSRS npc spawns. This has a lot of double spawns. To fix, use Frey's OSBot NPC spawn dumping script. Run around the map and then replace the npc_spawns.json with the one generated by the script.
    • Pretty much brand new core which has proven to be very stable. Tested with my flood tester which is also included so you can use it at any time yourself.
    • A lot of netty improvements. Debugged and fixed 2 memory leaks that were in the previous version.
    • Rewrote the entire Region system. No more "Object # does not exist", much more documented.
    • Rewrote objects system and ground items system. They're much more flexible now.
    • Got rid of the custom spawn/pvp -related tab-interfaces.
    • Added an abstract system for very easily handling of the select amount menus, I've used this in the skills I've added. Learn to use it if you plan on adding more skills, it's very useful.
    • Added up to 11 skills. Most of them are 100%. Crafting however only has Gem cutting, never had time to do anything else. Skills use same exp rewards as OSRS.
    • Added 99% pet system, huge credits to Lumiere for all the data. It's only missing the dialogues for the skilling ones. Has proper morphing using the transformation mask (as it should have been done).


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    Client has #148 data. If you do pack new data, make sure to add the maps server-sided aswell for the clipping. I also think Zion released a fix for the broken map icons, use it.

    Credits:
    Stan_ (dumps)
    Lumiere (Pet data)
    Owner blade (Construction base from Allantois)
    Lare96 (A lot of core stuff was inspired from Asteria)

    Download link (Current version: 3.1): Dropbox Link

    Quote Originally Posted by Professor Oak View Post
    VERSION 3.1

    Was bored and decided to fix up some bugs that have been reported.

    • Added a brand new shop system which is really simple to use, I've left examples of how to add custom currencies such as points. Look through the ShopManager class, it's very user friendly.
    • Fixed up bugs related to player updating, mainly player facing. If player A was fighting something and player B entered the region, player B would see player A looking in the wrong direction while fighting.
    • Improved pathfinding and added player dancing. No longer allows players standing under big npcs while attacking, it will properly move them out.
    • Added old emblem trader dialogues from OSRS Pk. Also added item statement support and left an example in the dialogues.json file. Additionally, added 5 lines support for regular statements.
    • Fixed the nullpointers for drops and clan chats.
    • Fixed food timers.


    Download link:
    https://www.dropbox.com/s/vtmbpjgkpj...0V3.1.zip?dl=0
    VERSION 3.2
    Quote Originally Posted by Professor Oak View Post
    To add on this, if anyone wants the version of this without all the custom networking code (and disconnection problems), here's a link: https://www.mediafire.com/file/d4syj...17_io.zip/file
    Read more here: https://www.rune-server.ee/runescape...ml#post5638129
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  2. #2  
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    another great contribution, thanks oak!
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  4. #3  
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    I really do need to look into Kotlin. Looking at it now, using it would make things so much cleaner..
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    There's going to be a lot more leeched servers base off Elvarg now. Other than that, good work man! Keep it up.
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    Note that it also has full fishing including the big fish random event which drops the player's fishing tool on the ground. Couldn't get pics cause the spots aren't spawned ingame xdd
    Also added the construction base which everyone uses nowadays (allantois i think) and fixed the construct map region packet so have fun with that
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    An amazing release once again, thank you John!
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  10. #7  
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    Very nice, look forward to checking this out .
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  12. #8  
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    Damn cheers fella
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  14. #9  
    Aganoth Developer

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    Great Release!!!




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  16. #10  
    l e l w o t

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    Another fantastic contribution to the RSPS community. Thank you good sir and good luck in future endeavors.
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