Thread: OSRS Gamepack & Cache Archive

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  1. #31  
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    Quote Originally Posted by Hacker View Post
    Anyone know if cache format or something changed after #98? Decoding some archives with openrs isnt working from #99-current
    it shouldnt have. what archives are having problems?

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    Quote Originally Posted by Hacker View Post
    Anyone know if cache format or something changed after #98? Decoding some archives with openrs isnt working from #99-current

    Nope.

    Openrs have got a issue with decoding archive entry's but if i remember the fix is released

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  4. #33  
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    Quote Originally Posted by Leon_ View Post
    it shouldnt have. what archives are having problems?
    well i tried a few in index 2, archive 9 (npc config) and archive 6 (object config) and animation config i think 12. none of them worked AFTER #98 (so 99 - 104) it gives me out of memory error here

    Code:
    			archive.entries[id] = ByteBuffer.allocate(sizes[id]);
    So i printed sizes[id] and the numbers were huge. so...

    Code:
    				int delta = buffer.getInt();
    				chunkSize += delta;
    
    				chunkSizes[chunk][id] = chunkSize; /* store the size of this chunk */
    				sizes[id] += chunkSize;            /* and add it to the size of the whole file */
    I then printed out delta and the first couple of numbers were huge but then the numbers got smaller more normal numbers I guess.

    Code:
    755444999 delta
    755444999 delta
    755444999 delta
    754974976 delta
    218105088 delta
    83887360 delta
    83887360 delta
    83887360 delta
    83887360 delta
    83887360 delta
    83887360 delta
    184552448 delta
    512 delta
    117441536 delta
    83888128 delta
    167774464 delta
    100664064 delta
    17247751 delta
    772222471 delta
    772222471 delta
    772222471 delta
    772222471 delta
    772222471 delta
    772222464 delta
    88 delta
    -18 delta
    72 delta
    -114 delta
    6 delta
    -6 delta
    72 delta
    14 delta
    0 delta
    102 delta
    -164 delta
    12 delta
    0 delta
    -12 delta
    18 delta
    6 delta
    -24 delta
    -36 delta
    68 delta
    -26 delta
    2 delta
    40 delta
    -48 delta
    0 delta
    0 delta
    72 delta
    -14 delta
    -34 delta
    147 delta
    -171 delta
    -4 delta
    -8 delta
    12 delta
    0 delta
    0 delta
    0 delta
    8 delta
    -8 delta
    0 delta
    0 delta
    0 delta
    -16 delta
    16 delta
    -36 delta
    44 delta
    
    ....

    So Im guessing the first couple of numbers are whats causing the problem


    but when I use #98 or before it works perfectly fine.
    Quote Originally Posted by Richard1992 View Post
    Nope.

    Openrs have got a issue with decoding archive entry's but if i remember the fix is released
    hmm thanks ill try looking for it
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  5. #34  
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    Added the following: 105, 106, 107

    Now includes deobfuscated gamepacks.

    Techniques performed:
    • Opaque Predicate Remover
    • Unused Method/Field/Parameter Remover
    • Constant Comparison Reordering
    • Constant Operation Reordering


    You still have to rename and decompile the transformed jars yourself.

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  7. #35  
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    Quote Originally Posted by Leon_ View Post
    Added the following: 105, 106, 107

    Now includes deobfuscated gamepacks.

    Techniques performed:
    • Opaque Predicate Remover
    • Unused Method/Field/Parameter Remover
    • Constant Comparison Reordering
    • Constant Operation Reordering


    You still have to rename and decompile the transformed jars yourself.
    Thank you
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  8. #36  
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    Quote Originally Posted by Ownster View Post
    Thank you
    No problem.

    OT: added todays update. only cache changes, no revision change.

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  9. #37  
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    added #108

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  11. #38  
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    addad 109. bit late but oh well

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    Let me clear things up, this isnt Rev data is it? example rev 109 data what i can dump into my rsps client?
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  13. #40  
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    Quote Originally Posted by JHUSS View Post
    Let me clear things up, this isnt Rev data is it? example rev 109 data what i can dump into my rsps client?
    you dump data from the cache, then pack it into your client.
    this thread contains the osrs client/cache for each revision.

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