Thread: Released:NT-AEC 2 and 2.2 with Pestcontrol, NPC vs NPC, Pk-ing and non-threaded!

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  1. #1 Released:NT-AEC 2 and 2.2 with Pestcontrol, NPC vs NPC, Pk-ing and non-threaded! 
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    wizzyt21's Avatar
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    FIXED!!!! There's a glitch in walkQueue(if it's still in there) so use this as a way to build on your srvr. The server isn't currently 'playable' unless you fix the walking glitch.

    This is the first server EVER to have a fully working and extremely flexible combat system and also the first server to have NPC vs NPC and also one of two server bases which contains an Entity (constructed with Attackable instances, MaskVariables [update masks for player and npc] and Variables [general] classes which extend the Entity model) base that allows extensive control over client-server handled instances (such as NPC and Player).

    Walking glitch fixed... as well as an extra of my half-assed pest control (:tart pc)

    it's non-threaded per client and has a new minigame, though it isn't the new version.

    Client:
    Instructions to plant cache:
    1. Download the latest beta version of client below (the client does everything else)
    2. Right click on Run file -> Edit
    3. Replace "aec-s.wtf.la" with "localhost" or "127.0.0.1" (no quotes)
    4. Run the client

    Download 317 Client: [Only registered and activated users can see links. ]



    Server:
    Download NT-AEC2.2 #2 (fixed version):[Only registered and activated users can see links. ]
    Vids: Removed
    Updates:[Only registered and activated users can see links. ]

    Old links (dont work):
    Download Incomplete 317 server:[Only registered and activated users can see links. ]

    BTW use this updater if you need csprv3lite:
    [Only registered and activated users can see links. ]
    YOU JUST GOT KNOCKED THE F*CK UP.
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  2. #2  
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    pictures?
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  3. #3  
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    Good job bud.
    Quote Originally Posted by The Night Life View Post
    Errm. I had a similar idea a very long time ago, about instead of current rs's gameframe, (622) making a rsps with about a 1645 or something. Make it look like you walked outside. I even gathered proffesional computer programmers to help, but bailed on the idea after i realized if we all worked on it non-stop for months at a time, we'd barely get any progress. (unless you wanted to half ass it)
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  6. #5  
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    This looks nice. Good job!
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  7. #6  
    Sub
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    sυввч

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    fucking amazing i remember the cheezescape thing you did lolol
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  8. #7  
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    Good job, looking forward to future versions.
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  9. #8  
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    Client gets an error:

    Code:
    Parsing model file 11785.dat
    Parsing model file 16828.dat
    Parsing model file 3476.dat
    Exception in thread "Thread-7" java.lang.OutOfMemoryError: Java heap space
            at Class30_Sub2_Sub1_Sub1.<init>(Class30_Sub2_Sub1_Sub1.java:148)
            at client.method6(client.java:7299)
            at Applet_Sub1.run(Applet_Sub1.java:53)
            at client.run(client.java:4539)
            at java.lang.Thread.run(Unknown Source)
    Apparently it cant load the headicon_pk sprite (Client loads if you comment this out)
    Code:
    catch(Exception _ex) { }
                try {
                    for(int j4 = 0; j4 < 8; j4++)
                        aClass30_Sub2_Sub1_Sub1Array1095[j4] = new Class30_Sub2_Sub1_Sub1(class44_2, "headicons_pk", j4);
    
                }
    [Only registered and activated users can see links. ]
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  10. #9  
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    wtf is this shit based off?
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  11. #10  
    Misthalin OSRS
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    Nice job
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