Thread: Asgarnia - Exciting Nostalgic Experience- Amazing Content - Flawless Combat

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  1. #1 Asgarnia - Exciting Nostalgic Experience- Amazing Content - Flawless Combat 
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    Emnesty's Avatar
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    Well, I actually have permission to release Asgarnia as I was a developer for Josh, which Scu11 was not and did not receive permission.



    Here you go, find your own client!! You will want to generate your own set of RSA keys.

    Server: http://eduhacks.net/.scu11reallyisga...sgarnia.tar.gz Simple File Sharing and Storage.

    Client: http://eduhacks.net/.scu11reallyisga...sgarnia.tar.gz

    Also check our the old version, Kalegrian : [ad]scu11[/ad]

    Spoiler for Features:

    Perfect Gnome Training Course








    All cookable food types may be cooked over a fire or on a range.
    Players may cook 1, 5, 10, or x amount of their raw item.
    Based on the players cooking level there is a chance of burning food.
    Cooking gauntlets will increase your chance of success.
    The range in Lumbridge kitchen gives the best success rate (fewer burns than any other range)
    Any range will give a better chance of success than a fire.








    Gem Cutting
    You may cut all types of gems, including specialty gems from Shilo Village.
    All animations, level requirements, experience and gain rates as well as rewards are 100% correct.
    All interface options configured correctly (Make 5, 10, 'x', all)



    Wheel Spinning
    All raw materials may be spun on the spinning wheel.
    All animations, level requirements, experience and gain rates as well as rewards are 100% correct.
    All interface options configured correctly (Make 5, 10, 'x', all)



    Leather Armor Creation
    Correct leather creation with make 1, 5 and 10 options
    All leather armor can be created with a needle and thread
    Correct level requirements, consumption requirements and experience gains.





    Dragon Hide Armor Creation
    All Dragonhide types may be crafted into d'hide armour.
    All level requirements and experience gains are 100% correct.



    Hide Tanning
    All hides may be tanned to leather.
    Tanner's may be found at all of the proper locations.
    All hides have the level requirement and costs.



    Glass Melting
    Sea-weed may be used on a fire or a range to turn it to Soda ash.
    While carrying bucket of sand and soda ash, the player may use one of the items on a furnace to produce molten glass.



    Glass Blowing
    While carrying a Glassblowing pipe, players may blow molten glass into all types of glass items.
    All material requirements, experience gains, and rewards are 100% correct.








    Fishing may be trained across the map at all different fishing spots.
    Players receive fish at a faster rate as your Fishing level increases.
    Players receive random fishing according to the fishing equipment and spot you are fishing with.
    Players receive the correct experience, and must have the required level, bait and fishing equipment.








    Players may create headless and complete arrows using arrow shafts + feathers > headless arrows + arrow tips.
    Players may fletch log's into headless arrows, unstrung bow's, and crossbow stock's.
    Players may string all unstrung bow's into a complete bow.
    All interface options configured correctly (Make 5, 10, 'x', all)
    All animations, level requirements, experience and gain rates as well as rewards are 100% correct.








    Players may now clean all grimy herb types.
    Players are able to mix all clean herb's with a vial of water to produce an unfinished potion.
    Players are able to mix all additive ingredients to the unfinished mixtures to produce a magical potion.
    All animations, level requirements, experience and gain rates as well as rewards are 100% correct.
    All interface options configured correctly (Make 5, 10, 'x', all)








    You must be holding a Pickaxe of which you have the requirement for, whether it be in your inventory or equipment.
    You will mine with the best available Pickaxe you are holding.
    You cannot mine if you have a full inventory. This will cancel also any current mining event if one exists.
    All rocks across the game world have been configured and will work, guaranteed.
    All animations, level requirements, experience and gain rates as well as rewards are 100% correct.








    All bone types may be buried with the correct amount of experience gain.
    Using bones on an Alter gives the best experience.








    The 'Locate' option of a talisman will guide you to the altar.
    You must have completed the Rune Mysteries quest to access the Essence mines.
    Correct multipliers for level milestones.
    Pure essence must be used where necessary, but may be used where normal is also acceptable.








    Pickpocketing
    All Npc's vulnerable to pickpocketing have been configured properly.
    As your thieving level is increased, your pickpocketing success rate will also be more consistent.
    Players can not pickpocket while you are stunned.
    Players can not walk while you are stunned.
    Players can not pickpocket during combat.
    Players can not pickpocket if your opponent is instigating an attack (prior to stunning).
    Players can not pickpocket if the victim is in combat with another player.
    Players can not pickpocket while doing another form of action or skill.



    Stall Robbery
    All stalls give the appropriate experience gain and reward item.
    You may be caught by market guards or the stall keeper.
    Some stalls have a keeper that will purchase the items back, but they will not trade within 20 minutes of stealing from them.








    Players must have the required level to use your axe.
    Players must have the required level to chop the tree.
    Players must have an axe to chop down a tree.
    The higher your woodcutting level is, the faster the chopping rate is.
    The better your axe is, the faster the chopping rate.
    If you have multiple axe's in your inventory or equipment, it will choose the best one based on your woodcutting level.
    If your inventory is full, you cannot start an event, this will also cancel the event.
    All animations, level requirements, experience and gain rates as well as rewards are 100% correct.








    Coming Soon!








    Coming Soon!








    Coming Soon!








    Players may light fires with all log types.
    All level requirements and experience gains are correct.
    Upon creating a fire, players are forced to walk West if possible, otherwise, east if possible, and if both are blocked by a solid object they may not light a fire.
    Fires turn to ashes in a random duration between 60s - 120s
    After fires turn to into ashes, the ashes last for 60 seconds before disappearing.








    Coming Soon!








    Coming Soon!








    Rune Mysteries
    Druidic Ritual
    Sheep Shearer
    Doric's Quest
    The Restless Ghost
    Cook's Assistant
    The Waterfall Quest
    More to come!! This list will not end until all quests are complete, plus custom ones!









    TzHaar Fight Pits
    Minimum game size is 3 players, waiting time is 80 seconds.
    This minigame is a safe; free - for - all combatant based minigame.
    Player's fight for the rank Champion rank and a tokkul reward, amounting to the total of the combined combat levels the champion has slain.



    Duel Arena
    Players may challenge opponents anywhere within the perimeter of the arena.
    All dueling rules may be configured and function properly.
    Duel sessions ended abruptly by server shutdown or other unplanned events will give back the items to the correct player.
    If a player clicks the trap door in the Duel Arena, they may forfeit the deal providing it has not been disallowed via the duel rules.
    The winner of the duel will receive the staked items of both players.
    There are 6 dueling arena's; 3 empty and 3 obstacle courses each with a max capacity, system automatically determines which course to place contestants in.
    Top 50 duel winner's are stored on the recent victories interface.



    Mage Training Arena

    Telekinetic Chamber - Coming Soon

    Alchemists' Playground
    Players cast high level alchemy or low level alchemy spells to convert five items found in eight cupboards to gold coins. Every 40 seconds, the items rotate clockwise from cupboard to cupboard. The items keep their relative positions as they move.
    The alchemised value for each item changes every 40 seconds, and the window in the top-right corner displays the current values. The Alchemy Guard will call out when the prices are changing
    The values are the same for both high and low level alchemy. Item values range from 1 to 30 coins.
    For every 100 coins deposited in the coin collector, the player will gain one pizazz point. The player also gains two magic experience per coin deposited, and ten coins (deposited straight to the player's bank) for every 100 deposited.
    The maximum amount of coins that can be deposited is 12,000. A warning message about that is displayed every cast if a player has 10,000 coins or more in his inventory.
    f the player attempts to redeem more then 12000 coins in one transaction, they will be removed from the arena and the coins will be cleared from the inventory. They will message reminding them that they were warned to deposit a maximum of 12000 coins in on deposit. The player will receive NO pizazz points nor will coins be placed in the bank for these transactions.




    Enchantment Chamber


    Players cast enchant jewellery spells to enchant various shaped items (blue Icosahedron, yellow cube, red pentamid, and green cylinder) located in the four corners of the room into orbs.
    In the bottom-right portion of the screen, an icon indicates which bonus shape to transform if the player wishes to gain pizazz points. These shapes will transform into orbs, granting one pizzaz point per cast. All magic experience is reduced to 75% the regular amount in this room.
    The bonus shape changes every 25 seconds. The Enchantment Guardian also calls out the bonus shape as it changes.
    Player can deposit orbs in the middle of the room: Every 20 will earn a reward of either three blood, death, or cosmic runes.
    For each ten shapes converted, the player is rewarded a bonus: On converting the tenth shape, the arena will award points according to the level of enchantment used to convert the tenth shape. (example : lv 7 enchant = 7 pizazz point reward)




    Creature Graveyard


    Each bone is worth between one and four pieces of fruit. When taking a bone from a pile, they follow a specific order. The player will pick up four bones worth 1 piece of fruit, then four worth 2, then four worth 3, then four worth 4 pieces of fruit. The cycle repeats after this.
    Every so often, the player will be struck for 20 life points by falling bones. Protection prayers will not prevent the falling bones from causing damage. Upon death, the player will be sent back to the arena's main hall and lose 10 graveyard pizazz points. The player will not lose any equipment. Logging out in the room will not affect the pizazz points, but the player will lose all fruit in their inventory. You can also bring food into this minigame.
    For every 16 fruit deposited in the slot, one graveyard pizazz point is earned. As a further reward players are given one blood, death, earth, water, or nature rune.





    Pizazz Hat


    Notifies the player of their pizazz points for each category as per usual.
    Typical arrogant attitude the Pizazz hat always had on RuneScape.
    Upon destruction, the player loses all pizazz points.
    As you gain more pizazz points, the hat will upgrade/degrade in the following stages
    Dull: 0 - 9000 total Pizazz
    Energized: 9000 - 16000 Total Pizazz
    Full: 16000 total Pizazz



    The hat has a maximum point storage limit, as follows:
    4000 Graveyard Pizazz Points
    4000 Telekinetic Pizazz Points
    8000 Alchemist Pizazz Points
    16000 Enchantment Pizazz Points










    Melee
    Extremely accurate maxhit formula corresponding to RuneScape.
    Very accurate blocking/attacking delays
    All special attacks on near perfect delays.
    Equipment bonus's & affects. (Barrows, Void Armor Ring of Life, Ring of Recoil, Berserker, etc.)
    Proper animations for all weapons.
    Player poisoning which can be healed by a potion or a period of time.


    Mage
    Perfect Defensive Autocasting.
    Perfect Modern spell magics with Autocasting
    Perfect Ancient spell magics with Autocasting
    Correct RuneScape Teleportation. [Requires runes]
    All Miscellaneous spells (Telekinetic grab, confuse, weaken)
    Perfect Tele-block, prayer will reduce time blocked.


    Range
    Clipped Projectiles (Obsidian rings, darts, thrown-axe's)
    Clipped long range following.
    All bows with correct bonuses and special attacks.
    All crossbows with correct bolt special effects, including Karil's c-bow.
    Perfect Dark bow "Decent of Dragons" special attack max-hit formula.
    Both attacks will ALWAYS hit.
    If using normal arrow types, the minimum hit will be 5
    If using Dragon Arrows, then the minimum hit will be 8.
    If opponent is praying against ranged combat styles, then the minimum hit will be with normal arrows: 3, and with dragon arrows: 4.
    Using normal arrows, your max hit will be boosted by 30%
    Using dragon arrows, your max hit will be boosted by 50%








    Python scripting engine handles most interactive content.
    Fully resizeable + fullscreen client using 474 cache
    Clipped pathfinding
    Following with 'dancing'
    Perfect trading
    Perfect banking. Players may donate for unlimited space.
    Crate searching for random rewards.
    Sled riding
    Flying with the Bow-Sword
    Pet kitten's
    Crystal Key Chest
    Tons of small details of content! The list never ends!


    Spoiler for Media:


























































    Proper Credits
    Akzu
    Sneaky
    Riddle
    Blakeman
    Mikey
    Jacob`
    Emnesty
    Pulse




     

  2. #2  
    Asgarnia - Exciting Nostalgic Experience- Amazing Content - Flawless Combat



    Scu11's Avatar
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    Already got a thread http://www.rune-server.org/runescape...ss-combat.html

    Also the permission was him uploading it on other sites, it's now public.

    edit: btw your links dont work

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