Thread: [RuneSource] Azure

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  1. #1 [RuneSource] Azure 
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    Azure


    Hello welcome to the second version of Azure. A much better and improved from version 1. Version 2 is the last full source release all other additions will be tutorials or snippets by me or even the community. See a project based off this source: http://www.rune-server.org/runescape...ure-317-a.html

    For people who don't want to use a IDE just follow Blake's compiler and run tutorial.

    For people who use an IDE, but are confused how to run follow these steps.

    USING ECLIPSE IDE:

    NOTE: Run the source first before applying these settings. And for the Main class choose it as Server

    Step 1: Load the source in the IDE and right click > run as > run configurations

    Step 2: Click on (x)Arguments= and in the Program arguments field add in there:

    localhost 43594 600 should end up looking like this:


    DONE!

    NOTE: IF ANYBODY HAS ANY IDEA ON WHY THE SENDING OF THE ACTUAL PRIVATE MESSAGE TO YOUR FRIEND ONLY SENDS SOME OF THE TIME PLEASE LET US KNOW!

    I for the love of god cannot figure it out.



    Bug fixes thread:
    http://www.rune-server.org/runescape...ml#post2448173

    FEATURES:
    • Banking
    • Shopping
    • Ground Items
    • Modern magic teleporting
    • Click an action and walk to it before actually doing the action
    • NPCS
    • Character design screen.
    • Bugged version of private messaging
    • Equipment definitions and item definitions loaded with XML all ids and names are dumped from the client
    • Weapon interfaces
    • Update mask for npcs and players (no force movement for players yet)
    • Tick system


    FEATURES NOT COMPLETED:
    • Not all weapon interfaces are done.
    • Not all equipment bonuses are (in fact none are)
    • Not all animations are done


    EDITING OF THE SOURCE NOTES:
    • All weapon interfaces ids are in the equipdef.xml file in the field of <interfaceId> all you have to do is set the sidebar interface and its done
    • All weapon animations are in the equipdef.xml file in the fields of <standAnim>, <walkAnim>, <runAnim>, <attackAnim>, <defenceAnim>
    • All bonuses are in the equipdef.xml file
    • Shop prices are set in the itemdef.xml file in the fields of <shopBuyValue>, <shopSellValue>, <marketPrice>
    • High and low alch values are in the itemdef.xml in the fields of <lowAlchValue>, <highAlchValue>
    • Shop items are in the shops.xml file


    BUGS:
    • Actual sending of a private message to the friend doesn't send all the time. Not a clue on why it does this.


    MEDIA:
    Spoiler for Pictures:
    NpcLoading and Updating:


    Char design screen:



    Ground Items:

    Shopping:

    Graphics update mask:

    Hit mask:


    Weapon interfaces:



    DOWNLOAD:
    MegaUpload
    Uppit

    I hope I see some people use this base and contribute things for it to the community. It doesn't even have to be big things. Just maybe correct equipment definitions information or correct item definitions information. Every bit counts.

    Enjoy.

    P.S: Please report any bugs and help further the development of the RuneSource framework.

    NOTES: * I will release a unpackaged version if so be it. But I don't recommend it. If enough people want it unpackaged let me know.
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  2. #2  
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    Going to use; I've followed your project thread from the start and have really enjoyed watching you work with RuneSource.

    Good luck with any future projects you might have, and thanks for contributing .
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  3. #3  
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    Nice job, glad to see you're making progress with this.

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  4. #4  
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    Nice release , RuneSource is a great base For coding
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  5. #5  
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    Looks good, but 1 question i have is why are you doing animations like:

    Code:
     <standAnim>, <walkAnim>, <runAnim>, <attackAnim>, <defenceAnim>
    For many wepons there are different animations from different styles of attack. E.g Chop. Slash, Block etc.

    Other than that it looks nice from what i can see, gj.
    Computer Science Graduate, Java Expert
    Need help with something? PM me
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  6. #6  
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    Quote Originally Posted by Postcount++ View Post
    Looks good, but 1 question i have is why are you doing animations like:

    Code:
     <standAnim>, <walkAnim>, <runAnim>, <attackAnim>, <defenceAnim>
    For many wepons there are different animations from different styles of attack. E.g Chop. Slash, Block etc.

    Other than that it looks nice from what i can see, gj.
    Oh right I forgot about that. I guess I will redo the file again later or something. Just the attack animations have multiple animations right? Thanks for pointing that out!

    To everyone else thanks for the comments!
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  7. #7  
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    Nice release.

    Good work.
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  8. #8  
    brb ridin da storm

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    Really really great job, I really appreciate you taking RuneSource under your wing and doing the things that I just can't get motivated enough to do.
    I can't thank you enough, you made RuneSource worth it for me to make.

    Do you plan on adding more (like combat, some skills, etc.)?
    rest in peace Qemist, Izzy, Colton, TeChNo PuNk, Impulser, & bootnecklad
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  9. #9  
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    Quote Originally Posted by blakeman8192 View Post
    Really really great job, I really appreciate you taking RuneSource under your wing and doing the things that I just can't get motivated enough to do.
    I can't thank you enough, you made RuneSource worth it for me to make.

    Do you plan on adding more (like combat, some skills, etc.)?
    Thanks glad to hear you really enjoy seeing this. I thank you for making such a great base! And yes I do plan on adding combat and skills. But I'm not sure with that on public release. Maybe I do plan on adding other things for this base to the community (trade, and a few other small bits and pieces)
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  10. #10  
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    thanks will be using
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