Thread: Evelus - Red | #317 Runescape Emulator

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  1. #1 Evelus - Red | #317 Runescape Emulator 
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    Download: [Only registered and activated users can see links. ]
    Client: [Only registered and activated users can see links. ]

    Notes

    - This server requires the client download above because all incoming traffic has deobfuscated opcodes. For more information on this topic check out: [Only registered and activated users can see links. ]
    - Released under the [Only registered and activated users can see links. ]

    Code:
    
    88888888ba                       88
    88      "8b                      88
    88      ,8P                      88
    88aaaaaa8P'  ,adPPYba,   ,adPPYb,88
    88""""88'   a8P_____88  a8"    `Y88
    88    `8b   8PP"""""""  8b       88
    88     `8b  "8b,   ,aa  "8a,   ,d88
    88      `8b  `"Ybbd8"'   `"8bbdP"Y8
                                         by Sini
    
    - Requirements
    
    * Java 7
    * MySQL
    
    - Dependencies
    
    * Guava 14.0.1
    * JDBC Connector 5.1.29
    * ActiveJDBC 1.4.8
    * ActiveJDBC Instrumentation 1.4.8
    * slf4j API 1.7.4
    
    - Export the database
    
    CREATE DATABASE  IF NOT EXISTS `evelus_game`
    USE `evelus_game`;
    
    DROP TABLE IF EXISTS `configs`;
    CREATE TABLE `configs` (
      `id` int(11) NOT NULL AUTO_INCREMENT,
      `idx` int(11) DEFAULT NULL,
      `name` varchar(20) DEFAULT NULL,
      `flags` tinyint(3) DEFAULT '0',
      PRIMARY KEY (`id`)
    ) ENGINE=InnoDB AUTO_INCREMENT=89 DEFAULT CHARSET=utf8 ROW_FORMAT=COMPACT;
    
    DROP TABLE IF EXISTS `equipment_definitions`;
    CREATE TABLE `equipment_definitions` (
      `id` int(11) NOT NULL AUTO_INCREMENT,
      `item_id` smallint(6) DEFAULT '-1',
      `slot` smallint(6) DEFAULT '-1',
      `flags` tinyint(4) DEFAULT '0',
      PRIMARY KEY (`id`)
    ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
    
    - Run the ActiveJDBC Instrumentation
    
    Instructions on how check:  http://javalite.io/instrumentation
    
    Example:
    
    @echo off
    java -cp %1  -DoutputDirectory=%2  org.javalite.instrumentation.Main
    
    - Run the migrations
    
    Execute 'us.evelus.red.db.Setup'
    
    - Run the server
    
    Execute 'us.evelus.GameServer'
    
    And you are good to go :)
    Spoiler for Media:






    Spoiler for Credits:

    -Graham
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  3. #2  
    Registered Member Slowpoke's Avatar
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    Great job Sini!
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  4. #3  
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    What is the point of licensing it if the person license says the person can do whatever he or she wants with it. Makes no sense.







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  5. #4  
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    Quote Originally Posted by _js5 View Post
    Spoiler for Credits:

    -Graham
    with credits to ONLY Graham it seems like you did nothing

    so this is basically a blank hyperion?
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  6. #5  
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    Quote Originally Posted by XL BLUE DINO View Post
    with credits to ONLY Graham it seems like you did nothing

    so this is basically a blank hyperion?
    Wut, who else deserves credit? Netty? JavaLite? Me?

    @Brady person

    Well it also states:

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
    Not liable for any damages, yada yada yada yada. Just typical license stuff.
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  7. #6  
    Server Developer

    Titanium's Avatar
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    Very nice work Sini Thanks for the contribution.


    Inactive from RSPS. Times have changed.
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  8. #7  
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    I don't want to be rude to anybody but it seems for the past few months people have been just copying Grahams code and pasting it into a new project and releasing it as if its a new framework or base.
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  9. #8  
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    Quote Originally Posted by Kurdz View Post
    I don't want to be rude to anybody but it seems for the past few months people have been just copying Grahams code and pasting it into a new project and releasing it as if its a new framework or base.
    There are things that Graham did that I liked and could not really create a better design for (Player updating). But there are some things that Graham did that I didn't like like most of how he did his plugins in apollo so I adapted and improved on those ideas in my own fashion. I am thankful that he had these ideas so that I could progress at a faster rate but if you want the source of where my ideas came from then check this repository out: [Only registered and activated users can see links. ]

    I have actually also had my own ideas on updating, but those were much more complex than the one I implemented because I just wanted to keep it simple: [Only registered and activated users can see links. ]

    Theres no sense in creating sections of code thats already functional and tested in other environments unless you are going for the unique factor. Player updating and all that jazz isn't the highlight of this project but rather some of the utilities and state table that you have available to you.
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  11. #9  
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    Arithium's Avatar
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    I personally don't like the way this is designed as it seems theres stuff everywhere and unorganized. Good luck to whoever uses this.
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  12. #10  
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    Quote Originally Posted by Arithium View Post
    I personally don't like the way this is designed as it seems theres stuff everywhere and unorganized. Good luck to whoever uses this.
    That is funny coming from you. Would be good for you to post specific examples.

    @_js5 Good shit. Seems like a lot of people are just are posting out their ass.
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