Thread: Economy version of Elvarg framework with some skills and improved core.

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  1. #171  
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    Quote Originally Posted by Chappie View Post
    sorry for the grave dig does anyone know how to fix right clicking?
    https://www.rune-server.ee/runescape...-java-9-a.html
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  2. #172  
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    Quote Originally Posted by Professor Oak View Post
    The goal with this sideproject was just to try to build a nice economy OSRS server using my Elvarg framework. Seeing how I won't have time to work on this anymore, I really hope someone does.

    Make sure to read the list below for a quick update log. These are only the things I have on the top of my head right now. A lot more has been done.
    TLDR; Better core and 11 skills added. Also converted to economy.

    • Added a definition loading system which loads in the background of startup. It literally boots instantly now.
    • Added all #148 OSRS item definitions.
    • Added all #148 OSRS npc drops.
    • Added all #148 OSRS npc defs (a lot of anims are missing).
    • Added tons of OSRS npc spawns. This has a lot of double spawns. To fix, use Frey's OSBot NPC spawn dumping script. Run around the map and then replace the npc_spawns.json with the one generated by the script.
    • Pretty much brand new core which has proven to be very stable. Tested with my flood tester which is also included so you can use it at any time yourself.
    • A lot of netty improvements. Debugged and fixed 2 memory leaks that were in the previous version.
    • Rewrote the entire Region system. No more "Object # does not exist", much more documented.
    • Rewrote objects system and ground items system. They're much more flexible now.
    • Got rid of the custom spawn/pvp -related tab-interfaces.
    • Added an abstract system for very easily handling of the select amount menus, I've used this in the skills I've added. Learn to use it if you plan on adding more skills, it's very useful.
    • Added up to 11 skills. Most of them are 100%. Crafting however only has Gem cutting, never had time to do anything else. Skills use same exp rewards as OSRS.
    • Added 99% pet system, huge credits to Lumiere for all the data. It's only missing the dialogues for the skilling ones. Has proper morphing using the transformation mask (as it should have been done).


    Spoiler for img:

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    Client has #148 data. If you do pack new data, make sure to add the maps server-sided aswell for the clipping. I also think Zion released a fix for the broken map icons, use it.

    Credits:
    Stan_ (dumps)
    Lumiere (Pet data)
    Owner blade (Construction base from Allantois)
    Lare96 (A lot of core stuff was inspired from Asteria)

    Download link (Current version: 3.1): Dropbox Link



    VERSION 3.2
    Hi Dude, Sorry for the grave dig on the post but I'm getting opcode issues on my console in eclipse why would I be getting them? I added Npc's into server and if I kill one as soon as they die I disconnect and in console it mentions something about size of an opcode is 5 but should be 7. Hope you can explain what may be causing this issue I was thinking maybe Npc animations may not be added but was unsure as couldn't find where to look for them in the source files.
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  3. #173  
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    Released here in a Git repository for convenience
    https://gitlab.com/rsps-releases/rs2-317/elvarg-economy
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  4. #174  
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    is there anyone could help me with getting this running?
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