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Hello Rune-Server Community, Travis and I have decided this is ready for release.
I want to throw a huge shout out to Travis for doing a majority of V2, although I added quite a few features, he is the one you really want to thank!
Onwards with the release stuff!
Spoiler for Content/Fixes added:
Spoiler for Client:
Spoiler for Things YOU need to do:
Spoiler for Media:
Have fun with this guys, it's had A LOT of work put into it.
View Travis's post below, for updates, and new content. If you download, please give Travis rep by clicking [Only registered and activated users can see links. ].
Spoiler for Download:
Credits to anyone who helped or contributed a snippet / tutorial used.
When coding RSPS, I go for perfection before going to the next feature. So when looking through this server and using the things, you will notice that everything that is done by me is 100% complete without any flaws or anything. If there are any found bugs with anything I have made in this release, please feel free to PM me - Frosty Teh Snowman - and tell me what is wrong. I will fix it immediately. I am confident this release is ready, with the features I have contributed.
GodBooks are done the right way - Like RS
Skill Lamps are done the right way - 10x your skill lvl
Mystery Box rewards like RS
And many more!
Updated server releases within V2 will be added here
- [Only registered and activated users can see links. ]
What's new in V2.1
Fixes will be added here*Added Screen Rotation Packet
*Added Screen Switch Packet
*Added Ring Of Dueling
*Added Ring Of Life
*Added Pheonix Necklace
*721 Item List/Bonus
*721 Item Prices
*Almost complete RS NPC Autospawns
*Added more Consumables
*Major Refectoring
*Major thread to static conversions
*Added a few Real RS Shops
*Added Teleports on Normal Magic book with an enum
*Changed Home to Lumbridge
*Added Doors and DoubleDoors by killamess
*Using enums for handling shops
*Cycle Events Special Restore
*Made CombatAssistant Static
*New Special Attacks Handler
- Magic On NPC
Replace this in CombatAssistant
Code:public static int finalMagicDamage(final Client c) { double damage = c.MAGIC_SPELLS[c.oldSpellId][6]; double damageMultiplier = 1; if (c.playerLevel[c.playerMagic] > c.getLevelForXP(c.playerXP[6]) && c.getLevelForXP(c.playerXP[6]) >= 95) damageMultiplier += .03 * (c.playerLevel[c.playerMagic] - 99); else damageMultiplier = 1; switch (c.playerEquipment[c.playerWeapon]) { case 18371: // Gravite Staff damageMultiplier += .05; break; case 4675: // Ancient Staff case 4710: // Ahrim's Staff case 4862: // Ahrim's Staff case 4864: // Ahrim's Staff case 4865: // Ahrim's Staff case 6914: // Master Wand case 8841: // Void Knight Mace case 13867: // Zuriel's Staff case 13869: // Zuriel's Staff (Deg) damageMultiplier += .10; break; case 15486: // Staff of Light damageMultiplier += .15; break; case 18355: // Chaotic Staff damageMultiplier += .20; break; } switch (c.playerEquipment[c.playerAmulet]) { case 18333: // Arcane Pulse damageMultiplier += .05; break; case 18334:// Arcane Blast damageMultiplier += .10; break; case 18335:// Arcane Stream damageMultiplier += .15; break; } damage *= damageMultiplier; return (int) damage; }
Going to Use on V3 bro thanks Much

imagine if you worked off of ambients v.3


Well done man! Great release!

Good job man, this will definitely prove a good starting base for anyone wishing to build up from scratch on PI.
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