Thread: Up-to-date Emulous

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  1. #1 Up-to-date Emulous 
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    Before i start this im going to leave the credits first and explain what the source is.
    Hayzie = For creating the source
    Livinglife = For woodcutting, mining and another Tutorial
    Skiiii = Fully working special attacks
    ME = All i did was add the current tutorials, make the free to play shops and spawned some NPC's.

    JUST RELEASED A VERSION CONTAINING SPECIAL ATTACKS! SCROLL DOWN!


    Please feel free to upload anything to contribute to this and i will add it and re-upload this! Lets keep it up-to-date! You will recieve REP + credits.


    Now about the source. This is just the basic 1.6.2 Emulous with all the current tutorials added onto it.
    Some may ask why i did this? Well simply to help those lazy people out, just because i see people posting a heap of errors and they are having trouble adding this.

    Don't bother flaming, i take NO CREDITS im just here to help.

    Extra features include:
    Livinglifes woodcutting (you just have to add the ID's)
    Living lifes mining (you just have to add the ID's)
    Added WorldObject
    Added ALL free to play shops (WORKING)
    Added some BASIC npc spawns such as lumby goblins, cows, rock crabs and F2P shops
    Added ItemOnObject
    Added ItemOnItem

    TIP: This would make a great free to play server


    LINK WITHOUT SPECIAL ATTACKS!
    [Only registered and activated users can see links. ]

    LINK WITH SPECIAL ATTACKS!
    [Only registered and activated users can see links. ]


    Now before some of you people who live to flame post on here, please think otherwise as I HAVE PROOF I AM ALLOWED TO POST THIS AND AGAIN I TAKE NO CREDITS FOR THIS AT ALL


    I will continue to work on this and will inform you when i have done so




    Well i cbf adding because its not perfect yet, but when i get it perfect ill add. If anyone wants the tree and rock ID's here is what i have so you can work on it yourself

    Code:
    				case 2090:
    				case 2091:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Mining(c, 2090, "COP", c.objectX, c.objectY);
    					break;
    				case 2094:
    				case 2095:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Mining(c, 2091, "ESS", c.objectX, c.objectY);
    					break;
    				case 2092:
    				case 2093:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Mining(c, 2092, "IRON", c.objectX, c.objectY);
    					break;
    				case 2102:
    				case 2103:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Mining(c, 2092, "MITH", c.objectX, c.objectY);
    					break;
    				case 2104:
    				case 2105:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Mining(c, 2093, "ADDY", c.objectX, c.objectY);
    					break;
    				case 2106:
    				case 2107:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Mining(c, 2094, "RUNE", c.objectX, c.objectY);
    					break;
    				case 1276:
    				case 1277:
    				case 1278:
    				case 1279:
    				case 1280:
    				case 1303:
    				case 1304:
    				case 1305:
    				case 1310:
    				case 1315:
    				case 1316:
    				case 1330:
    				case 1331:
    				case 1332:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Woodcutting(c, 1303, "NM", c.objectX, c.objectY);
    					break;
    				case 1281:
    				case 3037:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Woodcutting(c, 1281, "OAK", c.objectX, c.objectY);
    					break;
    				case 1308:
    				case 5551:
    				case 5552:
    				case 5553:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Woodcutting(c, 1308, "WILL", c.objectX, c.objectY);
    					break;
    				case 1307:
    				case 4574:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Woodcutting(c, 1307, "MAP", c.objectX, c.objectY);
    					break;
    				case 1309:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Woodcutting(c, 1309, "YEW", c.objectX, c.objectY);
    					break;
    				case 1306:
    					c.skillX = c.objectX;
    					c.skillY = c.objectY;
    					new Woodcutting(c, 1306, "MAGE", c.objectX, c.objectY);
    					break;
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  2. #2  
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    Very nice
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  3. #3  
    Well, aren't you clever!

    Concious's Avatar
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    Good job, credits are given properly.


    +1 for you. (:
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  4. #4  
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    Thanks guys, the flamers havn't started yet
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  5. #5  
    Phreestile
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    IT's cool and all but I sorta wish this wasn't released.. should've made people work on their own, but oh well.
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  6. #6  
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    ur weird mate's Avatar
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    Nice.
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  7. #7  
    ( ͡° ͜ʖ ͡°)
    Edgeville's Avatar
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    Good job mate.

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  8. #8  
    Since '06

    Ayton's Avatar
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    Good job mate.
    Well done.
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  9. #9  
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    Nicely done man, anyone that flames should drop dead.
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  10. #10  
    Ex Rune-Scaper

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    Cool i guess, unfortunately I'm not going to use as i like to code my self
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