Thread: Elvarg #131OSRS Base [Netty 4.1.8, Jaggrab, Perfect Combat, Extremely Stable] Release

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  1. #21  
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    Shame, enjoyed watching your updates on this. Nonetheless, cheers for the release.
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  3. #22  
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    Seems like a very nice release man. I'll take a further look to see what it's all about.

    Remind me to rep you for your efforts. Good stuff.
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  5. #23  
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    Quote Originally Posted by Zivik View Post
    Seems like a very nice release man. I'll take a further look to see what it's all about.

    Remind me to rep you for your efforts. Good stuff.

    Quote Originally Posted by .Mayhem. View Post
    Shame, enjoyed watching your updates on this. Nonetheless, cheers for the release.

    Thanks a bunch guys!

    ---
    I edited the main post with a snippet for fixing a bug which was causing entity interaction issues.
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  7. #24  
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    Will be using for a first non 503+ project, thanks


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  8. #25  
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    Thanks for the release, looks promising



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  9. #26  
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    What a shame, thanks thooo
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  10. #27  
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    A lot of items does not appear and if trying to wield it turns into a granite maul
    Code in my free time.
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  11. #28  
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    Quote Originally Posted by aDzeRS View Post
    A lot of items does not appear and if trying to wield it turns into a granite maul
    Are you spawning it correctly..? Use the console.

    Also, you must define an item before being able to equip it. You can do that in the items.txt file.
    If you want to be able to wear items that haven't been defined yet, simply change this code in EquipPacketListener.java:

    Code:
    				//Weapon hasn't been added yet?
    				if(equipmentSlot == -1) {
    					return;
    				}
    To something like:

    Code:
    					//Weapon hasn't been added yet?
    					if(equipmentSlot == -1) {
    						equipmentSlot = Equipment.WEAPON_SLOT;
    					}
    Note that it will now always equip undefined items in the weapon slot.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  13. #29  
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    Quote Originally Posted by Professor Oak View Post
    Are you spawning it correctly..? Use the console.

    Also, you must define an item before being able to equip it. You can do that in the items.txt file.
    If you want to be able to wear items that haven't been defined yet, simply change this code in EquipPacketListener.java:

    Code:
    				//Weapon hasn't been added yet?
    				if(equipmentSlot == -1) {
    					return;
    				}
    To something like:

    Code:
    					//Weapon hasn't been added yet?
    					if(equipmentSlot == -1) {
    						equipmentSlot = Equipment.WEAPON_SLOT;
    					}
    Note that it will now always equip undefined items in the weapon slot.
    Thanks for this, understood it 100%
    Code in my free time.
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  14. #30  
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    Eh, probably being dumb but yeah? What do I change it too?


    Code:
    Exception in thread "main" java.lang.Error: Unresolved compilation problem: 
    	CLIENT_NAME cannot be resolved or is not a field
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