Sigex - SoulScape Version 7.0 update 10
Right after seeing the servers over the last 8 months, nothing has changed. only music has been the best thing so far, but no improvments to the servers.
So like i told you guys i would make Sigex - SoulScape v7.0 public untill it becomes grater than 6.2 so and i will release every update version so you can pick what stage of development you would like to use. eg basic log in & out save, or a few other systems working like emote and animation update masks. things will pick up as we work on this project but keep in mind there will be no rush as i want this to become the most used and stable base of today.
Sigex - SoulScape v7.0 update list:
Code:
/*Sigex - SoulScape V7.0 was born at 15:54 PM SATURDAY JANUARY 05/1/2008
Made from [custom base v2], for a clean start to the new project
[)==========================Updates =========================(]
1) edited out unneeded space to make things clearer and smaller
2) resized "Cryption.java" and updated all wear slots for all 317 cache items
3) import: added fix for all stackable items and noteable items needs updating to 377
4) Updated player.java default look calculate players cb ect..
5) Made a smaller and better system to calcuate the players sidebar settings with an array and for loop
6) Change npchandlers "npc.cfg" and "autospawn.cfg" cfg index to Config
7) Made players name go to lower case then first letter of the players name to higher case
8) Updated run method to load the characters the new way and save made logout bugy (lags you)
9) Removed playerSave and all the infomation with playerHandler Still have lag bug
10) Finally got the log out stable server progess can now start
[)=======================Updates Notes =====================(]
[)===========================Notes==========================(]
*/
Each update in bold shows a stat were the server has been backed up and public released.
Credit
Sigex Development Team
- Mod Stephen
- Mod Steve B
- Mod Steve m
- Mod Mike B
- Mod Emma
- Mod Elliott