Thread: Economy version of Elvarg framework with some skills and improved core.

Page 7 of 17 FirstFirst ... 56789 ... LastLast
Results 61 to 70 of 169
  1. #61  
    Donator

    Join Date
    Sep 2016
    Posts
    132
    Thanks given
    115
    Thanks received
    51
    Rep Power
    62
    Great work!
    If a man does not have the sauce, then he is lost. But the same man can be lost in the sauce.
    Reply With Quote  
     

  2. #62  
    Crooks & Castles


    Join Date
    Dec 2016
    Posts
    272
    Thanks given
    151
    Thanks received
    132
    Rep Power
    465
    Won't be using but thank you, killed it once again Oak.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  3. #63  
    Registered Member
    Join Date
    Jul 2015
    Posts
    2
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    I'm pretty new to rsps's so sorry if this is a dumb question, I'm just trying to learn, but how would I go about adding new npc/item models to the cache (.dat)? I've been looking around for a few hours and tried adding them in a "raw" or "models" folder as some threads suggest but that doesn't seem to work. If someone could point me in the right direction or give me an example that would be greatly appreciated!
    Reply With Quote  
     

  4. #64  
    Best Rat Donor

    Australisch's Avatar
    Join Date
    Nov 2015
    Posts
    2,040
    Thanks given
    962
    Thanks received
    472
    Rep Power
    4799
    Nice release as always oak.
    Rsn: vEetswa
    Reply With Quote  
     

  5. Thankful user:


  6. #65  
    Extreme Donator


    Join Date
    Oct 2010
    Posts
    2,858
    Thanks given
    1,206
    Thanks received
    1,614
    Rep Power
    5000
    Quote Originally Posted by flash_g3 View Post
    I'm pretty new to rsps's so sorry if this is a dumb question, I'm just trying to learn, but how would I go about adding new npc/item models to the cache (.dat)? I've been looking around for a few hours and tried adding them in a "raw" or "models" folder as some threads suggest but that doesn't seem to work. If someone could point me in the right direction or give me an example that would be greatly appreciated!
    To pack a new model simply make a new folder in the cache directory called "index1" and put the models to pack in it (make sure they're in a .gz format). Then open the client's Configuration.java, and set
    Code:
    boolean repackIndexOne = false
    to true.

    The next time you start your client, it will pack your models. Once done, you can put the repackIndexOne boolean back to false and remove the folder from your cache.
    Reply With Quote  
     

  7. #66  
    Registered Member Stevenhax's Avatar
    Join Date
    Jul 2014
    Posts
    389
    Thanks given
    53
    Thanks received
    64
    Rep Power
    42
    First of all cheers for the release it looks really good.
    Would you say this has the best networking of any released content?
    Considering to port it as it looks pretty clean.

    Also did the changes you made to object interaction result into
    a fix of the nasty bugs causing you to interact with objects from
    a distance?
    Reply With Quote  
     

  8. #67  
    Registered Member
    Andys1814's Avatar
    Join Date
    Feb 2013
    Posts
    978
    Thanks given
    684
    Thanks received
    449
    Rep Power
    672
    Quote Originally Posted by Stevenhax View Post
    First of all cheers for the release it looks really good.
    Would you say this has the best networking of any released content?
    Considering to port it as it looks pretty good.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  9. #68  
    Registered Member
    Join Date
    Jan 2016
    Posts
    106
    Thanks given
    16
    Thanks received
    14
    Rep Power
    69
    amazing release but I'm lost on how to add dialogues

    figured out how to do this!
    Last edited by Too Moist; 08-23-2017 at 10:36 PM. Reason: done
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  10. #69  
    Banned

    Join Date
    Mar 2011
    Posts
    657
    Thanks given
    105
    Thanks received
    75
    Rep Power
    0
    I appear to be having issues with NPC drops

    Code:
    java.lang.NullPointerException
    	at com.hope.game.entity.impl.npc.NPCDropGenerator.getDropList(NPCDropGenerator.java:72)
    	at com.hope.game.entity.impl.npc.NPCDropGenerator.start(NPCDropGenerator.java:30)
    	at com.hope.game.task.impl.NPCDeathTask.execute(NPCDeathTask.java:77)
    	at com.hope.game.task.Task.tick(Task.java:142)
    	at com.hope.game.task.TaskManager.sequence(TaskManager.java:32)
    	at com.hope.game.World.sequence(World.java:88)
    	at com.hope.game.GameEngine.run(GameEngine.java:35)
    	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    	at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
    	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
    	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
    	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    	at java.lang.Thread.run(Unknown Source)
    Any idea what the problem could be?
    Reply With Quote  
     

  11. #70  
    Extreme Donator


    Join Date
    Oct 2010
    Posts
    2,858
    Thanks given
    1,206
    Thanks received
    1,614
    Rep Power
    5000
    Quote Originally Posted by Andys1814 View Post
    [Only registered and activated users can see links. ]
    Quote Originally Posted by Stevenhax View Post
    First of all cheers for the release it looks really good.
    Would you say this has the best networking of any released content?
    Considering to port it as it looks pretty clean.

    Also did the changes you made to object interaction result into
    a fix of the nasty bugs causing you to interact with objects from
    a distance?
    The networking in Elvarg is from Asteria and Astreus, althugh I'd say it's better than those two because of the bugs fixed aswell as mem leaks patched.
    I doubt you'll find a better up-to-date netty server out there.

    Quote Originally Posted by Eggspurt View Post
    I appear to be having issues with NPC drops

    Code:
    java.lang.NullPointerException
    	at com.hope.game.entity.impl.npc.NPCDropGenerator.getDropList(NPCDropGenerator.java:72)
    	at com.hope.game.entity.impl.npc.NPCDropGenerator.start(NPCDropGenerator.java:30)
    	at com.hope.game.task.impl.NPCDeathTask.execute(NPCDeathTask.java:77)
    	at com.hope.game.task.Task.tick(Task.java:142)
    	at com.hope.game.task.TaskManager.sequence(TaskManager.java:32)
    	at com.hope.game.World.sequence(World.java:88)
    	at com.hope.game.GameEngine.run(GameEngine.java:35)
    	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    	at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
    	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
    	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
    	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    	at java.lang.Thread.run(Unknown Source)
    Any idea what the problem could be?
    What npc is causing it? Looks like it couldn't find the drop for an npc after it died. Simply add it to drops.json. Stan's osrs dumping script might have messed up and missed a few.
    Reply With Quote  
     

Page 7 of 17 FirstFirst ... 56789 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 70
    Last Post: 05-08-2017, 07:29 PM
  2. Replies: 10
    Last Post: 11-15-2013, 08:53 PM
  3. 508+ server with SOME skilling?
    By JacksonPM23 in forum Requests
    Replies: 0
    Last Post: 01-12-2012, 04:58 AM
  4. Replies: 6
    Last Post: 06-03-2010, 03:21 PM
  5. Replies: 4
    Last Post: 08-04-2009, 05:03 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •