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Download: [Only registered and activated users can see links. ]
Client: [Only registered and activated users can see links. ]
Notes
- This server requires the client download above because all incoming traffic has deobfuscated opcodes. For more information on this topic check out: [Only registered and activated users can see links. ]
- Released under the [Only registered and activated users can see links. ]
Code:88888888ba 88 88 "8b 88 88 ,8P 88 88aaaaaa8P' ,adPPYba, ,adPPYb,88 88""""88' a8P_____88 a8" `Y88 88 `8b 8PP""""""" 8b 88 88 `8b "8b, ,aa "8a, ,d88 88 `8b `"Ybbd8"' `"8bbdP"Y8 by Sini - Requirements * Java 7 * MySQL - Dependencies * Guava 14.0.1 * JDBC Connector 5.1.29 * ActiveJDBC 1.4.8 * ActiveJDBC Instrumentation 1.4.8 * slf4j API 1.7.4 - Export the database CREATE DATABASE IF NOT EXISTS `evelus_game` USE `evelus_game`; DROP TABLE IF EXISTS `configs`; CREATE TABLE `configs` ( `id` int(11) NOT NULL AUTO_INCREMENT, `idx` int(11) DEFAULT NULL, `name` varchar(20) DEFAULT NULL, `flags` tinyint(3) DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=89 DEFAULT CHARSET=utf8 ROW_FORMAT=COMPACT; DROP TABLE IF EXISTS `equipment_definitions`; CREATE TABLE `equipment_definitions` ( `id` int(11) NOT NULL AUTO_INCREMENT, `item_id` smallint(6) DEFAULT '-1', `slot` smallint(6) DEFAULT '-1', `flags` tinyint(4) DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; - Run the ActiveJDBC Instrumentation Instructions on how check: http://javalite.io/instrumentation Example: @echo off java -cp %1 -DoutputDirectory=%2 org.javalite.instrumentation.Main - Run the migrations Execute 'us.evelus.red.db.Setup' - Run the server Execute 'us.evelus.GameServer' And you are good to go :)Spoiler for Media:
Spoiler for Credits:
Great job Sini!
What is the point of licensing it if the person license says the person can do whatever he or she wants with it. Makes no sense.

Wut, who else deserves credit? Netty? JavaLite? Me?
@Brady person
Well it also states:
Not liable for any damages, yada yada yada yada. Just typical license stuff.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

I don't want to be rude to anybody but it seems for the past few months people have been just copying Grahams code and pasting it into a new project and releasing it as if its a new framework or base.

There are things that Graham did that I liked and could not really create a better design for (Player updating). But there are some things that Graham did that I didn't like like most of how he did his plugins in apollo so I adapted and improved on those ideas in my own fashion. I am thankful that he had these ideas so that I could progress at a faster rate but if you want the source of where my ideas came from then check this repository out: [Only registered and activated users can see links. ]
I have actually also had my own ideas on updating, but those were much more complex than the one I implemented because I just wanted to keep it simple: [Only registered and activated users can see links. ]
Theres no sense in creating sections of code thats already functional and tested in other environments unless you are going for the unique factor. Player updating and all that jazz isn't the highlight of this project but rather some of the utilities and state table that you have available to you.
I personally don't like the way this is designed as it seems theres stuff everywhere and unorganized. Good luck to whoever uses this.
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