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Link: https://github.com/thock321/Feather
Development of this began in February 2013, then went through a hiatus and I have now picked up development again. There are some things where I look back and ask myself: why did I do things that way? However, I may or may not improve those things. This won't be updated extremely often and is not for beginner users.
There are a lot of unfinished (and I probably won't ever finish) features in this. It's a framework, so don't expect a full on combat system etc.
I used Apollo/Hyperion as a reference for many things.
Nice job thanks for this
cool thanks
Nice contribution.
Gonna take a look at this.
Thanks for contributing!
Quick browsed the source on github. I am not a netty expert (nor do I claim to be), but this looks like you cant even log in? I might have missed something though.
Additionally, in your ChannelHandler (org.feather.net.ChannelHandler), you have
Seems like a poor design.
Not too keen on the author name change on the region handler class.
RegionHandler class was written by me, I just looked at Graham's code and then wrote my own. It's basic programming and mathematics.
I've never tested nor debugged the framework yet since it's a WIP. Also, I've had a problem before where the MessageEvent would be a instance of a packet but the player variable would be a null in a different framework, and that was the solution I came up with.
I know this isn't my best work since this is from February.
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