Thread: Deadman RsPs

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  1. #1 Deadman RsPs 
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    Today I am releasing the deadman server I have been working on for quite a while. It has a bank raid system, guards, and safezones. Im releasing this because a kid named uTorrent scammed me for the files. The base I used was Aros.

    THIS SOURCE IS NOT FOR STARTERS! DO NOT ASK HOW TO FIX SOMETHING BECAUSE I WILL NOT RESPOND

    NOTE:

    This server contains lots of bugs that will need to be fixed.





    Media



    DeadMan RsPs is a 317 remake of Deadman mode. We have near the latest osrs npcs and items and work hard to make sure you have an enjoyable and bug free experience on our server.

    Features -
    Code:
    - Guarded areas
    
    - Bank Raid system
    
    - Fully working barrows
    
    - Zulrah
    
    -Venennatis
    
    - Scorpia
    
    -Vet'ion
    
    - Kraken
    
    - Cerberus
    
    - Boss Pets
    
    - Safety Deposit Chests
    
    - 100% osrs gameframe and interfaces

    Progress -
    Code:
    Jan 16th- 
    - Added in world wide pvp system
    - Re assigned items equipting to the wrong slot
    - started guarded areas
    
    Jan 17th-
    - Added in deadman chests and keys
    - Added in blood money
    - Added in Abyssal bludgeon and Abyssal dagger
    - Added in Abyssal Sire (Animations not added yet)
    - Fixed 2 Zulrah spawn bug
    - Fixed Alkarid gate disconnect
    - Added in attacking in safezone
    - Fixed a few weapon animations
    - Added in armadyl crossbow spec
    
    Jan 18th- 
    - Made areas in lumbridge safe
    - Made areas in Varrock safe
    - Made edgeville unsafe
    - Started working on barrows
    - Pegassian, Primordial, Eternal boots/crystals have been added in the game
    - Minigames disabled
    - Started to work on godswords
    - Added in Stand/Walk/Run animations for all godswords
    - Added in proper gfx to all godswords
    Jan 19th- 
    - Finished godsword
    - Fixed Zulrah
    - Made Zulrah multi
    - Made Zulrah aggressive
    - Added in bank raid interface
    Jan 20th-
    -  Fixed Armadyl crossbow
    - Added proper gfx to godswords
    - Started to work on tridents
    - Starting working on dialogues
    January 21-
    - Finished Guards
    - Added in bank key model
    January 22-
    - Added in a bank raid system
    - Started working on bank safety system
    - Started working on stat protection system
    - Fixed woodcutting
    January 23-
    Released Public beta client for users
    
    Current issues I plan on fixing -
    Code:
    
    - Godswords do not have correct attacking animations
    - Granite Maul special attack is buggy
    - Toxic blowpipe uses arrows
    - Toxic staff of the dead does not work
    - Trident of the swamp, Toxic trident, and Trident of the seas does not work
    - Corporeal Beast has no animations
    - Safety chest does not work
    - Barrows is buggy
    - Only Lumbridge, Varrock, and Camelot bank is safe (for now)
    


    Media -
























    If you download this please leave me a thanks, I would appreciate it.


    Source - [Only registered and activated users can see links. ]

    Client - [Only registered and activated users can see links. ]

    Cache - [Only registered and activated users can see links. ]

    Quote Originally Posted by Thee Rash View Post
    Open config.java
    find: Data_loc
    change the dropbox link to where you have aros_data (or w/e) to
    compile
    done
    ty
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  2. #2  
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    Thanks for the release, i'll check it out.
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  3. #3  


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    Good job, i'm more than sure someone will use this!
    All the best,
    Wiki




    coming soon
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  5. #4  
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    Quote Originally Posted by rs wiki View Post
    good job, i'm more than sure someone will use this!
    i love you! I'm your biggest fan!
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  6. #5  
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    Thanks man, hope you don't mind I'll be using it for some code. I'll make sure to credit you in the release.
    Quote Originally Posted by Ganorah View Post
    that you are a stupid kid that complains and complains on things that you dont appreciate, you should put a fucking bullet in your head no1 will miss you not even your parents... you dont deserve to live thats what im fucking on about, retard
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  7. #6  
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    Thanks for the release man..
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  8. #7  
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    Looks good man, I wanna check it out! Thanks!

    What's the Main class because Server.java gives an error when I try to run

    Code:
    [2/8/16 8:20 PM]: Exception in thread "main" [2/8/16 8:20 PM]: java.lang.ExceptionInInitializerError
    [2/8/16 8:20 PM]: Caused by: java.lang.NullPointerException
    [2/8/16 8:20 PM]: 	at wind.model.npcs.NPCHandler.build(NPCHandler.java:55)
    [2/8/16 8:20 PM]: 	at wind.model.npcs.NPCHandler.<init>(NPCHandler.java:49)
    [2/8/16 8:20 PM]: 	at wind.Server.<clinit>(Server.java:51)
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  9. #8  
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    Quote Originally Posted by Eggspurt View Post
    Looks good man, I wanna check it out! Thanks!

    What's the Main class because Server.java gives an error when I try to run

    Code:
    [2/8/16 8:20 PM]: Exception in thread "main" [2/8/16 8:20 PM]: java.lang.ExceptionInInitializerError
    [2/8/16 8:20 PM]: Caused by: java.lang.NullPointerException
    [2/8/16 8:20 PM]: 	at wind.model.npcs.NPCHandler.build(NPCHandler.java:55)
    [2/8/16 8:20 PM]: 	at wind.model.npcs.NPCHandler.<init>(NPCHandler.java:49)
    [2/8/16 8:20 PM]: 	at wind.Server.<clinit>(Server.java:51)
    posted a fix at the bottom
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  10. #9  
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    Nice little release, like the interface. Not using tho.
    Thanks for the release
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  11. #10  
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    Amazing release!
    Quote Originally Posted by MrClassic View Post
    Arham is the official thanker!
    List of my work [Only registered and activated users can see links. ]!
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