Thread: [Last from me] Project Insanity - Evolved v.3

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  1. #11  
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    Quote Originally Posted by Versalink View Post
    Nice man. If you need a BETA tester for your new project, I'd be happy to do that.
    Cheer's man Might be a while till that since I don't want to host a half done project
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    ghetto
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  4. #13  
    Why you reading this?

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    will take a look but most likely won't need anything as I am moving away from PI
    Spoiler for sig too large:


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  5. #14  
    MOD DESIGNER RM MORE COMING


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    Shite.

    Looks okay. If i see anything from what I gave you in this, I'll come and kill you


    Feel free to message me with any questions you may have - any offers of work will not be considered unless details are in the subject.
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  6. #15  
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    Quote Originally Posted by Thee Rash View Post
    Shite.

    Looks okay. If i see anything from what I gave you in this, I'll come and kill you
    lol your lucky, that combat was going straight in it, would had been released a long time ago if you weren't fuckin me around
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  7. #16  
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    Quote Originally Posted by Ambient View Post

    PI - Evolved v.3
    • A lot of Dupe Fixed (ones released with Jacks source, there is like 3-4 more)
    • Cycle-Based EventManager
    • Boat Sailing
    • Gnome Glider
    • Crystal Chest
    • Current Weapon Speeds
    • Far Casting (Magic/Ranged)
    • Cow Milking
    • Flax Milking
    • Mute/Banning + Timers
    • Server-Sided Clipped Following
    • ItemOnPlayer Packet Handling
    • Single+ Double Door handler
    • Greatly Improved Item Handler
    • A Shit Load of Combat Improvements (Bug Wise)
    • Current Weapon Speeds
    • Correct Ranged Max-Hit Formulae
    • Better Drop System (easier to add new drops)
    • God Book Making + Preaching
    • Fixed 15 Bugs
    • Character Appearance Interface on Start-up (thought it was a decent edition )
    • Better Commands Handler
    • 6 Player Rights (all configured)
    • NPC Facing (Check NPC Spawn.cfg for more info)
    • Removed all of the Pointless cfg files and renamed them better
    • Cleaned-up All classes, Electronically and Manually
    • Tweaked a lot of timers!
    • Players Save on a individual basis (might want to re-add to config class)
    • No Errors in eclipse
    • Fixed as many Warnings as I could
    • Re-Did packaging, classes can be found easily and it isn't a maze of BS now
    • Home is in lummy bitches


    Nice flax milking, never knew u can milk flax must seem legit.

    StoryScape 317
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  8. #17  
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    So is all the features from v1 & 2 in this?
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  9. #18  
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    Quote Originally Posted by Faris View Post
    So is all the features from v1 & 2 in this?
    Pre much, like 1/2 I didn't want in this one, wouldn't mind the hyperion engine though
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  10. #19  
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    Seems pretty legit, would of used already started tho, good job.
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  11. #20  
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    This looks magnificent, anyone starting out should use this as a base. If the gameframe was better, i would be more intent to use this but unfortunately it looks pretty dull. Thanks for the contribution.

    EDIT: Maybe you could include a client? That would be very useful. Also, i know you were using an IDE but would you be able to give a working compiler and server batch file. I'm no good with those types of arguments I dont know about you
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