Thread: RuneScape-2 Beta PACKAGED [194]

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  1. #151  
    Registered Member Van Der Graf's Avatar
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    Thanks for the information and response. Relieved to hear that the "007guard" issue is only a Spybot related quirk on my computer, and nothing serious related to the download.
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  2. #152  
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    Hey! Anyone here have a command list on this revision?

    I noticed that on:

    Dakota has a sleeping bag (thought it was a Christmas Cracker at first), a Scythe, and some Bunny Ears. obviously the video is fake, but anyone know how he spawned these items? The other items seem legit though.
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  3. #153  
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    Quote Originally Posted by pokerboy29 View Post
    Hey! Anyone here have a command list on this revision?

    I noticed that on:

    Dakota has a sleeping bag (thought it was a Christmas Cracker at first), a Scythe, and some Bunny Ears. obviously the video is fake, but anyone know how he spawned these items? The other items seem legit though.
    look in the files?
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  4. #154  
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    Quote Originally Posted by Omelete View Post
    look in the files?
    Meh, found nothing interesting. And the ones i tried, logged me out. such as ::item and ::spawn.

    I found ::bank, ::emote, ::tele, and ::npc but nothing too interesting
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  5. #155  
    Owner of Golden-Age, 06 Remake
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    Quote Originally Posted by pokerboy29 View Post
    Meh, found nothing interesting. And the ones i tried, logged me out. such as ::item and ::spawn.

    I found ::bank, ::emote, ::tele, and ::npc but nothing too interesting

    src\server\dakota\model\player, CTRL+F then either "startsWith" or "Commands"
    ::tele
    ::gfx
    ::i
    ::emote
    ::coords
    ::bank
    ::interface
    ::lup
    ::level
    ::walk
    ::npc
    ::mod
    :: op
    Last edited by NeonClouds; 01-16-2018 at 02:57 AM.
    I Support:
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  6. #156  
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    How did they get the maps? I thought that the maps were server side, & not in the cache. That's what I read a while back anyways.
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  7. #157  
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    Quote Originally Posted by NeonClouds View Post
    src\server\dakota\model\player, CTRL+F then either "startsWith" or "Commands"
    ::tele
    ::gfx
    ::i
    ::emote
    ::coords
    ::bank
    ::interface
    ::lup
    ::level
    ::walk
    ::npc
    ::mod
    :: op
    Thanks dude.
    Anyways, i finally found out what the commands are for:

    X's are random numbers

    ::tele XXXX XXXX = Teleports you to the coords you put in - [Only registered and activated users can see links. ]

    ::gfx XXX = Puts a temporary "special effect" around your player according to the ID you put in - [Only registered and activated users can see links. ]

    ::i = Literally disconnects you...

    ::emote = Makes your character do certain animations - [Only registered and activated users can see links. ]

    ::coords = Tells the coordinates of the spot your character is standing in

    ::bank = Opens up bank

    ::interface = Opens up the interface of something. Didn't work for me at all - [Only registered and activated users can see links. ]

    ::lup = Shows up the "Level Up" message for a skill

    ::level = Gives 50k XP to a certain skill. XP Can be edited

    ::walk = No idea.

    ::mod = Gives your player moderator powers

    :: op = Spawns items! Use it like this: :: op XXXX (ID) X (Quantity). If the ID of your item has 3 digits, add a 0 before it. If it has 2 digits, add 2 0s before it. If it has 1 digits, add 3 0s before it. If it has 4 digits, don't do anything. - [Only registered and activated users can see links. ]
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  8. #158  
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    Quote Originally Posted by SnowEssence View Post
    How did they get the maps? I thought that the maps were server side, & not in the cache. That's what I read a while back anyways.
    Client/cache sided my friend
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  10. #159  
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    Quote Originally Posted by RspsLife View Post
    Client/cache sided my friend
    Thanks mate. =)
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