Thread: Cleaning PI v2.1 || Netty || Stable || Many new features || Loads of content

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  1. #1 Cleaning PI v2.1 || Netty || Stable || Many new features || Loads of content 
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    Hello Rune-Server Community, Travis and I have decided this is ready for release.

    I want to throw a huge shout out to Travis for doing a majority of V2, although I added quite a few features, he is the one you really want to thank!

    Onwards with the release stuff!

    Spoiler for Content/Fixes added:

    Spoiler for Note:
    None of the content added has been done half-assed, it has all been done according to RS-Wiki. Travis is to thank for this!

    Code:
    ~V 1.0:
    -total time put into base: 6 hours
    *Fixed a dupe
    *Majorly cleaned the source
    *Fixed 700 Eclipse errors
    *Enhanced mining & woodcutting
    *Cleaned out a good bit of process() in client.java
    *Implemented Cycle Events
    *Fixed about 3 major exploits
    ~V 2.0
    >Frosty Teh Snowman is now 
    a major contributor of this project
    -total time put into base: Loads
    *Fixed 2 more dupes
    *Removed all skilling threads per client
    *Removed ItemAssistant threads per client
    *Removed potions and food threads per client
    *Note: a majority of the server is static now (that's good)
    *Repackaged so many stupid things
    *Removed actionhandler
    *replaced action handler with classes:
    *(First, Second & Third)NPCClick
    *(First, Second & Third)ObjectClick
    *Fixed the item on object packet
    *Fixed deadlocks
    *Completed and released 100% item destroying
    *Removed client Jframe, replace with Gui
    *Fixed the terrible clicking in rsapplet
    *Added scrollbar in client
    *Fixed client memory leaks and lowered memory usage
    *Enhanced equipping speed (from inventory to player had a HUGE delay)
    *Enhanced capability of item clicking packet
    *Did a TON of item requirements!
    *Fixed a lot of fighting styles
    *Better Ranged Strength/Max Hit
    *Better Magic Strength/Max Hit
    *100% Combat formula
    *Better Fight Pits
    *Fix for deleting stackable items
    *OPTIONAL - Forum Integration - By Martin, editted by Frosty Teh Snowman
    *Added ItemOnPlayer packet
    *100% Godbooks (Like RS) With Cycle Events
    *Reading Books System
    *Christmas Cracker System
    *100% (Like RS) Lamps
    *Added useful skillNames String in SkillConfig
    *Added useful getSkillLevel in Player class
    *100% Random Gift Box (Like RS)
    *Added Item Click 2 On Ground Item Packet (Like lighting logs)
    *Close to 100% Death/Attack NPC Animation support up to 474
    *OPTIONAL - Loading NPC Spawn and List from website - permits easy remote access for edits
    *Mithril Seed planting
    *Added Reporting Abuse Packet (almost 100%)
    *Implemented Netty :D
    and LOADS more.
    Version 2.1:
    *Added Screen Rotation Packet
    *Added Screen Switch Packet
    *Added Ring Of Dueling
    *Added Ring Of Life
    *Added Pheonix Necklace
    *721 Item List/Bonus
    *721 Item Prices
    *Almost complete RS NPC Autospawns
    *Added more Consumables
    *Major Refectoring
    *Major thread to static conversions
    *Added a few Real RS Shops
    *Added Teleports on Normal Magic book with an enum
    *Changed Home to Lumbridge
    *Added Doors and DoubleDoors by killamess
    *Using enums for handling shops
    *Cycle Events Special Restore
    *Made CombatAssistant Static
    *New Special Attacks Handler


    Spoiler for Client:
    Version 2 also has a client included. It's almost 100% configured for this server!
    It has all 474 items, anims, gfx, and 508 npcs.


    Spoiler for Things YOU need to do:
    *Teleports are the only things that need to be done at this time.
    *Get a compiler or IDE, run is provided


    Spoiler for Media:

    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]


    Have fun with this guys, it's had A LOT of work put into it.
    View Travis's post below, for updates, and new content. If you download, please give Travis rep by clicking [Only registered and activated users can see links. ].

    Spoiler for Download:
    Build 2.1 Mirror (by Travis):
    [Only registered and activated users can see links. ]
    Build 2.0 Mirrors:
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]


    Credits to anyone who helped or contributed a snippet / tutorial used.
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  2. #2  
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    Frosty Teh Snowman's Avatar
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    When coding RSPS, I go for perfection before going to the next feature. So when looking through this server and using the things, you will notice that everything that is done by me is 100% complete without any flaws or anything. If there are any found bugs with anything I have made in this release, please feel free to PM me - Frosty Teh Snowman - and tell me what is wrong. I will fix it immediately. I am confident this release is ready, with the features I have contributed.

    GodBooks are done the right way - Like RS
    Skill Lamps are done the right way - 10x your skill lvl
    Mystery Box rewards like RS
    And many more!

    Updated server releases within V2 will be added here
    - [Only registered and activated users can see links. ]
    What's new in V2.1
    *Added Screen Rotation Packet
    *Added Screen Switch Packet
    *Added Ring Of Dueling
    *Added Ring Of Life
    *Added Pheonix Necklace
    *721 Item List/Bonus
    *721 Item Prices
    *Almost complete RS NPC Autospawns
    *Added more Consumables
    *Major Refectoring
    *Major thread to static conversions
    *Added a few Real RS Shops
    *Added Teleports on Normal Magic book with an enum
    *Changed Home to Lumbridge
    *Added Doors and DoubleDoors by killamess
    *Using enums for handling shops
    *Cycle Events Special Restore
    *Made CombatAssistant Static
    *New Special Attacks Handler
    Fixes will be added here
    - Magic On NPC
    Replace this in CombatAssistant
    Code:
    	public static int finalMagicDamage(final Client c) {
    		double damage = c.MAGIC_SPELLS[c.oldSpellId][6];
    		double damageMultiplier = 1;
    		if (c.playerLevel[c.playerMagic] > c.getLevelForXP(c.playerXP[6])
    				&& c.getLevelForXP(c.playerXP[6]) >= 95)
    			damageMultiplier += .03 * (c.playerLevel[c.playerMagic] - 99);
    		else
    			damageMultiplier = 1;
    		switch (c.playerEquipment[c.playerWeapon]) {
    		case 18371: // Gravite Staff
    			damageMultiplier += .05;
    			break;
    		case 4675: // Ancient Staff
    		case 4710: // Ahrim's Staff
    		case 4862: // Ahrim's Staff
    		case 4864: // Ahrim's Staff
    		case 4865: // Ahrim's Staff
    		case 6914: // Master Wand
    		case 8841: // Void Knight Mace
    		case 13867: // Zuriel's Staff
    		case 13869: // Zuriel's Staff (Deg)
    			damageMultiplier += .10;
    			break;
    		case 15486: // Staff of Light
    			damageMultiplier += .15;
    			break;
    		case 18355: // Chaotic Staff
    			damageMultiplier += .20;
    			break;
    		}
    		switch (c.playerEquipment[c.playerAmulet]) {
    		case 18333: // Arcane Pulse
    			damageMultiplier += .05;
    			break;
    		case 18334:// Arcane Blast
    			damageMultiplier += .10;
    			break;
    		case 18335:// Arcane Stream
    			damageMultiplier += .15;
    			break;
    		}
    		damage *= damageMultiplier;
    		return (int) damage;
    	}
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  4. #3  
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    Going to Use on V3 bro thanks Much
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  5. #4  
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    imagine if you worked off of ambients v.3
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  6. #5  
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    Quote Originally Posted by Ochroid View Post
    imagine if you worked off of ambients v.3
    Imagine if I cared. I hate that source. So don't comment on it again.
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  7. #6  
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    Quote Originally Posted by 3Oh!3 View Post
    Imagine if I cared. I hate that source.
    It's the best base for PI though.

    Working off from that would be progress.

    Also nice job.
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  9. #7  
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    Well done man! Great release!
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
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  11. #8  
    Expect the Unexpected

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    Looks very nice. Gj on netty, and I like the completionist attitude. Good work.
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  12. #9  
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    Good job man, this will definitely prove a good starting base for anyone wishing to build up from scratch on PI.
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  14. #10  
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    Quote Originally Posted by Ochroid View Post
    It's the best base for PI though.

    Working off from that would be progress.
    It has loads of stuff that is half-assed... This release has the stuff Ambient's has, and more. And all done correctly.
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