Thread: Economy version of Elvarg framework with some skills and improved core.

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  1. #161  
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    Quote Originally Posted by Groovy Baby View Post
    mage is messed up on that io release you linked when i try cast a spell or use throwing knifes i go invis xD
    Probably wrong gfx ids cause it has newer data added, just change them lol
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  2. #162  
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    Quote Originally Posted by Professor Oak View Post
    To add on this, if anyone wants the version of this without all the custom networking code (and disconnection problems), here's a link: [Only registered and activated users can see links. ]
    Read more here: [Only registered and activated users can see links. ]


    Looks like the /data/ folder cannot be found (that contains all the clip data etc), make sure it's added in the project's root directory.
    Thanks for this new release! You are right that some packet sizes are wrong, will try to fix them myself and post.

    Edit: only identified packet 214 in server decoding to be wrong, is 7 should be 9, will add any more I find here.
    Last edited by xplicit; 08-09-2019 at 12:13 AM.
    If a man does not have the sauce, then he is lost. But the same man can be lost in the sauce.
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    Hi,

    I get this error while attempting to run the server via eclipse.
    If anyone could shed any light would be appreciated.

    [Only registered and activated users can see links. ]

    Thanks in advance!
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  4. #164  
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    Anyone tell me how to run this? im brand new to rsps
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    Quote Originally Posted by Professor Oak View Post
    Probably wrong gfx ids cause it has newer data added, just change them lol
    sendend you a private message, about the payed version of Elvarg really interested.
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  6. #166  
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    Quote Originally Posted by unknow View Post
    sendend you a private message, about the payed version of Elvarg really interested.
    Don't have my elvarg files anymore. But if you're looking for the most recent/fixed public version then you can find it here: [Only registered and activated users can see links. ]
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  7. #167  
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    Quote Originally Posted by Professor Oak View Post
    Don't have my elvarg files anymore. But if you're looking for the most recent/fixed public version then you can find it here: [Only registered and activated users can see links. ]
    alright thanks fam can you mebe help me out with bugs you already know about to help them fixed perhaps for a price.
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  8. #168  
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    Fixed (Sorry for the confusion)
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  9. #169  
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    Never said it, but amazing release Oak, thank you very much sir!

    Quote Originally Posted by VoidBox View Post
    You can't remove objects from this source, it is unusable if you require removing objects considering removing the object clipping doesn't work. You will have to rewrite most of the code in the latest version.
    Just so you all know
    This is incorrect. I read the regionmanager a few seconds ago and wrote a testcase: you can remove clipping manually/automatically and remove objects without rewriting anything.
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