Thread: Woodcutting, Fishing, and Cooking rates/chances

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  1. #1 Woodcutting, Fishing, and Cooking rates/chances 
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    This was released by Mod Shauny. The data is for rs3 but most of it hasn't changed, so can apply it to almost all revisions.
    I haven't gone through everything here but this has enough data to help you make very accurate woodcutting and fishing. The success chances are x/256 and defined at level 1 for low chance and 99 for the high chance. The rate is linearly interpolated between those chances according to your current level.

    I had two months flexing perfect woodcutting and fishing on my server and then players whined it was too hard and the rates got buffed to non rs rates so welp.
    Enjoy =D


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    Spoiler for Woodcutting hatchets chance modifiers approximation:

    These are the approximate modifiers of the success chance for some hatchets. How it's actually done is the rate is defined per tree for each hatchet, overall this is close enough and much easier to manage.
    Code:
    	public enum Hatchet {
    		BRONZE(1.0),
    		IRON(1.5),
    		STEEL(2.0),
    		BLACK(2.25),
    		MITHRIL(2.5),
    		ADAMANT(3.0),
    		RUNE(3.5),
    		GILDED(3.5),
    		DRAGON(3.75),
    		INFERNAl(3.75),
    		THIRD_AGE(3.75),
    		CRYSTAL(3.875),
    		;
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    Loyaltyscape is not gonna be #1 anymore now smh.


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    Thx knd. You stopped being a dick.

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    Thx fella if I ever make another server I'll put these to good use!
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    Discord: Kris#1337
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    Wow... nice to finally get some validation on the success rates. Kinda crazy to see how close Darkan was to matching these values.
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    I'm pleasantly surprised by how fucking dead-ass close my success rates were to the real game to be honest. Even my big net fishing with only 2 hours sample size youtube video from 7 years ago was only +-3% of the real game's success rate for each individual catch. No other rate was above or below 4% of the real rate. Was completely unaware of some fishing spots being 5 tick as well so my shark, rocktail, cavefish and monkfish rates were the most incorrect values but those incorrect values still produced the same fish per hour on average as the real mechanics.
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    Can you verify your source?

    What you're saying about chance interpolation conflicts with comments which have been made by Jagex devs elsewhere.
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    Quote Originally Posted by Jake_ View Post
    What you're saying about chance interpolation conflicts with comments which have been made by Jagex devs elsewhere.
    no it doesn't?



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    Last edited by Scu11; 07-07-2020 at 03:59 PM.

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  14. #10  
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    Quote Originally Posted by Corey View Post
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    The guy i got this from is the same person that's mentioned on that page in the bottom for asking any questions you have.
    He knows quite a lot about the success rates. The reason he hasn't straight up used this data for the osrs wiki is because it's not confirmed (it's for rs3 not osrs) and he's pretty big on making sure things are accurate first.

    Quote Originally Posted by Corey View Post
    [Only registered and activated users can see links. ]
    The guy i got this from is the same person that's mentioned on that page in the bottom for asking any questions you have.
    He knows quite a lot about the success rates. The reason he hasn't straight up used this data for the osrs wiki is because it's not confirmed and he's pretty big on making sure things are accurate first.

    Also helpful for implementation for fishing.
    For fishing spots with multiple fish to catch, it rolls one at a time until it hits something or you catch nothing. The order of the rolling is likely in order of fishing level required.
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