Thread: Revision 204 Sound Bank

Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15
  1. #11  
    WVWVWVWVWVWVWVW

    _jordan's Avatar
    Join Date
    Nov 2012
    Posts
    3,046
    Thanks given
    111
    Thanks received
    1,848
    Rep Power
    5000
    Quote Originally Posted by lequietriot View Post
    The original MakeSoundFont code from gervill only works if you have only one sample and want to create a simple instrument. OSRS is a lot more complex because they've got a lot of instrument patches connected to vorbis and sometimes sound effects. Plus, OSRS uses different banks and allows percussion/drum kits on any channel whereas the normal Java synth only allows percussion on channel 9.
    It probably doesn't sound exactly like what you get through the osrs client because I'm just applying the sound bank with the raw midi. I'm not doing any of the other stuff I saw them doing in the osrs client (whether they adjust channels and stuff not exactly sure)
    Attached image
    Attached image
    Reply With Quote  
     

  2. #12  
    Registered Member
    Join Date
    Jul 2014
    Posts
    59
    Thanks given
    7
    Thanks received
    58
    Rep Power
    73
    Quote Originally Posted by _jordan View Post
    It probably doesn't sound exactly like what you get through the osrs client because I'm just applying the sound bank with the raw midi. I'm not doing any of the other stuff I saw them doing in the osrs client (whether they adjust channels and stuff not exactly sure)
    The soundbank isn't even being applied to the midi. You have to set your sequencer's "connected" boolean to false, otherwise it uses the default soundbank regardless. When you declare the sequencer use MidiSystem.getSequencer(false)
    Reply With Quote  
     

  3. #13  
    WVWVWVWVWVWVWVW

    _jordan's Avatar
    Join Date
    Nov 2012
    Posts
    3,046
    Thanks given
    111
    Thanks received
    1,848
    Rep Power
    5000
    Quote Originally Posted by lequietriot View Post
    The soundbank isn't even being applied to the midi. You have to set your sequencer's "connected" boolean to false, otherwise it uses the default soundbank regardless. When you declare the sequencer use MidiSystem.getSequencer(false)
    I see. I also tested the the bank in another application to view contents and yeah the file is not made right.
    Attached image
    Attached image
    Reply With Quote  
     

  4. #14  
    WVWVWVWVWVWVWVW

    _jordan's Avatar
    Join Date
    Nov 2012
    Posts
    3,046
    Thanks given
    111
    Thanks received
    1,848
    Rep Power
    5000
    Update: The original upload was not proper and I have updated the link.
    I should mention that it is still not 100% correct but they are very close. I have not been able to completely figure out the issue whether it is the way I decode all of the data from the cache or with the sound font generating. With that being said I will still continue to update the github repo with them between cache changes.

    If you are looking for a better version of the current sound bank please check this out.
    Attached image
    Attached image
    Reply With Quote  
     

  5. #15  
    Banned Revision 204 Sound Bank Market Banned


    Join Date
    Feb 2018
    Posts
    824
    Thanks given
    9
    Thanks received
    236
    Rep Power
    0
    #1 contributor
    Reply With Quote  
     

Page 2 of 2 FirstFirst 12

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [RS2] Sound Banks/Libraries
    By Excavation in forum Help
    Replies: 0
    Last Post: 10-29-2019, 06:30 AM
  2. Replies: 19
    Last Post: 05-05-2012, 01:27 PM
  3. Bank Pin Fourth Screen[Any Revision]
    By Gluon in forum Snippets
    Replies: 2
    Last Post: 04-03-2012, 02:03 AM
  4. Runescape sound bank
    By Dust R I P in forum Help
    Replies: 1
    Last Post: 09-08-2011, 01:50 AM
  5. Bank PIN sounds.
    By Abyssal Noob in forum Requests
    Replies: 2
    Last Post: 10-23-2009, 12:44 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •