Won't be using but thank you, killed it once again Oak.
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Great work!

I'm pretty new to rsps's so sorry if this is a dumb question, I'm just trying to learn, but how would I go about adding new npc/item models to the cache (.dat)? I've been looking around for a few hours and tried adding them in a "raw" or "models" folder as some threads suggest but that doesn't seem to work. If someone could point me in the right direction or give me an example that would be greatly appreciated!
Nice release as always oak.

To pack a new model simply make a new folder in the cache directory called "index1" and put the models to pack in it (make sure they're in a .gz format). Then open the client's Configuration.java, and set
to true.Code:boolean repackIndexOne = false
The next time you start your client, it will pack your models. Once done, you can put the repackIndexOne boolean back to false and remove the folder from your cache.
First of all cheers for the release it looks really good.
Would you say this has the best networking of any released content?
Considering to port it as it looks pretty clean.
Also did the changes you made to object interaction result into
a fix of the nasty bugs causing you to interact with objects from
a distance?

I appear to be having issues with NPC drops
Any idea what the problem could be?Code:java.lang.NullPointerException at com.hope.game.entity.impl.npc.NPCDropGenerator.getDropList(NPCDropGenerator.java:72) at com.hope.game.entity.impl.npc.NPCDropGenerator.start(NPCDropGenerator.java:30) at com.hope.game.task.impl.NPCDeathTask.execute(NPCDeathTask.java:77) at com.hope.game.task.Task.tick(Task.java:142) at com.hope.game.task.TaskManager.sequence(TaskManager.java:32) at com.hope.game.World.sequence(World.java:88) at com.hope.game.GameEngine.run(GameEngine.java:35) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)

The networking in Elvarg is from Asteria and Astreus, althugh I'd say it's better than those two because of the bugs fixed aswell as mem leaks patched.
I doubt you'll find a better up-to-date netty server out there.
What npc is causing it? Looks like it couldn't find the drop for an npc after it died. Simply add it to drops.json. Stan's osrs dumping script might have messed up and missed a few.
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