Thread: Feather - RuneScape Private Server Framework

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  1. #1 Feather - RuneScape Private Server Framework 
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    Link: https://github.com/thock321/Feather

    Development of this began in February 2013, then went through a hiatus and I have now picked up development again. There are some things where I look back and ask myself: why did I do things that way? However, I may or may not improve those things. This won't be updated extremely often and is not for beginner users.

    There are a lot of unfinished (and I probably won't ever finish) features in this. It's a framework, so don't expect a full on combat system etc.

    I used Apollo/Hyperion as a reference for many things.

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    Registered Member rs r's Avatar
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    Nice job thanks for this
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    cool thanks
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  5. #4  
    Ain't Messin' Around - Gary Clark Jr.

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    Nice job, but i think that the package system is a bit wrong, yet is good to see ppl trying new frameworks
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    Nice contribution.
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    Gonna take a look at this.
    Thanks for contributing!
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    Registered Member Purple Helix's Avatar
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    I believe I have the right library. Not sure how to solve this problem.



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    Quick browsed the source on github. I am not a netty expert (nor do I claim to be), but this looks like you cant even log in? I might have missed something though.

    Additionally, in your ChannelHandler (org.feather.net.ChannelHandler), you have



    Seems like a poor design.

    Not too keen on the author name change on the region handler class.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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    Quote Originally Posted by Advocatus Diaboli View Post
    Quick browsed the source on github. I am not a netty expert (nor do I claim to be), but this looks like you cant even log in? I might have missed something though.

    Additionally, in your ChannelHandler (org.feather.net.ChannelHandler), you have



    Seems like a poor design.

    Not too keen on the author name change on the region handler class.
    RegionHandler class was written by me, I just looked at Graham's code and then wrote my own. It's basic programming and mathematics.

    I've never tested nor debugged the framework yet since it's a WIP. Also, I've had a problem before where the MessageEvent would be a instance of a packet but the player variable would be a null in a different framework, and that was the solution I came up with.

    I know this isn't my best work since this is from February.
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