Thread: 2006Redone Release - Highly Accurate Runescape 2006 Remake

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  1. #11  
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    Quote Originally Posted by DreamDesire View Post
    thanks for release but i cant get cache to load cause theres only like 5 files in it?
    works fine, just drag it into user.home.
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  2. #12  
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    Gladius.'s Avatar
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    We paid for this...


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  3. #13  
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    You paid me a very small amount for the most up to date copy. This is 4 years old.

    Hopefully everyone is enjoying the release

    Feel free to pm or Skype me for help!
    Add my new Skype: live:extremezgp

    Discord: Mr Extremez#3049

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  4. #14  
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    Quote Originally Posted by Mr Extremez View Post
    Love the rs music
    you can stream that from any other clients
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  5. #15  
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    Quote Originally Posted by Pax M View Post
    you can stream that from any other clients
    Yeah, true. I was just saying the rs music is great
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  6. #16  
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    NPC Drops doesn't work ? NPC's doesn't drop at all..
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  7. #17  
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    Quote Originally Posted by Pepe View Post
    NPC Drops doesn't work ? NPC's doesn't drop at all..
    Worked fine for me when I tested it. Make sure npc drops are enabled. (Npchandler.java)
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  8. #18  
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    Quote Originally Posted by Mr Extremez View Post
    Worked fine for me when I tested it. Make sure npc drops are enabled. (Npchandler.java)
    I don't see any drops either even when i drop something and i cant loot the world on floor drops
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  9. #19  
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    Quote Originally Posted by DreamDesire View Post
    I don't see any drops either even when i drop something and i cant loot the world on floor drops
    I will take a look after I get home from work and provide a fix

    FIX:

    Find ItemHandler.java

    Replace createGroundItem method with this:

    Code:
    public void createGroundItem(Client player, int itemId, int itemX, int itemY, int itemAmount, int playerId) {
    		if (itemId > 0) {
    			if (itemId >= 2412 && itemId <= 2414) {
    				player.getActionSender().sendMessage("The cape vanishes as it touches the ground.");
    				return;
    			}
    			if (itemId > 4705 && itemId < 4760) {
    				for (int[] brokenBarrow : brokenBarrows) {
    					if (brokenBarrow[0] == itemId) {
    						itemId = brokenBarrow[1];
    						break;
    					}
    				}
    			}
    			if (!redone.game.items.Item.itemStackable[itemId] && itemAmount > 0) {
    				for (int j = 0; j < itemAmount; j++) {
    					player.getActionSender().createGroundItem(itemId, itemX, itemY, 1);
    					GroundItem item = new GroundItem(itemId, itemX, itemY, player.getH(), 1, player.playerId, HIDE_TICKS, PlayerHandler.players[playerId].playerName);
    					addItem(item);
    					String itemName = ItemAssistant.getItemName(itemId).toLowerCase();
    					if (player.isDead == false && itemId != 526) {
    						if (player.getPlayerAssistant().isPlayer()) {
    							GameLogger.writeLog(player.playerName, "dropitem", player.playerName + " dropped " + itemAmount + " " + itemName + " absX: " + player.absX + " absY: " + player.absY + "");
    						}
    					}
    				}
    			} else {
    				player.getActionSender().createGroundItem(itemId, itemX, itemY, itemAmount);
    				GroundItem item = new GroundItem(itemId, itemX, itemY, player.getH(), itemAmount, player.playerId, HIDE_TICKS, PlayerHandler.players[playerId].playerName);
    				addItem(item);
    				String itemName = ItemAssistant.getItemName(itemId).toLowerCase();
    				if (player.isDead == false && itemId != 526) {
    					if (player.getPlayerAssistant().isPlayer()) {
    						GameLogger.writeLog(player.playerName, "dropitem", player.playerName + " dropped " + itemAmount + " " + itemName + " absX: " + player.absX + " absY: " + player.absY + "");
    					}
    				}
    			}
    		}
    	}
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  10. #20  
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    nice release!!!

    cache doesn't work for me
    [IMG][/IMG]



    "Not everyhing that counts can be counted
    and not everything that's counted truly counts."
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