Thread: Runescape Magic Config

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  1. #1 Runescape Magic Config 
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    Code:
    Spell		Magic Level Required	Runes Needed				--Xp--		Max Hit		Effect
    
    Wind Strike		1		1 Air, 1 Mind				5.5		2		A basic Air missile
    Confuse			3 		3 Water, 2 Earth, 1 Body		13		- 		Reduces your opponent's attack by 5%
    Water Strike	 	5 		1 Water, 1 Air, 1 Mind 			7.5 		4 		A basic Water missile
    Enchant Lvl-1 Jewelry 	7 		1 Water, 1 Cosmic 			17.5 		- 		Enchants Sapphire Jewelry
    Earth Strike 		9 		2 Earth, 1 Air, 1 Mind 			9.5 		6 		A basic Earth missile
    Weaken 			11 		3 Water, 2 Earth, 1 Body 		21		- 		Reduces your opponent's strength by 5%
    Fire Strike 		13 		3 Fire, 2 Air, 1 Mind 			11.5 		8 		A basic Fire missile
    Bones to Bananas 	15 		2 Earth, 2 Water, 1 Nature 		25 		- 		Changes any bones into bananas
    Wind Bolt 		17 		2 Air, 1 Chaos 				13.5 		9 		A low level Air missile
    Curse 			19 		2 Water, 3 Earth, and 1 Body 		29 		- 		Reduces your opponent's defense by 5%
    Bind 			20 		3 Earth, 3 Water, 2 Nature 		30 		- 		Stops for 5 seconds
    Low Level Alchemy 	21 		3 Fire, 1 Nature 			31 		- 		Turns an item into the amount of gold when bought from a general store
    Water Bolt 		23 		2 Water, 2 Air, 1 Chaos 		16.5 		10 		A low level water missile
    Varrock Teleport 	25 		1 Fire, 3 Air, 1 Law 			35 		- 		Teleports you to Varrock
    Enchant Lvl-2 Jewelry 	27 		3 Air, 1 Cosmic 			37 		- 		enchants emerald jewelry
    Earth Bolt 		29 		3 Earth, 2 Air, 1 Chaos 		19.5 		11 		A low level Earth missile
    Lumbridge Teleport 	31 		1 Earth, 3 Air, 1 Law 			41 		- 		Teles you to Lumbridge
    Telekinetic Grab 	33 		1 Air, 1 Law 				43 		- 		Take an item you can't reach
    Fire Bolt 		35 		4 Fire, 3 Air, 1 Chaos 			22.5 		12 		A low level Fire missile
    Falador Teleport 	37 		1 Water, 3 Air, 1 Law 			48 		- 		Teles you to Falador
    Crumble Undead 		39 		2 Earth, 2 Air, 1 Chaos 		24.5 		15 		Hits skeletons, ghosts, and zombies hard
    Wind Blast 		41 		3 Air, 1 Death 				25.5 		13 		A medium level air missile
    Superheat Item 		43 		4 Fire, 1 Nature 			53 		- 		Smelt ore
    Camelot Teleport* 	45 		5 Air, 1 Law 				55.5 		- 		Teles you to Camelot
    Water Blast 		47 		3 Water, 3 Air, 1 Death 		28.5 		14 		A medium level Water missile
    Enchant Lvl-3 Jewelry 	49 		5 Fire, 1 Cosmic 			59 		- 		enchants ruby jewelry
    Iban Blast* 		50 		5 Fire, 1 Death, Staff of Iban 		30 		25 		A strong missile attack
    Snare* 			50 		4 Earth, 4 Water, 3 Nature 		60 		2 		Stop your opponenent for 10 seconds
    Magic Dart* 		50 		1 Death, 4 Mind, Slayer's staff 	30 		19 		 slay Turoths and Kurasks
    Ardougne Teleport* 	51 		2 Water, 2 Law 				61 		- 		Teles you to Ardougne (must have completed Plague City quest)
    Earth Blast 		53 		4 Earth, 3 Air, 1 Death 		31.5 		15 		A medium level earth missile
    High Level Alchemy 	55 		5 Fire, 1 Nature 			65 		- 		Turn an item into gold at a higher rate.
    Charge Water Orb* 	56 		30 Water, 3 Cosmic, Orb 		66 		- 		cast on a water obelisk
    Enchant Lvl-4 Jewelry 	57 		10 Earth, 1 Cosmic 			67 		- 		enchant diamond Jewelry
    Watchtower Teleport* 	58 		2 Earth, 2 Law 				68 		- 		Teles you to the Watchtower
    Fire Blast 		59 		5 Fire, 4 Air, 1 Death	 		34.5 		16 		A medium level fire missile
    Charge Earth Orb* 	60 		30 Earth, 3 Cosmic, Orb 		70 		- 		cast on an earth obelisk
    Bones to Peaches* 	60 		4 Water, 4 Earth, 2 Nature 		35.5 		- 		Changes bones to peaches
    Saradomin Strike* 	60 		2 Fire, 2 Blood, 4 Air, "Sara" 		35 		20 		Summons the power of Saradomin
    Claws of Guthix* 	60 		1 Fire, 2 Blood, 4 Air, "Guth"		35 		20 		Summons the power of Guthix
    Flames of Zamorak* 	60 		4 Fire, 2 Blood, 1 Air, "Zammy"		35 		20 		Summons the power of Zamorak
    Trollheim Teleport* 	61 		2 Fire, 2 Law 				68 		- 		Teles you to Trollheim 
    Wind Wave* 		62 		5 Air, 1 Blood 				36 		17 		A high level air missile
    Charge Fire Orb* 	63 		30 Fire, 3 Cosmic, Orb 			73 		- 		cast on a fire obelisk
    Ape Atoll Teleport* 	64 		2 Water, 2 Fire, 2 Law, Banana 		74 		- 		Teles you to Ape Atoll
    Water Wave* 		65 		7 Water, 5 Air, 1 Blood 		37.5 		18 		A high level water missile
    Charge Air Orb* 	66 		30 Air, 3 Cosmic, Orb 			76 		- 		Needs to be cast on an air obelisk
    Vulnerability* 		66 		5 Earth, 5 Water, 1 Soul 		76 		- 		Reduces your opponent's defense by 10%
    Enchant Lvl-5 Jewelry* 	68 		15 Water, 15 Earth, 1 Cosmic 		78 		- 		enchants dragonstone jewelry
    Earth Wave* 		70 		7 Earth, 5 Air, 1 Blood 		40 		19 		A high level Earth missile
    Enfeeble* 		73 		8 Earth, 8 Water, 1 Soul 		83 		- 		Reduces your opponent's strength by 10%
    Teleother Lumbridge* 	74 		1 Soul, 1 Law and 1 Earth 		84 		- 		Teleports Target to Lumbridge
    Fire Wave* 		75 		7 Fire, 5 Air, 1 Blood 			42.5 		20 		A high level Fire missile
    Entangle* 		79 		5 Earth, 5 Water, 4 Nature 		89 		- 		Holds your opponent for 15 seconds
    Stun* 			80 		12 Earth, 12 Water, 1 Soul 		90 		- 		Reduces your opponent's attack by 10%
    Charge* 		80 		3 Fire, 3 Blood, 3 Air 			180 		- 		Temporarily increases the power of arena spells
    Teleother Falador* 	82 		1 Soul, 1 Law and 1 Water 		92 		- 		Teles Target to Falador
    Enchant Lvl-6 Jewelry* 	87 		20 Earth, 20 Fire, 1 Cosmic 		97 		- 		enchants Onyx jewelry
    Teleother Camelot* 	90 		2 Soul, 1 Law 				100 		- 		Teles Target to Camelot
    
    						Ancients*
    
    Smoke rush*		50 		2 Chaos, 2 Death, 1 Fire, 1 Air		30 		15 		Poisons target
    Shadow rush*		52 		2 Chaos, 2 Death, 1 Air, 1 Soul		31 		16 		Reduces target's attack by 10%
    Paddewwa teleport* 	54 		2 Law, 1 Fire, 1 Air 			64 		- 		Tele to Edge Dungeon
    Blood rush* 		56 		2 Chaos, 2 Death, 1 Blood 		33 		17 		You heal 25% of the damage dealt to target
    Ice rush* 		58 		2 Chaos, 2 Death, 2 Water 		34 		18 		Stops for 5 secs
    Senntisten teleport* 	60 		2 Law, 1 Soul 				70 		- 		Tele west of Digsite
    Smoke burst* 		62 		4 Chaos, 2 Death, 2 Fire, 2 Air		36 		19 		Multi-target poison target
    Shadow burst* 		64 		4 Chaos, 2 Death, 2 Air, 2 Soul		37 		20 		Multi-target reduces attack of targetby 10%
    Kharyrll teleport* 	66 		2 Law, 1 Blood 				76 		- 		Teleport to Canifis
    Blood burst* 		68 		4 Chaos, 2 Death, 2 Blood 		39 		21 		Multi-target you heal 25% of the damage dealt to target
    Ice burst* 		70 		4 Chaos, 2 Death, 4 Water 		40 		22 		Multi-target spell,stops target(s) from moving for 10 secs
    Lassar teleport* 	72 		2 Law, 4 Water 				82 		- 		Teleport to Ice Mountain
    Smoke blitz* 		74 		2 Death, 2 Blood, 2 Fire, 2 Air 	42 		23 		Poisons target (4 damage poison)
    Shadow blitz* 		76 		2 Death, 2 Blood, 2 Air, 2 Soul 	43 		24 		Reduces target's attack by 10%
    Dareeyak teleport* 	78 		2 Law, 3 Fire, 2 Air 			88 		- 		Teleport to Wilderness (level 22), ruins west of Bandit Camp
    Blood blitz* 		80 		2 Death, 4 Blood 			45 		25 		You heal 25% of the damage dealt to target
    Ice blitz* 		82 		2 Death, 2 Blood, 3 Water 		46 		26 		Stops target from moving for 15 secs
    Carrallangar teleport* 	84 		2 Law, 2 Soul 				94 		- 		Teleport to Wilderness graveyard (northwest of Chaos Temple)
    Smoke barrage* 		86 		4 Death, 2 Blood, 4 Air, 4 Fire 	48 		27 		Multi-target spell, poisons your target(s) (4 damage poison)
    Shadow barrage* 	88 		4 Death, 2 Blood, 4 Air, 3 Soul 	49 		28 		Multi-target spell, reduces attack of target(s) by 10%
    Annakarl teleport* 	90 		2 Law, 1 Blood 				100 		- 		Teleport to Wilderness Demonic Ruins (furthest northeast area of F2P Wilderness)
    Blood barrage* 		92 		4 Death, 4 Blood, 1 Soul 		51 		29 		Multi-target spell, you heal 25% of the damage dealt to target(s)
    Ice barrage* 		94 		4 Death, 2 Blood,6 Water 		52 		30 		Multi-target spell, stops target(s) from moving for 20 secs
    Ghorrock teleport* 	96 		2 Law, 8 Water 				106 		- 		Teleport to Wilderness level 44 Ice Plateau
    
    						Lunar*
    Lunar Home Teleport* 	N/A 		N/A 						N/A 			Teleports you to Lunar Isle. Takes 30 Minutes to recharge.
    Bake Pie* 		65 		1 Astral, 4 Water, 5 Fire 			60 			Bake pies without a stove still gives cooking xp
    Cure Plant* 		66 		1 Astral, 8 Earth 				60 			Cures disease on farming patch
    Monster Examine* 	66 		1 Astral, 1 Cosmic, 1 Mind 			61 			Tells you the monsters Hitpoints, maximum hit, if poison effects them, and if they are a slayer monster.
    NPC Contact* 		67 		1 Astral, 2 Air, 1 Cosmic 			63 			Speak with varied NPCs including all 5 slayer masters
    Cure Other* 		68 		1 Astral, 10 Earth, 1 Law 			65 			Cure poisoned players
    Humidify* 		68 		1 Astral, 3 Water, 1 Fire 			65 			Fills all vessels in your inventory with water.
    Moonclan Teleport* 	69 		2 Astral, 2 Earth, 1 Law 			66 			Teleports you to Moonclan Island
    Tele Group Moonclan* 	70 		2 Astral, 4 Earth, 1 Law 			67 			Teleports players to Moonclan Island
    Cure Me* 		71 		2 Astral, 2 Cosmic, 1 Law 			9 			Cure poison
    Hunter Kit* 		71 		2 Astral, 3 Earth 				70 			Creates a Hunter kit that gives you the basic Hunter equipment.
    Waterbirth Teleport* 	72 		2 Astral, 1 Water, 1 Law 			71 			Teleports you to Waterbirth Island
    Tele Group Waterbirth* 	73 		2 Astral, 5 Water, 1 Law 			72 			Teleports players to Waterbirth Island
    Cure Group* 		74 		2 Astral, 2 Cosmic, 2 Law 			74 			Cure poison on players
    Stat Spy*		75 		2 Astral, 2 Cosmic, 5 Body 			76 			Cast on another player to view all of their stat levels. 
    Barbarian Teleport* 	75 		2 Astral, 3 Fire, 2 Law 			76 			Teleports you to the Barbarian Outpost
    Tele Group Barbarian* 	76 		2 Astral, 6 Fire, 2 Law 			77 			Teleports Players to the Barbarian Outpost
    Superglass Make* 	77 		2 Astral, 10 Air, 6 Fire 			78 			Make glass without a furnace 
    Khazard Teleport*	78 		2 Astral, 4 Water, 2 Law 			80 			Teleports you to Port Khazard
    Tele Group Khazard* 	79 		2 Astral, 8 Water, 2 Law 			81 			Teleports players to Port Khazard
    Dream* 			79 		2 Astral, 1 Cosmic, 5 Body 			82 			Restores your hitpoints x3 while sleeping. Clicking, doing anything else, or auto-retaliation will wake you.
    String Jewellery* 	80 		2 Astral, 5 Water, 10 Earth 			83 			String amulets without wool.
    Stat Restore Pot Share*	81 		2 Astral, 10 Water, 10 Earth 			84 			Shares a potion with up to 4 nearby players
    Magic Imbue* 		82 		2 Astral, 7 Water, 7 Fire 			86 			Combine runes without a talisman
    Fertile Soil* 		83 		3 Astral, 15 Earth, 2 Nature 			87 			Fertilise a farming patch with super compost.
    Boost Potion Share* 	84 		3 Astral, 10 Water, 12 Earth 			88 			Shares a potion with up to 4 nearby players
    Fishing Guild Teleport*	85 		3 Astral, 10 Water, 3 Law 			89 			Teleports you to the Fishing Guild
    Tele Group Fish Guild* 	86 		3 Astral, 14 Water, 3 Law 			90 			Teleports players to the Fishing Guild
    Plank Make* 		86 		2 Astral, 15 Earth, 1 Nature 			90 			Makes planks out of one log. You still must pay the for changing them into planks.
    Catherby Teleport *	87 		3 Astral, 10 Water, 3 Law 			92 			Teleports you to Catherby
    Tele Group Catherby* 	88 		3 Astral, 15 Water, 3 Law 			93 			Teleports players to Catherby
    Ice Plateau Teleport* 	89 		3 Astral, 8 Water, 3 Law 			96 			Teleports you to Ice Plateau
    Tele Group Ice Plateaue*90 		3 Astral, 16 Water, 3 Law 			99 			Teleports players to Ice Plateau
    Energy Transfer*	91 		3 Astral, 1 Nature, 2 Law 			100 			Spend hitpoints and SA energy to give another SA and run energy
    Heal Other* 		92 		3 Astral, 3 Law, 1 Blood 			101 			Transfers up to 75% of hitpoints to another player
    Vengeance Other* 	93 		3 Astral, 10 Earth, 2 Death 			108 			Allows another player to rebound damage to an opponent
    Vengeance* 		94 		4 Astral, 10 Earth, 2 Death 			112 			Rebound damage to an opponent
    Heal Group* 		95 		4 Astral, 6 Law, 3 Blood 			124 			Transfers up to 75% of hitpoints to a group
    Spellbook Swap*		96 		3 Astral, 2 Cosmic, 1 Law 			130 			Allows you to change spellbooks long enough to cast one spell for the swapped book.
    
    						-Runes ID's-
    Name		oldID		NewerID			Type		EssType
    Fire		0554		11758\7955		Elemental	Normal	
    Water		0555		11756\7956		Elemental	Normal
    Air		0556		11755\7957		Elemental	Normal
    Earth		0557		11757\7958		Elemental	Normal
    Mind		0558		11762\7959		Strike		Pure
    Body		0559		11763\7960		Curse		Pure
    Death		0560		11760\7961		Blast		Pure
    Nature		0561		7962			Conversion	Pure
    Chaos		0562		12356\7963		Bolt		Pure
    Law		0563		7964			Teleport	Pure
    Cosmic		0564		7965			Enchantment	Pure
    Blood*		0565		7966			Wave		Pure
    Soul*		0566		7967			Strong Curse	N\A
    Astral*		None		13755			Lunar		N\A
    "Sara" Saradomin Staff*
    "Guth" Guthix Staff* or Void Knight Mace*
    "Zammy" Zamorak Staff*

    "BaseXP" is the amount of exp given before it is multiplied by (4*hitDiff).
    Note- Members has a * after the name..

    Crumble Undead list in progress
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  2. #2  
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